Difference between revisions of "Dev:Roadmap/Speed"
From Synfig Studio :: Documentation
(Write a basic Roadmap) |
(Update Roadmap) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 2: | Line 2: | ||
[DONE] Reworked transformation stack | [DONE] Reworked transformation stack | ||
[DONE] Get rid of excessive triangulation for shapes/outlines | [DONE] Get rid of excessive triangulation for shapes/outlines | ||
| − | (TODO) | + | [DONE] Optimize Bitmaps |
| − | <IN PROGRESS> | + | (TODO) Get rid of tiled rendering |
| − | (TODO) Optimize | + | <IN-PROGRESS> OpenGL rendering |
| − | + | (TODO) Optimize Distortions | |
| − | + | ||
- 4-point Distort | - 4-point Distort | ||
- Noise Distort | - Noise Distort | ||
| Line 12: | Line 11: | ||
- Curve Warp | - Curve Warp | ||
- Twirl | - Twirl | ||
| − | |||
| − | |||
(TODO) Layer tree parallelization (?) | (TODO) Layer tree parallelization (?) | ||
| + | (TODO) Adaptive subdivision for splines - http://antigrain.com/research/adaptive_bezier/ - ??? | ||
| + | (TODO) Optimize Gradient Noise | ||
| + | (TODO) Optimize Blur | ||
| + | (TODO) Frame cache (?) | ||
</pre> | </pre> | ||
Latest revision as of 17:20, 5 May 2014
[DONE] Reworked transformation stack [DONE] Get rid of excessive triangulation for shapes/outlines [DONE] Optimize Bitmaps (TODO) Get rid of tiled rendering <IN-PROGRESS> OpenGL rendering (TODO) Optimize Distortions - 4-point Distort - Noise Distort - Spherize - Curve Warp - Twirl (TODO) Layer tree parallelization (?) (TODO) Adaptive subdivision for splines - http://antigrain.com/research/adaptive_bezier/ - ??? (TODO) Optimize Gradient Noise (TODO) Optimize Blur (TODO) Frame cache (?)