Difference between revisions of "Switching Scenes"
m (update cat : data link ----> import art)
|Line 3:||Line 3:|
<!-- Page info end -->
<!-- Page info end -->
Latest revision as of 14:57, 31 March 2016
Of course, you could render each .sif file to a separate video file and use some kind of video editing software to edit it together.
But what if we want to use Synfig itself to do the editing?
Take the scenes you need
In this example I'm going to take 3 sifz files made by Zelig and mix them together:
- Sy-n-fig-s1-hi.sifz - a 3 second introduction scene (scene 1)
- Sy-n-fig-s2-ball.sifz - 28 seconds of animation (scene 2)
- Sy-n-fig-s3-boid.sifz - 6 seconds of a different scene that needs cutting into the middle of scene 2
Prepare the project
First we need a new document in Synfig (), and configure his properties a bit.
Use "<Menu> → <Canvas> → Properties" (), select the "Time tab" and set the "End Time" to 47 seconds (3 seconds for scene 1 + 28 seconds for scene 2 + 6 seconds for scene 3 + 5 seconds each for opening and closing titles). To set the "End Time", you can type '47s' in the field. Alternatively, you can type the "Duration", eg. '1128f' for 24 frames per second.
Import and prepare your scenes
Using "<Menu> → <File> → Import" (), import each of the three scenes one at a time. The scenes will be imported as separate layers.
From Layers Panel, double click each imported layer to rename them 'Synfig Hi', 'Synfig Ball' and 'Synfig Boid' as appropriate.
Two of the scenes have transparent backgrounds, so create a background layer to go behind them. "<Menu> → <Layer> → <New Layer> → <Geometry> → Solid Colour". Change the Color to white and move the layer to the bottom of the list in the Layers panel.
Switch by visibility
Synfig now uses the layer visibility (the Amount) to switch between scenes, rather than canvases. To start with, we want all our imported scenes to be invisible, so the Amount will be set to 0.
As we switch to each scene, we want to set the Amount to 1, but we don't want it to gradually fade from one value to the other. To set this up, change the default interpolation type to Constant. This can be found in the main toolbox window, right at the bottom. It defaults to Clamped, but we want our edits to happen exactly when we specify them. The Constant interpolation means that when the Waypoint is reached, the value changes immediately.
From the layers panel, select all scenes using and from the Parameters_Panel set 0 Amount row. Now, only the white background remain visible.
Opening, closing titles
We don't have any opening or closing titles, so we're going to have to make those ourselves. Make a new text layer: "<Menu> → <Layer> → <New Layer> → <Other> → Text" and edit the Text Parameter to say something appropriate for the opening titles, and the Color parameter to something you like.
Group the Text layer and rename it 'Titles'. Add a background for the text using "<Menu> → <Layer> → <New Layer> → <Geometry> → Solid Colour". This will probably be the same color as the text, so change the color of either the text or new Solid Colour layer until you're happy with it. Now get the background layer into the Titles group by dragging it (if it is not already in the group). Finally, ensure that the background is below the text.
We want the 'Titles' to show for the first 5 seconds, then switch to the 'Synfig Hi' layer.
Type '5s' in the Current time field, or move the Time Cursor as appropriate. Check that Animate editing mode is on and the default interpolation is Constant. Select the Titles layer and change the Amount to 0, then select the 'Synfig Hi' layer and set the Amount to 1.
If we play the animation from the beginning now (press the |<< button to go to the start of the animation, then press play), we'll see the title frame for 5 seconds, and then it will jump to the 'Synfig Hi' scene. But the 'Synfig Hi' scene has already ended - they've already done their wave. We need to delay the 'Synfig Hi' scene by 5 seconds, so it starts to play at the same time that it's displayed. With the time slider at 5s, edit 'Synfig Hi' layer's Time Offset Parameter to be -5s.
Now when we preview the animation, we see the static title frame for 5 seconds, and then the scene 1 plays until 8s !
Next we need to switch to the Synfig Ball scene. Move the Time Cursor to 8s. Select the 'Synfig Hi' layer and change the Amount to '0' to hide it. Then select the 'Synfig Ball' layer and set the Amount to 1 to show it. Again we'll need to delay the start of this scene, so set the Time Offset Parameter to -8s.
Cut the scene
Now we want to cut the 'Synfig Boid' scene into the middle of the 'Synfig Ball' scene.
Playing with the Time Cursor in the main WorkArea, we see that we want scene 3 to be cut in at around the 23s mark (15 seconds into Synfig Ball, which started at 8s). Adjust the time cursor to 23s and set the Amount to 0 on the 'Synfig Ball' layer. Set the Amount to 1 on the 'Synfig Boid' layer. Adjust the Time Offset parameter to -23s, so that the Synfig Boid scene starts when we switch to it.
Scene 3 lasts for 6 seconds, so move the time cursor to 29s and set the 'Synfig Boid' layer Amount to 0. Switch back to the 'Synfig Ball' layer and set the Amount to 1.
Note that the 'Synfig Ball' layer animation just continued whilst the layer was invisible and the 'Synfig Boid' layer was being animated. We don't want to lose those 6 seconds, so at the 29th second, we'll move the 'Synfig Ball' layer along by 6 seconds so that it picks up where we left off before the cut.
Previously, the Synfig Ball layer was offset by -8 seconds. We now need a further delay of 6 seconds, making a total of 14s. Change the 'Synfig Ball' layer Time Offset to -14s.
Lets display the closing title
The animation will be complete at 5+3+28+6 = 42s, so move the time cursor there and we can add the end credit scene. Switch back to the titles canvas (Synfig Ball Amount = 0, Titles Amount = 1).
Select the Text layer within the Titles layer group and update the Text parameter to something appropriate for the closing credits.
Final and extra notes
Preview your animation to see how it looks.
I ended up with this file: BallAnimation.sifz
Note : that the use of the Constant interpolation means that layer visibility is switched instantly. If you want to fade from scene to scene, you will need to add some extra waypoints at the start or end of the fade and change the interpolation to something other than Constant. Take a look to How Do I : Show or hide a layer, or fade the effect of a blur? for more informations.