https://www.wiki.synfig.org/api.php?action=feedcontributions&user=Turkoisyu&feedformat=atomSynfig Studio :: Documentation - User contributions [en]2024-03-28T19:45:56ZUser contributionsMediaWiki 1.26.3https://www.wiki.synfig.org/index.php?title=Blend_Method/ja&diff=13926Blend Method/ja2011-02-27T14:02:15Z<p>Turkoisyu: Created page with '<!-- Page info --> {{Title|合成方法のパラメータ}} {{Category|Parameters}} <!-- Page info end --> The various compositing methods available for Layers in Synfig. (''What…'</p>
<hr />
<div><!-- Page info --><br />
{{Title|合成方法のパラメータ}}<br />
{{Category|Parameters}}<br />
<!-- Page info end --><br />
The various compositing methods available for Layers in Synfig. (''What compositing/blending is.'')<br />
<br />
In the following descriptions, 'A' refers to the color on the layer with the blend method setting, and 'B' refers to the color on the layers beneath it. Note that in almost all layers, the alpha channel of the colors will have a scaling effect on the blending. The 'amount' parameter will also have a scaling effect. In most descriptions these 2 details have been glossed over.<br />
<br />
In the examples that follow a gradient ranging from black to white to transparent (A) is blended on the layer above an {{l|Paste Canvas|inline canvas}} of Tux on a transparent background (B).<br />
<br />
A) http://home.comcast.net/~pxegeek/synfig/straight.png & B) http://home.comcast.net/~pxegeek/synfig/synfigtux.png <br />
<br />
The currently available blend methods are:<br />
<br />
==コンポジット==<br />
<br />
This blend method is the default option, it simply displays the content of the layer. This blend mode is similar the layer blend mode '''Normal Mode''' often found in 2D programs.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/composite.png<br />
<br />
==ストレート==<br />
<br />
This blend method looks similar to the previous one, except that the objects under a ''straight''-object will be invisible. So if there is a more or less transparent object on the ''Straight mode'' layer, the objects on the layers underneath won't show through it.<br />
<br />
More precisely, the resulting color is "(A-B)*amount + B". So if amount is 1 the result is A and if amount is 0 the result is B. In particular, if amount is 1 and A is a very transparent color, the resulting color will also be A; despite the fact that A is very transparent, none of B's color is used.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/straight.png<br />
<br />
==Onto==<br />
<br />
If a layer is set to the ''Onto'' blend method, only the parts of the layer that are over a not transparent area will be visible.<br />
<br />
Precisely: this is the same as the Composite blend method except that the transparency of the resulting color is set to be the same as the transparency level of layer B.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/onto.png<br />
<br />
==Straight Onto==<br />
This method is a combination of the two methods above. E.g. if an half-transparent object is set to ''Straight Onto'', it will only be visible over a non-transparent area, and the non-transparent part under that object won't be visible.<br />
<br />
Precisely: the resulting color is "(X-B)*amount + B" where X is A but with its transparency set to A's transparency times B's transparency.<br />
<br />
So if amount is 1 the result is A, but with its transparency multiplied by that of B, and if amount is 0 the result is B. In particular, if amount is 1 and A is a very transparent color, the resulting color will be a possibly more transparent version of A; despite the fact that A is very transparent, none of B's color is used in the result.<br />
<br />
(Yuck. Are these 'precisely' comments useful?)[Yes!]<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/straightonto.png<br />
<br />
==Behind==<br />
<br />
This blend method makes the layer visible over transparent areas, and invisible over non-transparent areas, giving the impression that the layer is behind the other layers. It is often used for the "Shade" effect layer, to make a drop-shadow effect.<br />
<br />
Precisely: this is the same as the composite blend method, but with A and B swapped. B is composited onto A instead of A being composited onto B.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/behind.png<br />
<br />
==スクリーン==<br />
<br />
This blend method is similar to the '''Screen Mode''' often found in 2D programs. It combines the colors of the ''screen mode layer'' and the ones behind it, and gives a lighter result in general.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/screen.png<br />
<br />
==オーバーレイ==<br />
This is similar to '''PhotoShop''' - layer blend mode '''Overlay Mode'''<br />
<br />
Precisely: define 3 new colours: RM = A * B; RS = 1-(1-A)*(1-B); RET = A*RS + (1-A)*RM then blend RET onto B as in the Onto method above(!)<br />
<br />
Any idea what that is aiming to do? Or what the layer does in this '''PhotoShop''' program?<br />
