Difference between revisions of "Timetrack Panel"

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[[Category:Panels]]
 
[[Category:Panels]]
  
:<small>Since there seems no documentation at all for this I just write what I have figured out. Someone should correct me and then remove this comment. [[User:Maxy|Maxy]] 16:43, 13 Mar 2006 (PST)</small>
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The Timetrack tab shows a [[Waypoints#Graphical_Representation|symbol]] (usually a green dot) for every [[Waypoints|waypoint]] in the timeline.<br/>
 
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[[Keyframe|Keyframes]] are represented by vertical lines through the timeline.<br/>
The Timetrack tab shows a [[Waypoints#Graphical_Representation|symbol]] (usually a green dot) for every [[Waypoints|waypoint]] in the timeline.
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The [[Time Cursor|time cursor]] shows you with another vertical line at which frame you currently are at.
  
 
http://i170.photobucket.com/albums/u243/zenoscope/timetrack.png
 
http://i170.photobucket.com/albums/u243/zenoscope/timetrack.png

Revision as of 21:41, 9 August 2009

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The Timetrack tab shows a symbol (usually a green dot) for every waypoint in the timeline.
Keyframes are represented by vertical lines through the timeline.
The time cursor shows you with another vertical line at which frame you currently are at.

timetrack.png

When you change an object property while in Animate Editing Mode, for example by moving an object, a waypoint is inserted. The rows of the Timetrack tab are aligned with the Params tab. If you are animating the individual vertices, you have to expand the vertices list to see their individual waypoints.

You can drag those waypoints through time, and you can change their interpolation method by right-clicking (eg. a sudden step change instead of a smooth transition). You can also change the default interpolation method from the main synfig window. The very bottom control sets the default method, and is initially set to 'TCB'.

keyframe_dialog.png

Holding CONTROL allows you to select more than one waypoint for a given valuenode at a time.

Holding SHIFT when beginning to drag waypoints will copy them rather than moving them.

Holding ALT while clicking waypoints will delete them.

Further reading: Keyframe Waypoints


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English • čeština