Canvas File Menu

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Revision as of 10:43, 9 February 2015 by D.j.a.y (Talk | contribs) (add intra {{l|File Formats‎}} link)

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The File menu has the following options:

Save - Saves the current project.

Use an extension of '.sifz' to save a compressed File Formats‎. If you use .sif then the files tend to get pretty large. The best thing to do is not to use any '.' in the path at all, and then synfig will append .sifz (if it's new enough) or .sif (otherwise).

Save As - Saves the current project under a different name.

Again, use .sif or .sifz for synfig save files, or use a path without any '.' characters to get the default (compressed if supported).

Revert - Opens the version saved on disk. This will overwrite any unsaved changes.

CVS Add
CVS Update
CVS Commit
CVS Revert

Import - Imports an external file.

Depending on the file type you import, the appropriate layer is created and added to the Layers Panel:

Image files

The images are imported with its dimension unless you have "<ToolBox> → <Setup> → <Misc.> → Scale New imported images to fit canvas" checked.

The supported file formats include :

  • PNG
    • PNG with alpha
  • GIF
  • JPEG
  • BMP
  • XCF (though layers are not supported, for multi-layer .xcf file see Gimp2synfig extension )
  • PSD (though layers are not supported, for multi-layer convert it to xcf using Gimp and then use Gimp2synfig extension)
  • TGA
  • PPM
  • EXR
  • SVG (using the Inkscape "SIF exporter" extension is the recommended way)
  • LST (to import an image sequence)

Sound files

The supported file formats depend on MLT framework (Media Loving Toolkit)

Render - Open the Render options dialog to export the project.
Preview - Render out a Preview of the current project.
Sound File - Import a sound file into the project.

Options - Bring up the Options Dialog dialog for the current project.
Close - Close the current project.


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