This appears to emulate the effect of a cross-fade between the two layers if they are set to equal amounts - i.e like 'add', but maintaining the overall brightness of the image<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/overlay.png<br />
<br />
==ハードライト==<br />
<br />
This is similar to '''PhotoShop''' - layer blend mode '''Hard Light Mode'''<br />
<br />
For each of red, green and blue, if the component is in the top half of its range then calculate X=1-(1-(2A-1))*(1-B), otherwise calculate X=2AB, then blend X onto B as in the Onto method above.<br />
<br />
Is this aiming to make bright colours brighter and dark colours darker?<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/hardlight.png<br />
<br />
==乗算 Multiply==<br />
This is similar to '''PhotoShop''' - layer blend mode '''Multiply Mode'''<br />
<br />
Precisely: the resulting colour is (((A*B)-B)*amount+B). The calculation is performed independently on red, green, and blue components. When amount is 0, this simplifies to B. When amount is 1 it simplifies to A*B.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/multiply.png<br />
<br />
==Divide==<br />
<br />
''Describe me''<br />
<br />
Precisely: the resulting color is (((B/A)-B)*amount)+B.<br />
<br />
When amount is 0, this becomes simply B.<br />
<br />
When amount is 1, this becomes B/A.<br />
<br />
A very small quantity is added to A before dividing by it to avoid a divide-by-zero condition. This causes the divide blend method to bias toward positive values, but the effect is really negligible.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/divide.png<br />
<br />
==Add==<br />
<br />
''Describe me''<br />
<br />
Precisely: the resulting color is (B + A*A.alpha*amount). The calculation is performed independently on red, green, and blue components. The resulting color's alpha is B.alpha.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/add.png<br />
<br />
==減算 Subtract==<br />
<br />
''Describe me''<br />
<br />
Precisely: the resulting colour is (B-A). The calculation is performed independently on red, green, and blue components.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/subtract.png<br />
<br />
==Difference==<br />
<br />
''Describe me''<br />
<br />
Precisely: the resulting colour is the absolute value of (B-A). The calculation is performed independently on red, green, and blue components.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/difference.png<br />
<br />
==Brighten==<br />
<br />
''Describe me''<br />
<br />
Precisely: for each of the red, green, and blue components, compare A's value with B's value and use the higher of the pair.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/brighten.png<br />
<br />
==Darken==<br />
<br />
''Describe me''<br />
<br />
Precisely: for each of the red, green, and blue components, compare A's value with B's value and use the lower of the pair.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/darken.png<br />
<br />
==Color==<br />
<br />
''Describe me''<br />
<br />
Precisely: the resulting colour is obtained by adjusting B to have the same U and V values as A, while keeping Y the same.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/color.png<br />
<br />
As this example looks just like the saturation one, perhaps a yellow gradient instead of a white one would be more illustrative<br />
<br />
http://home.comcast.net/~pxegeek/synfig/yellowgradient.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png =<br />
http://home.comcast.net/~pxegeek/synfig/coloryg.png<br />
<br />
==色相 Hue==<br />
<br />
''Describe me''<br />
<br />
Precisely: the resulting colour is obtained by adjusting B to have the same hue as A.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/hue.png<br />
<br />
==彩度 Saturation==<br />
<br />
''Describe me''<br />
<br />
Precisely: the resulting colour is obtained by adjusting B to have the same saturation as A. Saturation is the magnitude of the [http://en.wikipedia.org/wiki/YUV UV vector].<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/saturation.png<br />
<br />
As this example is so similar to the 'Color' blend example, here it is with a yellow gradient - <br />
<br />
http://home.comcast.net/~pxegeek/synfig/yellowgradient.png +<br />
http://home.comcast.net/~pxegeek/synfig/synfigtux.png =<br />
http://home.comcast.net/~pxegeek/synfig/saturationyg.png<br />
<br />
==輝度 Luminance==<br />
<br />
''Describe me''<br />
<br />
Precisely: the resulting colour is obtained by adjusting B to have the same Y (luma) value as A, while keeping U and V the same.<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/luminance.png<br />
<br />
==Alpha over==<br />
<br />
''Describe me''<br />
<br />
