Creating Shapes

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== Introduction ==
  
(Draft) ''Note to the reader: This is still incomplete; please be patient.''
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Basic {{l|Primitive_Layer|primitives}} such as {{l|Circle Layer|circles}} or {{l|Rectangle Layer|rectangles}}, that we have learn to work with {{l|Doc:Adding_Layers|previously}}, are all great but they are pretty much geometrically inflexible. What about creating more complex shapes? To do this, we use the {{l|Spline Tool}}.
  
== Basic Shapes ==
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== Spline Tool ==
  
There are three basic shapes in Synfig Studio that can be accessed from the toolbox:
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In Synfig, the construct for describing shapes is called a Spline. This is roughly analogous to a "path" in other programs, except that it is strictly a [https://en.wikipedia.org/wiki/Cubic_Hermite_spline cubic hermite spline].
  
*{{l|Image:Circle_icon.png|32px}} '''Circle''' - Creates circles and ovals.
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[[File:Toolbox Reset Colors Button_1_0.png|right|frame|Reset Colors button in the Toolbox]] Before we start with the Spline tutorial, let's look at some additional notes on how Synfig works. When you click on the {{l|Spline Tool}}, you will see that the handles from your currently selected object (if there was one) will disappear, but the layer(s) will still remain selected in the {{l|Layers Panel}}. This is normal. Anything you create with the Spline Tool will be inserted above the currently selected layer. Keep in mind that if you want to insert a shape somewhere, you should select where you want to insert it before you go into the Spline Tool &mdash; changing the selection afterward will automatically swap you back to the Transform Tool.  
*{{l|Image:Rectangle_icon.png|32px}} '''Rectangle''' - Creates rectangles and squares.
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*{{l|Image:Star_icon.png|32px}} '''Star''' - Creates stars of varying dimensions.
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Let's learn more about creating basic shapes by doing a quick tutorial:
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Now, go ahead and click on the {{Literal|Reset Colors}} button in the lower left corner of the FG/BG color widget in the {{l|Toolbox|toolbox}}. This will reset us back to the default black and white. Also, set the {{l|Spline Tool#Options|line width}} to something nice and thick &mdash; 10pt should do the trick.
  
#In the toolbox, click on the Circle icon {{l|Image:Circle_icon.png|32px}} or alternately, use the shortcut '''ALT-C'''.  And before we actually create the circle on the canvas, let's look at some options.
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After you switched to Spline Tool, take a look at the {{l|Tool Options Panel|Tool Options Panel}}. Make sure that only {{Literal|Create Region}}, {{Literal|Create Outline}} and {{Literal|Link Origins}} are checked.  
#In the Tool Options Panel, make sure that '''Outline BLine''' and '''Region BLine''' is checked. This allows us to create an outline (stroke) and region (fill). And also make sure that '''Link Origins''' and '''BLine Origins at Center''' is checked. (For the sake of simplicity, we are not going to worry about the other options now. However, you can find more information about Tool Options Panel for a Circle '''{{l|Tool_Options_Panel|here}}'''.)
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#First let's select the stroke color of the circle.  Near the bottom of toolbox find the FG/BG color widget and click on the black square. (Black is the default stroke color). A color editor should pop up which will allow you to choose any color you want. Select a red color.{{l|Image:FGSelect1.png|center}}
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#Now let's change the stroke width. Click on the stroke width number in the toolbox, and manually input 10 for the stroke width.{{l|Image:Linewidthselect.png|center}}
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#Next, let's create the fill color. On the FG/BG color widget, click on the white square. At the color editor, let's choose a black fill color.{{l|Image:BGSelect.png|center}}
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#Now we can actually create the circle on the canvas. Left click anywhere on the canvas where you want the circle center to go, hold, and drag out. You should get a black circle with a red stroke color, and a width of 10pt.
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#Notice in the Layers Panel that we now have two separate layers for the Circle Outline and Region. Both which are now highlighted.
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#Circles, and other objects, can be modified by moving, rotating, and scaling the object as a whole or via its vertices. You can view the '''{{l|Category:Manual|Manual}}''' to find out more information on modifying objects and their vertices.
+
  
== Complex Shapes ==
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Clicking with your mouse in the canvas will place vertices. While you are placing a vertex, you can drag out its tangent by dragging the mouse. Do this over and over, and you construct a Spline.
  
