Difference between revisions of "Talk:Skeleton Layer"

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Parameters of Skeleton Layers

The parameters of the skeleton layers are:

Name Value Type
Type real icon.png Z Depth 0.000000 real
Type real icon.png Amount 0.500000 real
Type string icon.png Name skeleton string
Type list icon.png Bones list (Static List) list

Skeleton construction

Add a "Skeleton layer", if your Canvas is empty you can do that from the global or caret menus "<Layer> → <New Layer> → <Other> → Skeleton". If your canvas is not empty, right clicking inside the Layers Panel. You have create the first bone of your Skeleton, this is your first parent bone.

Once you have a "Skeleton layer", the first bone appears. Each bones have few handles to control them : Origin, Angle, Length, Bone Wight and Tip Width. Take a look inside the Parameters Panel of the "Skeleton layer", those handles are relative to some of those values (with some advanced parameters). So with the Bones handles you can easily move and adjust part of your Skeleton.

Now, you can had child bone. Right click on any handles of the parent bone you want and select "Create Child Bone".

"Skeleton layer" when created, are Disabled from rendering.

Parameters of a Bone

The parameters of a bone are:

Name Value Type
Type string icon.png Name Bone 1 string
Parent No Parent bone_valuenode
Type vector icon.png Origin 0.00000, 0.00000 vector
Type angle icon.png Angle 0.00° angle
Type real icon.png Local Length Scale 1.00000 real
Type real icon.png Bone Width 0.10000 real
Type real icon.png Recursive Length Scale 1.00000 real
Type real icon.png Tip Width 0.10000 real
Type real icon.png Length Setup 1.00000 real

Link to Bone

Select a single or multiple handles from your artwork, right click on a bone and from the contextual menu, select "Link to Bone". Now when you move the Bone, the selected handles also move.

Link to Skeleton

Select one or more handles from your artwork, select the "Skeleton layer" right click on it and from the contextual menu, select "Link to Skeleton". All the handles covered by the bone shape will be automatically linked.