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/alphaover.png</div>Turkoisyuhttps://www.wiki.synfig.org/index.php?title=Layers/ja&diff=13925Layers/ja2011-02-27T09:14:51Z<p>Turkoisyu: Created page with '<!-- Page info --> {{Title|Layers}} <!-- Page info end --> The following layer types are available in synfig: == ぼかし == === {{l|Blur Layer|ぼかし}} === Parameters: {|…'</p>
<hr />
<div><!-- Page info --><br />
{{Title|Layers}}<br />
<!-- Page info end --><br />
The following layer types are available in synfig:<br />
<br />
== ぼかし ==<br />
<br />
=== {{l|Blur Layer|ぼかし}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Size<br />
| Size of Blur<br />
|-<br />
| Type<br />
| Type of blur to use<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=bmCpV2Q5lfI youtube] [http://www.musikboden.se/synfigfiles/blur.sif corresponding sif file] )<br />
<br />
=== {{l|Motion Blur Layer|モーションブラー}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Aperture<br />
| Shutter Time<br />
|}<br />
<br />
=== {{l|Radial Blur Layer|放射状のブラー}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Point where you want the origin to be<br />
|-<br />
| Size<br />
| Size of blur<br />
|-<br />
| Fade Out<br />
|<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=X7V5e4A2xwk youtube] [http://www.musikboden.se/synfigfiles/radial_blur.sif corresponding sif file] )<br />
<br />
== 歪み ==<br />
<br />
=== {{l|Inside Out Layer|Inside Out}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Defines the where the center will be<br />
|}<br />
<br />
=== {{l|Noise Distort Layer|Noise Distort}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Displacement<br />
| How much the distortion is displaced form its original position.<br />
|-<br />
| Size<br />
| How much separated are two consecutive distortions . <br />
|-<br />
| Random Seed<br />
| Defines the random generator number seed.<br />
|-<br />
| Interpolation<br />
| What type of interpolation to use<br />
|-<br />
| Detail<br />
| Lower/higher values produces less/more detailed distortions.<br />
|-<br />
| Animation Speed<br />
| In times per second, defines the frequency of change of the distortion.<br />
|-<br />
| Turbulent<br />
| When checked it produces turbulent distortions.<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=rc39nnd7R_4 youtube] [http://www.musikboden.se/synfigfiles/noise_distort_area.sif corresponding sif file] )<br />
<br />
=== {{l|Spherize Layer|球面}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Position<br />
| The center (or axis) of the distortion.<br />
|-<br />
| Radius<br />
| Defines the radious of the distortion (spherize) or a half of the bar (vertical or horizontal bar)<br />
|-<br />
| Amount<br />
| Defines how much convex (positive) or concave (negative) the distortion is<br />
|-<br />
| Clip<br />
| When checked it only distorts inside the Radious area.<br />
|-<br />
| Distort Type<br />
| The direction of the distortion (spherize, horizontal bar, vertical bar).<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=AZ3vjLqUTW0 youtube] [http://www.musikboden.se/synfigfiles/spherize_area.sif corresponding sif file] )<br />
<br />
=== {{l|Stretch Layer|ストレッチ}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Amount<br />
| Its distance to Center defines how much the image is stretched or is shrunk <br />
|-<br />
| Center<br />
| The position from where the distortion is made.<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=JCkZgOloKZc youtube] [http://www.musikboden.se/synfigfiles/stretch_area.sif corresponding sif file] )<br />
<br />
=== {{l|Twirl Layer|Twirl}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Center<br />
| The position of the twirl distortion.<br />
|-<br />
| Radius<br />
| This is the radius of the circle of the twirl distortion<br />
|-<br />
| Rotations<br />
| Defines how many rotations (in DEG) the twirl produces.<br />
|-<br />
| Distort Inside<br />
| Defines if the distortion is produced inside the radious area.<br />
|-<br />
| Distort Outside<br />
| Defines if the distortion is produced outside the radious area. <br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=eqqVuMa0WdQ youtube] [http://www.musikboden.se/synfigfiles/twirl_area.sif corresponding sif file] )<br />
<br />
=== {{l|Warp Layer|ワープ}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Source TL<br />
| Top Left point of the source to warp.<br />
|-<br />
| Source BR<br />
| Bottom Right point of the source to warp.<br />
|-<br />
| Dest TL<br />
| Top Left point of the destination where to warp.<br />
|-<br />
| Dest TR<br />
| Top Right point of the destination where to warp.<br />
|-<br />
| Dest BR<br />
| Bottom Right point of the destination where to warp.<br />
|-<br />
| Dest BL<br />
| Bottom Left point of the destination where to warp.<br />
|-<br />
| Clip<br />
| When checked it only renders what is inside the source rectangle.<br />
|-<br />
| Horizon<br />
| A number to define when to stop rendering when do a perspective warp. High values produces far horizons.<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=V3MY8VGtVGc youtube] [http://www.musikboden.se/synfigfiles/warp_area.sif corresponding sif file] )<br />