Basic primitives are all great, but they are pretty much geometrically inflexible. What about creating more complex shapes? To do this, we can use a few tools found in the toolbox:
+
Keep in mind, however, that during this construction, there is nothing stopping you from just moving it if you don't like where you placed a vertex or a tangent. Honest! If you want to remove a vertex, right click on it and select {{Literal|Delete Vertex}}. Want to split the tangents? Right click on the tangent and hit {{Literal|Split Tangents}}. Want to loop the Spline? Right click on the first vertex and select {{Literal|Loop Spline}}.
  
*{{l|Image:Bline_icon.png|32px}} '''BLine''' - Creates complex paths that can be easily manipulated.
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[[Image:Creating-shapes-2-bline-construction.png|center|frame]]
*{{l|Image:Draw_icon.png|32px}} '''Draw''' - Creates BLine paths by first sketching the shape on the canvas.
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*'''Polygon''' - Creates BLine paths by drawing straight lines.
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=== BLines ===
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When you are finished placing vertices, you must exit construction mode in order to actually create the Spline layer(s); there are 2 ways to do this:
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#Switch to another tool.
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#Press the {{Literal|Create}} button at the bottom of the Tool Options Panel (it's the icon that looks like a gear).
 +
For now, just go ahead and switch to the {{l|Transform Tool}}, because we are done with the Spline Tool.
  
In Synfig, the construct for describing shapes is called a Bline. This is roughly analogous to a "path" in other programs, except that it is strictly a hermite spline.
+
[[Image:Creating-shapes-3-bline-region-outline.png|center|frame]]
  
Before we get started with the BLine tutorial, let's look at some additional notes on how Synfig works. When you click on the {{l|BLine_Tool|Bline Tool}}, you will see that the vertices from your currently selected object (if there was one) will disappear, but the layer(s) will still remain selected in the {{l|Layers Panel}}. This is normal. Anything you create with the {{l|BLine_Tool|Bline Tool}} will be inserted above the currently selected layer. Keep in mind that if you want to insert a shape somewhere, you should select where you want to insert it before you go into the {{l|BLine_Tool|Bline Tool}}&mdash;changing the selection afterward will automatically swap you back to the normal tool.
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== Editing Splines ==
  
{| border="0" cellspacing="5" align="center" width="100%"
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Ok, we now have a nice pretty white region with a thick black outline. Since we checked {{Literal|Create Region}} and {{Literal|Create Outline}} in previous steps, you'll notice that there are two layers that we have created &mdash; the {{l|Outline Layer|Outline}} and the {{l|Region Layer|Region}} in the Layers Panel. Despite the fact that they are two separate layers, their vertices parameter has already been {{l|Linking|linked}} &mdash; so you can select either one and move its handles around and the other one will also change.
|             |
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|{{l|Image:Toolbox Reset Colors Button.jpg}}
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||            ||
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|}
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If you want to manipulate the vertices ''after'' you have created the layers, it is very easy to do so. Just click on one of the layers and have at it. If you want to remove a vertex, right click on it and hit {{Literal|Remove Item (smart)}}. Want to insert a point somewhere? Right click on the segment where you want to insert something and hit {{Literal|Insert item (smart)}}.
  
