Following a Spline

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m (Summary: Correct links)
(Terminology Updated)
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<!-- Page info -->
{{Title|Following a BLine}}
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{{Title|Following a Spline}}
 
{{Category|Tutorials}}
 
{{Category|Tutorials}}
 
{{Category|Tutorials Advanced}}
 
{{Category|Tutorials Advanced}}
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{{Category|NewTerminology}}
 
<!-- Page info end -->
 
<!-- Page info end -->
  
 
== Introduction ==
 
== Introduction ==
  
If you are using version 0.61.08 or lower, please see the {{l|Following a BLine (the old way)|old version}} of this tutorial, since this version is about the 0.61.09 version.
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If you are using version 0.61.08 or lower, please see the {{l|Following a Spline (the old way)|old version}} of this tutorial, since this version is about the 0.61.09 version.
  
 
This tutorial will demonstrate how to make an object follow the path of an arbitrary curve, rotating to face the direction of travel.
 
This tutorial will demonstrate how to make an object follow the path of an arbitrary curve, rotating to face the direction of travel.
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We're going to:
 
We're going to:
  
* {{l|Doc:Following a BLine#Create the Layers|Draw a curve and an arrow}}
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* {{l|Doc:Following a Spline#Create the Layers|Draw a curve and an arrow}}
* {{l|Doc:Following a BLine#Make the Arrow Move and Rotate|Link the arrow's Origin and Rotation}} to the bline so the arrow follows the curve
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* {{l|Doc:Following a Spline#Make the Arrow Move and Rotate|Link the arrow's Origin and Rotation}} to the Spline so the arrow follows the curve
  
 
== Tutorial ==
 
== Tutorial ==
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=== Create the Layers ===
 
=== Create the Layers ===
  
select the BLine Tool
+
select the Spline Tool
 
[[File:Bline_tool.png]]
 
[[File:Bline_tool.png]]
  
 
enable just the Outline checkbox
 
enable just the Outline checkbox
  
draw a bline that you want the arrow to move along
+
draw a spline that you want the arrow to move along
  
click the "Make BLine" icon in the bottom left of the "Tool Options" panel to create the bline.
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click the "Make Spline" icon in the bottom left of the "Tool Options" panel to create the spline.
  
still in the bline tool, enable Fill and Outline checkboxes in tool options
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still in the Spline Tool, enable {{Literal|Create Outline}} and {{Literal|Create Region}} checkboxes in tool options
 
[[File:Tool_Options.png]]
 
[[File:Tool_Options.png]]
  
 
draw an arrow or whatever, pointing to the right
 
draw an arrow or whatever, pointing to the right
  
switch to the "Normal" tool
+
switch to the Transform Tool
  
select the outline, hit control-a to select all its ducks except the green position duck
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select the outline, hit control-a to select all its handles except the green position handle
  
drag the ducks so that the arrow is centred around the green position duck
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drag the handle so that the arrow is centred around the green position handle
  
 
add a rotate layer above the outline and region
 
add a rotate layer above the outline and region
  
encapsulate the rotate, outline, and region layers
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group the rotate, outline, and region layers
  
so now you've got 2 top-level layers: a curved path, and an encapsulation containing an arrow and a rotate layer
+
so now you've got 2 top-level layers: a curved path, and a group containing an arrow and a rotate layer
  
 
=== Make the Arrow Move and Rotate ===
 
=== Make the Arrow Move and Rotate ===
  
select the encapsulation layer by clicking it in the Layers panel
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select the group layer by clicking it in the Layers panel
  
select its green position duck by clicking on it in the canvas window
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select its green position handle by clicking on it in the canvas window
  
 
additionally select the Rotate layer by holding Control and clicking it in the Layers panel
 
additionally select the Rotate layer by holding Control and clicking it in the Layers panel
  
additionally select the blue "rotation amount" duck by holding Control and clicking on it in the canvas window
+
additionally select the blue "rotation amount" handle by holding Control and clicking on it in the canvas window
  
so now we should have 2 layers selected, and one duck from each of those 2 layers selected
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so now we should have 2 layers selected, and one handle from each of those 2 layers selected
  
now additionally select the curved bline layer (it should be the last layer in the Layer panel's list) by holding Control and clicking on it
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now additionally select the curved spline layer (it should be the last layer in the Layer panel's list) by holding Control and clicking on it
  
right-click on the dotted line that indicates the position of the curved bline - not on any duck, but on the dotted link between ducks
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right-click on the dotted line that indicates the position of the curved spline - not on any handle, but on the dotted line between handle
  
from the context menu that pops up, select "Link to BLine"
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from the context menu that pops up, select "Link to Spline"
 
[[File:Link_to_Bline.png]]
 