<br />
== フィルタ ==<br />
<br />
=== {{l|Clamp Layer|Clamp}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Invert Negative<br />
|<br />
|-<br />
| Clamp Ceiling<br />
|<br />
|-<br />
| Ceiling<br />
|<br />
|-<br />
| Floor<br />
|<br />
|}<br />
<br />
=== {{l|Color Correct Layer|色補正}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Hue Adjust<br />
|<br />
|-<br />
| Brightness<br />
|<br />
|-<br />
| Contrast<br />
|<br />
|-<br />
| Exposure Adjust<br />
|<br />
|-<br />
| Gamma Adjustment<br />
|<br />
|}<br />
<br />
=== {{l|Halftone 2 Layer|ハーフトーン2}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Mask Offset<br />
|<br />
|-<br />
| Mask Angle<br />
|<br />
|-<br />
| Mask Size<br />
|<br />
|-<br />
| Light Color<br />
|<br />
|-<br />
| Dark Color<br />
|<br />
|-<br />
| Type<br />
|<br />
|}<br />
<br />
=== {{l|Halftone 3 Layer|ハーフトーン3}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Mask Size<br />
|<br />
|-<br />
| Type<br />
|<br />
|-<br />
| Subtractive Flag<br />
|<br />
|-<br />
| <Channel Name>Color<br />
|<br />
|-<br />
| <Channel Name>Mask Offset<br />
|<br />
|-<br />
| <Channel Name>Mask Angle<br />
|<br />
|}<br />
<br />
=== {{l|Luma Key Layer|Luma Key}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Color of checkers<br />
|-<br />
| Offset<br />
|<br />
|-<br />
| Size<br />
| Size of checkers<br />
|}<br />
<br />
== フラクタル ==<br />
<br />
=== {{l|Julia Set Layer|Julia Set}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Inside Color<br />
| Color of the Set<br />
|-<br />
| Outside Color<br />
| Color outside the Set<br />
|-<br />
| Color Shift<br />
|<br />
|-<br />
| Iterations<br />
|<br />
|-<br />
| Seed Point<br />
|<br />
|-<br />
| Bailout ValueBase<br />
|<br />
|-<br />
| Distort Inside<br />
|<br />
|-<br />
| Shade Inside<br />
|<br />
|-<br />
| Solid Inside<br />
|<br />
|-<br />
| Invert Inside<br />
|<br />
|-<br />
| Color Inside<br />
|<br />
|-<br />
| Distort Outside<br />
|<br />
|-<br />
| Shade Outside<br />
|<br />
|-<br />
| Solid Outside<br />
|<br />
|-<br />
| Invert Outside<br />
|<br />
|-<br />
| Color Outside<br />
|<br />
|-<br />
| Color Cycle<br />
|<br />
|-<br />
| Smooth Outside<br />
| Smooth the coloration outside the set<br />
|-<br />
| Break Set<br />
| Modify equation to achieve interesting results<br />
|}<br />
<br />
=== {{l|Mandelbrot Set Layer|マンデルブロー}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Iterations<br />
|<br />
|-<br />
| Bailout ValueBase<br />
|<br />
|-<br />
| Break Set<br />
| Modify equation to achieve interesting results<br />
|-<br />
| Distort Inside<br />
|<br />
|-<br />
| Shade Inside<br />
|<br />
|-<br />
| Solid Inside<br />
|<br />
|-<br />
| Invert Inside<br />
|<br />
|-<br />
| Gradient Inside<br />
|<br />
|-<br />
| Offset Inside<br />
|<br />
|-<br />
| Loop Inside<br />
|<br />
|-<br />
| Distort Outside<br />
|<br />
|-<br />
| Shade Outside<br />
|<br />
|-<br />
| Solid Outside<br />
|<br />
|-<br />
| Invert Outside<br />
|<br />
|-<br />
| Gradient outside<br />
|<br />
|-<br />
| Smooth Outside<br />
| Smooth the coloration outside the set<br />
|-<br />
| Offset Outside<br />
|<br />
|-<br />
| Scale Outside<br />
|<br />
|}<br />
<br />
== Geometry ==<br />
<br />
=== Common Parameters ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Z Depth<br />
| Relative displacement of the depth of the layer inside the canvas<br />
|-<br />
| Amount<br />
| Overall alpha amount of the layer. <br />
|-<br />
| Blend Method<br />
| Type of blend method.<br />
|}<br />
<br />
<br />
=== {{l|Checkerboard Layer|Checkerboard}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Color of checkers.<br />
|-<br />
| Offset<br />
| Displacement of the checkboard origin.<br />
|-<br />
| Size<br />
| Size of checkers.<br />
|}<br />
<br />
=== {{l|Circle Layer|Circle}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Circle's color.<br />
|-<br />
| Radius<br />
| Circle's radious.<br />
|-<br />
| Feather<br />
| Circle feather amount.<br />
|-<br />
| Center<br />
| Circle's center.<br />
|-<br />
| Invert<br />
| Invert the circle<br />
|-<br />
| Falloff<br />
| Determines the falloff function for the feather<br />
|}<br />
<br />
=== {{l|Outline Layer|Outline}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Outline's color.<br />
|-<br />
| Offset<br />
| Displacement of the Outline from the (0,0).<br />
|-<br />
| Invert<br />
| When checked it inverts alpha results of the layer. <br />
|-<br />
| Antialiasing<br />
| When checked it produces antialiased renders for the layer.<br />
|-<br />
| Feather <br />
| Outline feather amount.<br />
|-<br />
| Type of Feather<br />
| Defines the type of feather.<br />
|-<br />
| Winding Style.<br />
| Defines overlapping behavior. <br />