Let's create some BLines:
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This may appear to be leading to a mess of layers. And yes, if you aren't using the software properly, that is exactly what you will get. But there is a way to make this more sane. As mentioned in the {{l|Doc:Adding Layers|previous tutorial}}, you can {{l|group|group}} layers into hierarchy.
#First, go ahead and click on the "R" button in the lower left corner of the FG/BG color widget in the {{l|Toolbox|toolbox}}. This will reset us back to the default black and white.
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#Set the {{l|New Layer Defaults#Default Line Width|default line width}} to something nice and thick. If you still have it at 10pt from the previous Circle tutorial, the you can leave it there for now.
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#Take a look at the Tool Options Panel. Make sure that  '''Region BLine''', '''Outline BLine''', and '''Link Origins''', are checked.
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#Start left clicking with your mouse around the canvas to place vertices. Do this over and over, and you will have created your first Bline.
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#Now let's loop, or close, the BLine. Right click on the first vertex and select '''Loop BLine'''.
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#If you do not like the position of any vertex, you can move it anywhere you want. So let's do this.  Left click, hold, and drag any vertex you want to move. You've noticed that two tangents, or handles, grew out of the vertex first. Moving these tangents allow you adjust the curvature of the paths leading up to this vertex.
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#Now left click, hold, and drag this vertex again. Place this vertex anywhere you want.
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#And if you want to remove any vertex, right click on it and select "Delete Vertex".
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#So I assume you got your first BLine laid out like you want it. That's great. But you may have noticed that the layers have not been created yet. That's because we are still in construction mode.  This is a unique concept for BLines, as the object has object has not been finalized and its layers have not been created yet. To create the layers is easy, just either switch to another tool, or press the '''Create''' button at the bottom of the '''Tool Options Panel''' (it's the icon that looks like a gear). For now, just go ahead and click on the {{l|Normal Tool|normal tool}} because we are done with the Bline Tool.
+
  
Ok, we now have a nice pretty white region with a thick black outline. Since we checked off those options in part 3 in the above tutorial, you'll notice that there are two layers that we have created--the {{l|Outline Layer|Outline}} and the {{l|Region Layer|Region}} in the Layers Panel. Despite the fact that they are two separate layers, their vertices parameter has already been {{l|Linking|linked}}--so you can select either one and move its ducks around and the other one will also change.
+
One quick thing to mention before I finish up. You can change the width of an outline at each vertex. You do this by selecting the outline layer (NOTE: you must select the Outline Layer, the Region Layer has no width data) and tweaking with the width handles. By default, these are masked. To show them, press {{Shortcut|alt|5}} or click {{Literal|Toggle width handles}} button at the top of the canvas window (the fifth one from the left). Repeat to hide them again. You can also see other things to mask via the {{l|Canvas Menu Caret}}: {{c|View|Show/Hide Handles}}.
  
So if you want to manipulate the vertices ''after'' you have created the layers, it is very easy to do so. Just click on one of the layers and have at it. If you want to remove a vertex, right click on it and hit "Remove Item (smart)". Want to insert a point somewhere? Right click on the segment where you want to insert something and his "Insert item (smart)".
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== Using tablet to draw shapes ==
  
NOTE: The only major difference between this normal editing mode and the construction mode is in how you split the tangents--in construction mode you right click on the tangent itself. In normal duck editing mode, you must right click on the vertex that the tangents are attached to.  This could be considered a usability bug, and it will be resolved at some point.
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If you have a [http://en.wikipedia.org/wiki/Graphics_tablet graphic tablet] you can use Draw Tool to create Splines.
  
This may appear to be leading to a mess of layers. And yes, if you aren't using the software properly, that is exactly what you will get. But there is a way to make this more sane: Just study the {{l|Adding_Layers|previous tutorial}}
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Synfig Studio supports pressure sensitivity, but you need to configure it first. Go to {{c|File|Input Devices...}} from toolbox menu. In the {{Literal|Input}} dialog find your tablet's stylus device and set its {{Literal|Mode}} to {{Literal|Screen}}. Click {{Literal|Save}} and then {{Literal|Close}}.
  
One quick thing to mention before I finish up. You can change the width of an outline at each vertex. You do this by selecting the outline layer (NOTE: you must select the {{l|Outline Layer}}, the {{l|Region Layer}} has no width data) and tweaking with the width ducks. By default, these are masked. To show them, press Alt-5. Repeat to hide them again. You can also see other things to mask via the {{l|Canvas Menu Caret}} > {{l|View Menu}} > {{l|Mask Ducks Menu}}.
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Now grab your stylus, create a new file and click on the Draw Tool button in the toolbox. Set the default line width value to be big enough &mdash; say, 15pt &mdash; otherwise you will not notice any pressure sensitivity effect. Choose brown as the {{l|New_Layer_Defaults#Brush_Colors|default fill color}}.
  
