Render options

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Here are the file types that can be rendered

  • gif - graphic interchange format
  • imagemagick - image manipulation program
  • jpeg - joint photgraphic Expert Group - dtill format suited to Photographs
  • null - Dummy file for rendering engine testing?
  • null-tile - Dummy file for rendering engine testing?
  • open-exr - Still image designed for handling Motion picture frames developed by ILM
  • png - portable Network graphics - still images with lossless compression
  • ppm - portable pixmap - still image using very basic format - synfig appears to render this target as a png
  • yuv420p - Still image format designed to preserve the images luminance


Still frame formats you can render to:- bmp, gif, jpeg, open-exr, png, ppm, yuv420p (output untested (haven't found anything that will read this format))

Rendering to Video

Rendering to video directly from Synfig under Windows presents some challenges.

Whilst you can render to any size image, if you're going to show your video on Youtube, you may want to take that into account when you render. You want to save a series of images that represent your animation, to a still format that ffmpeg can read. I recommend png. If you set up your render like [render.png]

Image size - width 320 Xres 72.0 Phys width 4.44 Height 240 Yres 72.0 Phys Height 3.33 (Image span 11.0127

Image area Top left X: -3.67 Y:4.2 Bottom right X: 3.67 y:-4.2)

You will get a series of png files in your output directory. Open a command prompt, cd to that directory, then use ffmpeg to assemble these png files into the video stream

of your choice. for example -

C:\output>ffmpeg -r 15 -i rfrac%04d.png -f flv fractal.flv

creates a Flash video file of with the same framerate as used on Youtube. You should be able to submit it to Youtube without the need for the Youtube servers to have to re-compress it.


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