|-<br />
| Vertices<br />
| A list of BLine Points<br />
|-<br />
| Outline Width<br />
| Default widths of the points.<br />
|-<br />
| Expand<br />
| Defines a value to add to the Outline width. <br />
|-<br />
| Sharp Cusps<br />
| When chekced it produces sharp corners.<br />
|-<br />
| Rounded Begin<br />
| Round off the begin tip<br />
|-<br />
| Rounded End<br />
| Round off the end tip<br />
|-<br />
| Loopyness<br />
|<br />
|-<br />
| Homogeneous<br />
|<br />
|}<br />
<br />
=== {{l|Polygon Layer|Polygon}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Vector List<br />
| A list of Vector points.<br />
|}<br />
<br />
=== {{l|Rectangle Layer|Rectangle}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Rectangle's color.<br />
|-<br />
| Point 1<br />
| Position of the first point of the diagonal<br />
|-<br />
| Point 2<br />
| Position of the second point of the diagonal.<br />
|-<br />
| Expand amount<br />
| Amount of expansion around the rectangle's edge.<br />
|-<br />
| Invert the rectangle<br />
| If checked on inverts the alpha value of the layer.<br />
|}<br />
<br />
=== {{l|Region Layer|Region}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Region's color.<br />
|-<br />
| Offset<br />
| Displacement of the Region from the (0,0).<br />
|-<br />
| Invert<br />
| When checked it inverts alpha results of the layer. <br />
|-<br />
| Antialiasing<br />
| When checked it produces antialiased renders for the layer.<br />
|-<br />
| Feather <br />
| Outline feather amount.<br />
|-<br />
| Type of Feather<br />
| Defines the type of feather.<br />
|-<br />
| Winding Style.<br />
| Defines overlapping behavior. <br />
|-<br />
| Vertices<br />
| A list of BLine Points<br />
|}<br />
<br />
=== {{l|Solid Color Layer|Solid Color}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
|<br />
|}<br />
<br />
=== {{l|Star Layer|Star}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Outer Radius<br />
| The radius of the outer points in the star<br />
|-<br />
| Inner Radius<br />
| The radius of the inner points in the star<br />
|-<br />
| Angle<br />
| The orientation of the star<br />
|-<br />
| Points<br />
| The number of points in the star<br />
|}<br />
<br />
== グラデーション ==<br />
<br />
=== {{l|Conical Gradient Layer|円錐グラデーション}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Gradient<br />
| The gradient that's going to be mapped to the cone.<br />
|-<br />
| Center<br />
| The center of the cone.<br />
|-<br />
| Angle<br />
| The angle where the beginning and the end of the gradient join.<br />
|-<br />
| Symmetric<br />
| Cheked on produces a symmetrical gradient.<br />
|}<br />
<br />
=== {{l|Curve Gradient Layer|カーブグラデーション}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Offset<br />
| Relative displacement of the gradient respect to the BLine.<br />
|-<br />
| Width<br />
| Default width of the gradient. <br />
|-<br />
| Vertices<br />
| A list of BLine Points<br />
|-<br />
| Gradient<br />
| The gradient parameter<br />
|-<br />
| Loop<br />
| If chekced on produces a looped gradient.<br />
|-<br />
| ZigZag<br />
| When checked on it produces a double gradient.<br />
|-<br />
| Perpendicular<br />
| If chekced on it produces a perpendicular gradient to BLine instead of parallel.<br />
|-<br />
| Fast<br />
| When cheked on it produces a faster render but less accurate gradient.<br />
|}<br />
<br />
=== {{l|Linear Gradient Layer|線形グラデーション}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Point 1<br />
| First point of he gradient.<br />
|-<br />
| Point 2<br />
| Second point of the gradient.<br />
|-<br />
| Gradient<br />
| The gradient parameter<br />
|-<br />
| Loop<br />
| If chekced on produces a looped gradient. <br />
|-<br />
| ZigZag<br />
| When checked on it produces a double gradient. <br />
|}<br />
<br />
=== {{l|Noise Gradient Layer|ノイズグラデーション}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Gradient<br />
| The gradient parameter.<br />
|-<br />
| Random Seed<br />
| Defines the random generator number seed.<br />
|-<br />
| Size<br />
| How much separated are two consecutive distortions <br />
|-<br />
| Interpolation<br />
| What type of interpolation to use<br />
|-<br />
| Detail<br />
| Lower/higher values produces less/more detailed distortions.<br />
|-<br />
| Animation Speed<br />
| In times per second, defines the frequency of change of the distortion. <br />
|-<br />
| Turbulent<br />
| When checked on it produces turbulent distortions. <br />
|-<br />
| Do Alpha<br />
|<br />
|-<br />
| Super Sampling<br />
| When chekced on produces more accurate results but slower renders. <br />
|}<br />
<br />
=== {{l|Radial Gradient Layer|放射状グラデーション}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Gradient<br />
| The gradient parameter<br />
|-<br />
| Center<br />
| The center of the radial gradient.<br />
|-<br />
| Radius<br />
| This is the radius of the circle.<br />