That should give you enough of a grasp of the software to be able to figure out more stuff on your own.
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{{Note|Note|Steps above should be done with the stylus of your tablet, not the mouse. Synfig Studio remembers settings for each input device independently. That's why if you set those options with your mouse device they will not have any effect when you switch to stylus.}}
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In the Tool Options Panel, make sure that you have the same options as shown on the screenshot below.
 +
 
 +
[[File:DrawToolOptions.png|center|frame]]
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 +
Now let's draw some thing like a curvy mountain background. Start drawing a line from the left border to the middle of the canvas. Try to vary your stylus pressure while you are drawing. Stop near the center of the canvas. This is your first line. Notice the new outline layer created in the Layers Panel.
 +
 
 +
[[Image:Creating-shapes-4-draw.png|center|frame]]
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 +
Point your stylus at the last handle of your new Spline and continue drawing to the right border of the canvas. When you finish, look at the Layers Panel again. There's still only one outline layer. Synfig Studio is smart enough to figure out that you don't need a new outline layer and properly extends the last one. You can extend the Spline from both ends, but if you start drawing from any other place of the canvas a new outline layer will be created. Though your first line will remain selected and nothing stops you from extending it later.
 +
 
 +
Back to our artwork. In the Tool Panel hit the button with the bucket icon to fill the outline we just created. A region layer will appear at the top of the layer we are working with. Select the outline layer and press the {{Literal|Raise Layer}} button in the layers panel to put the outline layer on top of the region.
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 +
[[Image:Creating-shapes-5-draw.png|center|frame]]
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 +
Extend a line from both sides down to the corners of the canvas to make the fill appear at the bottom. Great.
 +
 
 +
[[Image:Creating-shapes-6-draw.png|center|frame]]
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Go ahead and add a few more lines on top of the filled area to give it a mountain-like look. If brown handles are in your way, you can hide them by clicking the {{Literal|Toggle vertex handles}} button at the top of the canvas window (the second one from the left).
 +
 
 +
[[Image:Creating-shapes-7-draw.png|center|frame]]
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 +
Draw tool is great for drawing complex shapes, but you end up with a bunch of handles, which are hard to manipulate with the Transform Tool in the way we described above. There are two solutions here.
 +
 
 +
First, you can increase the {{Literal|Smooth}} value in the Tool Options Dialog while using Draw Tool. That will reduce the count of vertices produced at drawing time, but will make your shape less detailed.
 +
 
 +
Second, you can use Smooth Move Tool to deform an existing shape. Go for it and click the Smooth Move Tool button in the toolbox. The trick about this tool is that it affects ''selected handles only''. Press and hold your left mouse button in an empty place of the canvas. Drag to create a selection box. Release the mouse button when you are done. Or just hit {{Shortcut|Ctrl|a}} to select all handles. Now you can deform the selected segments of Spline. You can change the size of the influence area by tweaking {{Literal|Radius}} in the Tool Options Panel.
 +
 
 +
What about outline width? There is a Width Tool for that purpose. It is designed for increasing or decreasing the width of a line much like you would with a pencil on paper. Click the Width Tool button in the toolbox, move your stylus over the line you want to change, press and move the cursor back and forth along the line, like you are scratching something. The width of the outline will be increased at the places where you moved the cursor. If you want to decrease the width, just hold "Ctrl" while scratching. Easy!
 +
 
 +
If you don't want width handles to be displayed, during usage of the Width Tool, just turn them off by pressing the {{Literal|Toggle width handles}} button at the top of the canvas window.
 +
 
 +
== Other ways to create Splines ==
 +
 
 +
Is that all? Not yet. You can use Circle, Rectangle, Star and Polygon tools to create Splines too. Just check the {{Literal|Create Outline}} and {{Literal|Create Region}} options in the Tool Options Panel when using those tools.
 +
 
