Difference between revisions of "Doc talk:Flower Animation"

From Synfig Studio :: Documentation
Jump to: navigation, search
 
m (more internal link and syntax? (strike old talks))
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
So, if this tutorial is correct, does it mean that ''any'' object created in an animation is going to be a part of the entire scene? There's no way to sgnify when an object is needed in a scene and not needed? Wouldn't that lead to jast having a lot of objects moved off the stage until needed? That might clutter up a lot of animations. Maybe a function needs to be made for this. An object could be designated as 'backstage' which means that it's just not there for those frames.
+
* This page could have more internal links and more syntax/style involved --[[User:D.j.a.y|D.j.a.y]] ([[User talk:D.j.a.y|talk]]) 08:25, 8 January 2013 (UTC)
  
Also, in lieu of this, why not simply encapsulate all the petals, and then mask that layer when to petals aren't needed, removing the mask right when they are supposed to start appearing.
+
<strike>So, if this tutorial is correct, does it mean that ''any'' object created in an animation is going to be a part of the entire scene? There's no way to sgnify when an object is needed in a scene and not needed? Wouldn't that lead to jast having a lot of objects moved off the stage until needed? That might clutter up a lot of animations. Maybe a function needs to be made for this. An object could be designated as 'backstage' which means that it's just not there for those frames.</strike>
 +
 
 +
<strike>''--> I'm still a beginner at synfig-studio, so my answer may not be correct. To me it seems that any created object last the lenght of the scene - I didn't find any way to completely remove an object from a part of the scene, appart from setting its amount to zero. '' <br/></strike>
 +
<strike>''Also note this tutorial is still a kind of draft, I learned new things since I wrote it, and hopefully I'll have the time to re-wrote it today, in a better way.''</strike>
 +
 
 +
<strike>Also, in lieu of this, why not simply encapsulate all the petals in a layer, and then mask that layer when the petals aren't needed? Then you could remove the mask right when they are supposed to start appearing.</strike>
 +
 
 +
<strike>''--> Well, good idea. I will use this in the next version.''</strike>

Latest revision as of 11:25, 8 January 2013

  • This page could have more internal links and more syntax/style involved --D.j.a.y (talk) 08:25, 8 January 2013 (UTC)

So, if this tutorial is correct, does it mean that any object created in an animation is going to be a part of the entire scene? There's no way to sgnify when an object is needed in a scene and not needed? Wouldn't that lead to jast having a lot of objects moved off the stage until needed? That might clutter up a lot of animations. Maybe a function needs to be made for this. An object could be designated as 'backstage' which means that it's just not there for those frames.

--> I'm still a beginner at synfig-studio, so my answer may not be correct. To me it seems that any created object last the lenght of the scene - I didn't find any way to completely remove an object from a part of the scene, appart from setting its amount to zero.
Also note this tutorial is still a kind of draft, I learned new things since I wrote it, and hopefully I'll have the time to re-wrote it today, in a better way.

Also, in lieu of this, why not simply encapsulate all the petals in a layer, and then mask that layer when the petals aren't needed? Then you could remove the mask right when they are supposed to start appearing.

--> Well, good idea. I will use this in the next version.