|-<br />
| Loop<br />
| When cheked on it produces a looped gradient.<br />
|-<br />
| Zig-Zag<br />
| When checked on it produces a double gradient. <br />
|}<br />
<br />
=== {{l|Spiral Gradient Layer|スパイラルグラデーション}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Gradient<br />
| The gradient parameter<br />
|-<br />
| Center<br />
| The center of the spiral gradient.<br />
|-<br />
| Radius<br />
| This is the radius of the circle<br />
|-<br />
| Angle<br />
| The amount of rotations of the spiral. <br />
|-<br />
| Clockwise<br />
| When cheked on/off produces clockwise/counter-clockwise spiral gradient.<br />
|}<br />
<br />
== その他 ==<br />
<br />
=== {{l|Duplicate Layer|Duplicate}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Index<br />
| Copy Index<br />
|}<br />
<br />
=== {{l|Import Image Layer|Import Image}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Filename<br />
| File to import<br />
|-<br />
| Time Offset<br />
| Time offset used for image sequence import.<br />
|}<br />
<br />
=== {{l|Paste Canvas Layer|Paste Canvas}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Point where you want the origin to be.<br />
|-<br />
| Canvas<br />
| Canvas to paste<br />
|-<br />
| Zoom<br />
| Amplification of the canvas (around the origin?)<br />
|-<br />
| Time Offset<br />
| Time to rewind (negative) or fast forward (positive) the animation of the canvas<br />
|-<br />
| Children Lock<br />
| When checked on you cannot select a child layer by clicking on it. <br />
|}<br />
<br />
=== {{l|Plant Layer|植物}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Vertices<br />
| A list of BLine Points<br />
|-<br />
| Gradient<br />
| Gradient to be used for coloring the plant<br />
|-<br />
| Split Angle<br />
| Angle by which each split deviates from its parent<br />
|-<br />
| Gravity<br />
| Direction in which the shoots tend to face<br />
|-<br />
| Tangential Velocity<br />
| Amount to which shoots tend to grow along the tangent to the BLine<br />
|-<br />
| Perpendicular Velocity<br />
| Amount to which shoots tend to grow perpendicular to the tangent to the BLine<br />
|-<br />
| Stem Size<br />
| Size of the stem<br />
|-<br />
| SizeAsAlpha<br />
| If enabled, the alpha channel from the gradient is multiplied by the stem size, and an alpha of 1.0 is used when rendering<br />
|-<br />
| Step<br />
| Measure of the distance between points when rendering<br />
|-<br />
| Seed<br />
| Used to seed the pseudo-random number generator<br />
|-<br />
| Splits<br />
| Maximum number of times that each sprout can sprout recursively<br />
|-<br />
| Sprouts<br />
| Number of places that growth occurs on each bline section<br />
|-<br />
| Random Factor<br />
| Used to scale down all random effects. Set to zero to disable randomness<br />
|-<br />
| Drag<br />
| Drag slows the growth<br />
|}<br />
<br />
=== {{l|Super Sample Layer|Super Sample}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Width<br />
| Width of sample area (In pixels)<br />
|-<br />
| Height<br />
| Height of sample area (In pixels)<br />
|-<br />
| Use Parametric<br />
| Use the Parametric Renderer<br />
|-<br />
| Be Alpha Safe<br />
|<br />
|}<br />
<br />
=== {{l|Text Layer|Text}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Text<br />
| Text to Render<br />
|-<br />
| Color<br />
| Color of the text<br />
|-<br />
| Font Family<br />
| You could use values "Sans", "Times" or "Courier" for system fonts here. If you have ttf font file in the same dir as your sif/sifz file, then you may specify it's name (without extension). If ttf font file is located in another directory, then you may specify absolute or relative path to it.<br />
|-<br />
| Style<br />
|<br />
|-<br />
| Weight<br />
|<br />
|-<br />
| Horizontal Spacing<br />
| Describes how close glyphs are horizontally<br />
|-<br />
| Vertical Spacing<br />
| Describes how close lines of text are vertically<br />
|-<br />
| Size<br />
| Size of the text<br />
|-<br />
| Orientation<br />
| Text Orientation. Set to 0.0 for left aligned, 0.5 for centered and/or 1.0 for right aligned. <br />
|-<br />
| Position<br />
| Text Position<br />
|-<br />
| Kerning<br />
| Enables/Disables font kerning (If the font supports it)<br />
|-<br />
| Sharpen Edges<br />
| Turn this off if you are going to be animating the text<br />
|-<br />
| Invert<br />
|<br />
|}<br />
Fonts that appear to work under Linux - Courier, Times, Serif, Verdana, Sans Serif.<br><br />
Fonts that appear to work under Windows - Arial, Times New Roman/Serif, Verdana/Sans Serif. Courier produces an interesting, but non-legible effect.<br><br />
Sans Serif appears to be the default if Synfig doesn't recognize the font.<br />
<br />
=== {{l|TimeLoop Layer|Time Loop}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Link Time<br />
| Time where the loop starts.<br />
|-<br />
| Local Time<br />