 +
Creating geometric primitive as Spline gives you a better control over it's shape and look. For example, if you want a deformed star, then you can use the Star Tool to create it as outline and region Splines and then use the Transform Tool to deform it.
 +
 
 +
Now you are ready for the {{L|Doc:Flower Animation|last tutorial}} in this section. Hang on!
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== Links ==
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A video on this subject is available [https://youtu.be/FBnBE9t3Jd8 here]
 +
 
 +
 
 +
{{Navigation|Category:Manual|Doc:Flower Animation}}

Latest revision as of 18:08, 31 July 2019

Navigation Navigation:  <<Manual>>


Introduction

Basic primitives such as circles or rectangles, that we have learn to work with previously, are all great but they are pretty much geometrically inflexible. What about creating more complex shapes? To do this, we use the Spline Tool.

Spline Tool

In Synfig, the construct for describing shapes is called a Spline. This is roughly analogous to a "path" in other programs, except that it is strictly a cubic hermite spline.

Reset Colors button in the Toolbox
Before we start with the Spline tutorial, let's look at some additional notes on how Synfig works. When you click on the Spline Tool, you will see that the handles from your currently selected object (if there was one) will disappear, but the layer(s) will still remain selected in the Layers Panel. This is normal. Anything you create with the Spline Tool will be inserted above the currently selected layer. Keep in mind that if you want to insert a shape somewhere, you should select where you want to insert it before you go into the Spline Tool — changing the selection afterward will automatically swap you back to the Transform Tool.

Now, go ahead and click on the "Reset Colors" button in the lower left corner of the FG/BG color widget in the toolbox. This will reset us back to the default black and white. Also, set the line width to something nice and thick — 10pt should do the trick.

After you switched to Spline Tool, take a look at the Tool Options Panel. Make sure that only "Create Region", "Create Outline" and "Link Origins" are checked.

Clicking with your mouse in the canvas will place vertices. While you are placing a vertex, you can drag out its tangent by dragging the mouse. Do this over and over, and you construct a Spline.

Keep in mind, however, that during this construction, there is nothing stopping you from just moving it if you don't like where you placed a vertex or a tangent. Honest! If you want to remove a vertex, right click on it and select "Delete Vertex". Want to split the tangents? Right click on the tangent and hit "Split Tangents". Want to loop the Spline? Right click on the first vertex and select "Loop Spline".

Creating-shapes-2-bline-construction.png

When you are finished placing vertices, you must exit construction mode in order to actually create the Spline layer(s); there are 2 ways to do this:

  1. Switch to another tool.
  2. Press the "Create" button at the bottom of the Tool Options Panel (it's the icon that looks like a gear).

For now, just go ahead and switch to the Transform Tool, because we are done with the Spline Tool.

Creating-shapes-3-bline-region-outline.png

Editing Splines

Ok, we now have a nice pretty white region with a thick black outline. Since we checked "Create Region" and "Create Outline" in previous steps, you'll notice that there are two layers that we have created — the Outline and the Region in the Layers Panel. Despite the fact that they are two separate layers, their vertices parameter has already been linked — so you can select either one and move its handles around and the other one will also change.

If you want to manipulate the vertices after you have created the layers, it is very easy to do so. Just click on one of the layers and have at it. If you want to remove a vertex, right click on it and hit "Remove Item (smart)". Want to insert a point somewhere? Right click on the segment where you want to insert something and hit "Insert item (smart)".

This may appear to be leading to a mess of layers. And yes, if you aren't using the software properly, that is exactly what you will get. But there is a way to make this more sane. As mentioned in the previous tutorial, you can group layers into hierarchy.

One quick thing to mention before I finish up. You can change the width of an outline at each vertex. You do this by selecting the outline layer (NOTE: you must select the Outline Layer, the Region Layer has no width data) and tweaking with the width handles. By default, these are masked. To show them, press Alt5 or click "Toggle width handles" button at the top of the canvas window (the fifth one from the left). Repeat to hide them again. You can also see other things to mask via the Canvas Menu Caret: "View → Show/Hide Handles".