[[File:Link_to_Bline.png]]
  
the encapsulated arrow should move so that its green position duck is on the bline, and it should rotate so that the arrow points along the bline at that point
+
the arrow group should move so that its green position handle is on the spline, and it should rotate so that the arrow points along the spline at that point
  
select just the encapsulation layer, and drag its green duck around.  you'll see that the duck is constrained now to lie on the bline, and that dragging it also affects the rotation of the arrow as expected
+
select just the group layer, and drag its green handle around.  you'll see that the handle is constrained now to line on the spline, and that dragging it also affects the rotation of the arrow as expected
  
 
we can now animate the arrow.  turn on "animate edit mode" by clicking the icon in the bottom right of the canvas window.
 
we can now animate the arrow.  turn on "animate edit mode" by clicking the icon in the bottom right of the canvas window.
  
at time 0f, drag the encapsulation layer's green position duck to one end of the bline
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at time 0f, drag the group layer's green position handle to one end of the spline
  
at time 5s, drag the same position duck to the other end of the bline
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at time 5s, drag the same position handle to the other end of the spline
  
 
Try File > Preview or View > Play to watch the animation.
 
Try File > Preview or View > Play to watch the animation.
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== Controlling the linear velocity ==
 
== Controlling the linear velocity ==
  
By default, the arrow takes the same time to move along each segment of the bline. So if there's a long straight part then a bendy complex part, the arrow will move much faster along the straight parts (since there will be less vertices in that part). In physics terms, the linear velocity (that is, the speed over the bline) is not constant.
+
By default, the arrow takes the same time to move along each segment of the spline. So if there's a long straight part then a bendy complex part, the arrow will move much faster along the straight parts (since there will be less vertices in that part). In physics terms, the linear velocity (that is, the speed over the spline) is not constant.
  
By enabling the ''homogenous'' parameter of Link to BLine, the velocity becomes constant, as one almost always wants. See [http://www.youtube.com/watch?v=3PGXroxBcuo this demo].
+
By enabling the ''homogenous'' parameter of Link to Spline, the velocity becomes constant, as one almost always wants. See [http://www.youtube.com/watch?v=3PGXroxBcuo this demo].

Revision as of 18:55, 5 February 2013

Languages Language: 

English • čeština • Deutsch • español • français • русский


Introduction

If you are using version 0.61.08 or lower, please see the old version of this tutorial, since this version is about the 0.61.09 version.

This tutorial will demonstrate how to make an object follow the path of an arbitrary curve, rotating to face the direction of travel.

Summary

We're going to:

Tutorial

This is a brief tutorial giving an example of how to use it:

Create the Animation

File > New

Create the Layers

select the Spline Tool Bline tool.png

enable just the Outline checkbox

draw a spline that you want the arrow to move along

click the "Make Spline" icon in the bottom left of the "Tool Options" panel to create the spline.

still in the Spline Tool, enable "Create Outline" and "Create Region" checkboxes in tool options Tool Options.png

draw an arrow or whatever, pointing to the right

switch to the Transform Tool

select the outline, hit control-a to select all its handles except the green position handle

drag the handle so that the arrow is centred around the green position handle

add a rotate layer above the outline and region

group the rotate, outline, and region layers

so now you've got 2 top-level layers: a curved path, and a group containing an arrow and a rotate layer

Make the Arrow Move and Rotate

select the group layer by clicking it in the Layers panel

select its green position handle by clicking on it in the canvas window

additionally select the Rotate layer by holding Control and clicking it in the Layers panel

additionally select the blue "rotation amount" handle by holding Control and clicking on it in the canvas window

so now we should have 2 layers selected, and one handle from each of those 2 layers selected

now additionally select the curved spline layer (it should be the last layer in the Layer panel's list) by holding Control and clicking on it

right-click on the dotted line that indicates the position of the curved spline - not on any handle, but on the dotted line between handle

from the context menu that pops up, select "Link to Spline" Link to Bline.png

the arrow group should move so that its green position handle is on the spline, and it should rotate so that the arrow points along the spline at that point

select just the group layer, and drag its green handle around. you'll see that the handle is constrained now to line on the spline, and that dragging it also affects the rotation of the arrow as expected

we can now animate the arrow. turn on "animate edit mode" by clicking the icon in the bottom right of the canvas window.

at time 0f, drag the group layer's green position handle to one end of the spline

at time 5s, drag the same position handle to the other end of the spline

Try File > Preview or View > Play to watch the animation.

Results

This is the animation I ended up with: Arrow-follows-bline.sifz‎

Controlling the linear velocity

By default, the arrow takes the same time to move along each segment of the spline. So if there's a long straight part then a bendy complex part, the arrow will move much faster along the straight parts (since there will be less vertices in that part). In physics terms, the linear velocity (that is, the speed over the spline) is not constant.

By enabling the homogenous parameter of Link to Spline, the velocity becomes constant, as one almost always wants. See this demo.


Languages Language: 

English • čeština • Deutsch • español • français • русский