| Used to line up the Offset time of the time loop.<br />
|-<br />
| Duration<br />
| Amount of time of the time loop.<br />
|-<br />
| Only For Positive Duration<br />
| Disable the Time Loop layer if Duration is <= 0.<br />
|-<br />
| Symmetrical<br />
| Provides compatibility for the previous Time Loop layer version.<br />
|}<br />
<br />
=== {{l|XOR Pattern Layer|XOR Pattern}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Offset<br />
|<br />
|-<br />
| Size<br />
|<br />
|}<br />
<br />
== Stylize ==<br />
<br />
=== {{l|Bevel Layer|ベベル}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Type<br />
| Type of blur to use<br />
|-<br />
| Hi-Color<br />
| High color (where the light comes from)<br />
|-<br />
| Lo-Color<br />
| Low color (where the light goes to)<br />
|-<br />
| Light Angle<br />
| Angle of the light of the Bevel.<br />
|-<br />
| Depth of Bevel<br />
| Bigger values produce bigger Bevel detph.<br />
|-<br />
| Softness<br />
| Blur amount of the Bevel.<br />
|-<br />
| Use Luma<br />
|<br />
|-<br />
| Solid<br />
|<br />
|}<br />
<br />
=== {{l|Shade Layer|シェード}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Color of the shade<br />
|-<br />
| Offset<br />
| Relative displacement of the shade respecto the shaded layer(s)<br />
|-<br />
| Size<br />
| Size of blur of the shade<br />
|-<br />
| Type<br />
| Type of blur to use<br />
|-<br />
| Invert<br />
| When checked on inverts the alpha result of the shade.<br />
|}<br />
<br />
== Transform ==<br />
<br />
=== {{l|Rotate Layer|回転}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Point where you want the origin to be<br />
|-<br />
| Amount<br />
| Amount of rotation in degrees.<br />
|}<br />
<br />
=== {{l|Translate Layer|Translate}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Point where you want the origin to be<br />
|}<br />
<br />
=== {{l|Zoom Layer|ズーム}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Amount<br />
| Amount to zoom in<br />
|-<br />
| Center<br />
| Point to zoom in to<br />
|}<br />
<br />
== 使用できません ==<br />
<br />
These layers are examples to aid developers in creating more layer types, but aren't included in binary releases of Synfig.<br />
<br />
=== {{l|Shape Layer|Shape}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Layer_Shape Color<br />
|-<br />
| Offset<br />
|<br />
|-<br />
| Invert<br />
|<br />
|-<br />
| Antialiasing<br />
|<br />
|-<br />
| Feather<br />
|<br />
|-<br />
| Type of Feather<br />
| Type of feathering to use<br />
|-<br />
| Winding Style<br />
| Winding style to use<br />
|}<br />
<br />
=== {{l|Metaballs Layer|Metaballs}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
|<br />
|-<br />
| Points<br />
|<br />
|-<br />
| Radii<br />
|<br />
|-<br />
| Weights<br />
|<br />
|-<br />
| Threshold<br />
|<br />
|}<br />
<br />
=== {{l|Simple Circle Layer|Simple Circle}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
|<br />
|-<br />
| Center<br />
|<br />
|-<br />
| Radius<br />
| This is the radius of the circle<br />
|}<br />
<br />
=== {{l|Filled Rectangle Layer|Filled Rectangle}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
|<br />
|-<br />
| Point 1<br />
|<br />
|-<br />
| Point 2<br />
|<br />
|-<br />
| Feather X<br />
|<br />
|-<br />
| Feather Y<br />
|<br />
|-<br />
| Bevel<br />
|<br />
|-<br />
| Keep Bevel Circular<br />
|<br />
|}</div>Turkoisyuhttps://www.wiki.synfig.org/index.php?title=Main_Page/ja&diff=13924Main Page/ja2011-02-27T03:12:00Z<p>Turkoisyu: Created page with '<!-- Page info --> {{Title|Synfig Wiki}} <!-- Page info end --> Synfig Wikiにようこそ。このwikiは、2Dアニメーションプログラムである Synfig プロジェ…'</p>
<hr />
<div><!-- Page info --><br />
{{Title|Synfig Wiki}}<br />
<!-- Page info end --><br />
Synfig Wikiにようこそ。このwikiは、2Dアニメーションプログラムである Synfig プロジェクトについてのドキュメントです。 ドキュメントは、3つのセクションに分かれています: {{l|User Documentation|ユーザーマニュアル}} (アニメーションプログラムのユーザー向け), {{l|Developer Documentation|開発者用ドキュメント}} (プログラムを開発する人向け), {{l|Writer Documentation|ライターマニュアル}} (このwikiの編集に参加したい人向け).<br />
<br />
以下は、ドキュメントの各カテゴリのすべての項目のリストです。<br />
<br />
* '''{{l|User Documentation|ユーザーマニュアル}}'''<br />
** {{l|Category:Manual|マニュアル}}. The Manual is a step by step walkthrough of the main aspects of Synfig Studio and the workflow to do animations with it. A snapshot is available for offline viewing from http://www.mediafire.com/?ucindxh81z8uga5<br />
** {{l|Category:Tutorials|チュートリアル}}. Each tutorial is an independent guide that illustrates how to proceed to achieve a particular task.<br />
** {{l|Category:Reference|リファレンス}}. This is an exhaustive list of all the individual aspects of Synfig application (GUI and command line). Use it when need details on a particular aspect of the program.<br />
** {{l|Category:Glossary|用語集}}. Some parts of the documentation has Synfig specific naming or concepts. Research them here.<br />
* '''{{l|Developer Documentation|開発者用ドキュメント}}'''<br />
* '''{{l|Writer Documentation|ライターマニュアル}}'''<br />