Using tablet to draw shapes

If you have a graphic tablet you can use Draw Tool to create Splines.

Synfig Studio supports pressure sensitivity, but you need to configure it first. Go to "File → Input Devices..." from toolbox menu. In the "Input" dialog find your tablet's stylus device and set its "Mode" to "Screen". Click "Save" and then "Close".

Now grab your stylus, create a new file and click on the Draw Tool button in the toolbox. Set the default line width value to be big enough — say, 15pt — otherwise you will not notice any pressure sensitivity effect. Choose brown as the default fill color.

Note

Steps above should be done with the stylus of your tablet, not the mouse. Synfig Studio remembers settings for each input device independently. That's why if you set those options with your mouse device they will not have any effect when you switch to stylus.
note end

In the Tool Options Panel, make sure that you have the same options as shown on the screenshot below.

DrawToolOptions.png

Now let's draw some thing like a curvy mountain background. Start drawing a line from the left border to the middle of the canvas. Try to vary your stylus pressure while you are drawing. Stop near the center of the canvas. This is your first line. Notice the new outline layer created in the Layers Panel.

Creating-shapes-4-draw.png

Point your stylus at the last handle of your new Spline and continue drawing to the right border of the canvas. When you finish, look at the Layers Panel again. There's still only one outline layer. Synfig Studio is smart enough to figure out that you don't need a new outline layer and properly extends the last one. You can extend the Spline from both ends, but if you start drawing from any other place of the canvas a new outline layer will be created. Though your first line will remain selected and nothing stops you from extending it later.

Back to our artwork. In the Tool Panel hit the button with the bucket icon to fill the outline we just created. A region layer will appear at the top of the layer we are working with. Select the outline layer and press the "Raise Layer" button in the layers panel to put the outline layer on top of the region.

Creating-shapes-5-draw.png

Extend a line from both sides down to the corners of the canvas to make the fill appear at the bottom. Great.

Creating-shapes-6-draw.png

Go ahead and add a few more lines on top of the filled area to give it a mountain-like look. If brown handles are in your way, you can hide them by clicking the "Toggle vertex handles" button at the top of the canvas window (the second one from the left).

Creating-shapes-7-draw.png

Draw tool is great for drawing complex shapes, but you end up with a bunch of handles, which are hard to manipulate with the Transform Tool in the way we described above. There are two solutions here.

First, you can increase the "Smooth" value in the Tool Options Dialog while using Draw Tool. That will reduce the count of vertices produced at drawing time, but will make your shape less detailed.

Second, you can use Smooth Move Tool to deform an existing shape. Go for it and click the Smooth Move Tool button in the toolbox. The trick about this tool is that it affects selected handles only. Press and hold your left mouse button in an empty place of the canvas. Drag to create a selection box. Release the mouse button when you are done. Or just hit CtrlA to select all handles. Now you can deform the selected segments of Spline. You can change the size of the influence area by tweaking "Radius" in the Tool Options Panel.

What about outline width? There is a Width Tool for that purpose. It is designed for increasing or decreasing the width of a line much like you would with a pencil on paper. Click the Width Tool button in the toolbox, move your stylus over the line you want to change, press and move the cursor back and forth along the line, like you are scratching something. The width of the outline will be increased at the places where you moved the cursor. If you want to decrease the width, just hold "Ctrl" while scratching. Easy!

If you don't want width handles to be displayed, during usage of the Width Tool, just turn them off by pressing the "Toggle width handles" button at the top of the canvas window.

Other ways to create Splines

Is that all? Not yet. You can use Circle, Rectangle, Star and Polygon tools to create Splines too. Just check the "Create Outline" and "Create Region" options in the Tool Options Panel when using those tools.

Creating geometric primitive as Spline gives you a better control over it's shape and look. For example, if you want a deformed star, then you can use the Star Tool to create it as outline and region Splines and then use the Transform Tool to deform it.

Now you are ready for the last tutorial in this section. Hang on!

Links

A video on this subject is available here


Navigation Navigation:  <<Manual>>