<br />
<br />
<br />
== Project: restructure and update the documentations ==<br />
'''to all readers'''<br />
<br />
a project has been started to restructure and update the documentation.<br />
We like to keep everything up and running while we work on that, but sometimes parts may be missing, links might not work etc.<br />
Today (mid April 2010) the plan shows a 3 month time frame for getting everything finished. <br />
<br />
Please use the "discussion" page (just press the tab on the top of each of the wiki pages), then "edit" to let us know about problems with a page.<br />
Thank you. You need to be a registered user at the Wiki to be able to do that.<br />
<br />
If it is urgent or very disturbing also go to the Forum and add a hint by "post-reply" to this Topic [http://synfig.org/forums/viewtopic.php?f=25&t=1122&start=0&st=0&sk=t&sd=a]. We will work on those problems with priority. You need to be a registered user at the Forum to be able to do that.<br />
<br />
Thank you for your support and your patience.<br />
<br />
<br />
'''to all writers and translators'''<br />
<br />
Please read the hints at {{l|Writer Documentation}}.</div>Turkoisyuhttps://www.wiki.synfig.org/index.php?title=Category:Manual/ja&diff=13923Category:Manual/ja2011-02-27T01:56:40Z<p>Turkoisyu: </p>
<hr />
<div>{{Title|マニュアル}}<br />
<br />
<!-- Pages in this category should be listed in specific order. So let's place them here manually: --><br />
* '''はじめに'''<br />
** {{L|Doc:Overview|概要}}<br />
<!-- ** {{L|Doc:Installation}} --><br />
* '''Diving In'''<br />
** {{L|Doc:Getting Started|はじめに}}<br />
** {{L|Doc:Animation Basics|アニメーションの基礎}}<br />
** {{L|Doc:Adding Layers|レイヤーを追加する}}<br />
** {{L|Doc:Creating Shapes|図形を作成する}}<br />
** {{L|Doc:Flower Animation|花のアニメーション}}<br />
* '''インターフェイス'''<br />
** {{L|Doc:Quick Overview|簡単な概要}}<br />
** {{L|Doc:Interface|インターフェイス}}<br />
* '''画像データのインポート'''<br />
** {{L|Doc:Gimp2synfig|GIMPからのインポート}}<br />
** {{L|Doc:Svg2synfig|SVGファイルのインポート}}<br />
** {{L|Doc:ListImporter|リストを使ったインポート}} (画像シーケンスのインポート)<br />
* '''描画ツール'''<br />
** {{L|BLine Tool|ベジェ曲線ツール}}<br />
** {{L|Outline Layer|アウトラインレイヤー}}<br />
** {{L|Region Layer}}<br />
** {{L|Color_Editor_Dialog|カラーエディタ}}<br />
** {{L|Draw Tool|描画ツール}}<br />
** {{L|Width Tool}}<br />
** {{L|Paste Canvas Layer}}<br />
** {{L|Children Lock}}<br />
** {{L|Gradient Tool|グラデーションツール}}<br />
** {{L|Gradient_Editor_Dialog|Gradient Editor}}<br />
** {{L|Blend Method}} ???<br />
** {{L|Doc:Basic Masking|マスク}}<br />
* '''Data Linking'''<br />
** {{L|Linking|リンク}}<br />
** {{L|Export}}<br />
** {{L|Convert|コンバート}}<br />
** {{L|Sewing_BLines}}<br />
** {{L|Link to BLine}}<br />
** {{L|ValueNodes}}<br />
** {{L|Reuse_Exported_ValueNodes}}<br />
** {{L|Switching_Scenes}}<br />
* '''Advanced ...'''<br />
** {{L|Slideshow_Tutorial|Slideshows}}<br />
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}<br />
** {{L|Doc:Brushes}}<br />
* '''アニメーション'''<br />
** {{L|Keyframe|キーフレーム}}<br />
** {{L|Timetrack_Panel}}<br />
** {{L|Waypoint}}<br />
** {{L|Doc:Reuse Animations}}<br />
** {{L|Lock_Keyframes}}<br />
** {{L|Toggle_Onion_Skin|Onion Skin}}<br />
** {{L|Doc:Following a BLine}}<br />
** {{L|Z_Depth_Parameter|Z-Depth}}<br />
** {{L|Time_Loop_Layer}}<br />
** {{L|Doc:Rescale Animations}}<br />
** {{L|Time_Offset_Parameter}}<br />
* '''Animation Techniques'''<br />
** {{L|Walk_Cycle|Morphing}}<br />
** {{L|Doc:Cut-out Animation|Cut-out}}<br />
* '''出力'''<br />
** {{L|Preview}}<br />
** {{L|Render_options}}<br />
** {{L|Render dialog}}<br />
** {{L|Sif2svg|SVG export}}<br />
* '''Synfigの設定'''<br />
** {{L|Setup_Dialog}}<br />
** {{L|Unit System}}<br />
** {{L|Image_Dimensions}}<br />
** {{L|Canvas_Properties_Dialog|Canvas Properties}}<br />
** {{L|Environment_Variables}}<br />
* '''Appendix'''<br />
** {{L|Doc:Synfig Studio vs Synfig}}<br />
** {{L|Doc:Synfig CLI Syntax}}<br />
** {{L|Doc:Build Instructions}}<br />
** {{L|Doc:How Do I}}<br />
** {{L|FAQ}}<br />
** {{L|Window_Manager_Hints}} (merge to FAQ?)<br />
** {{L|Keyboard Shortcuts}}<br />
** {{L|Mouse_Shortcuts}}<br />
** {{L|Doc:Examples}}</div>Turkoisyuhttps://www.wiki.synfig.org/index.php?title=Category:Manual/ja&diff=13922Category:Manual/ja2011-02-27T01:41:43Z<p>Turkoisyu: </p>
<hr />
<div>{{Title|マニュアル}}<br />
<br />
<!-- Pages in this category should be listed in specific order. So let's place them here manually: --><br />
* '''はじめに'''<br />
** {{L|Doc:Overview|概要}}<br />
<!-- ** {{L|Doc:Installation}} --><br />
* '''Diving In'''<br />
** {{L|Doc:Getting Started|はじめに}}<br />
** {{L|Doc:Animation Basics|アニメーションの基礎}}<br />
** {{L|Doc:Adding Layers|レイヤーを追加する}}<br />
** {{L|Doc:Creating Shapes|図形を作成する}}<br />
** {{L|Doc:Flower Animation|花のアニメーション}}<br />
* '''インターフェイス'''<br />
** {{L|Doc:Quick Overview|簡単な概要}}<br />
** {{L|Doc:Interface|インターフェイス}}<br />
* '''画像データのインポート'''<br />
** {{L|Doc:Gimp2synfig|GIMPからのインポート}}<br />
** {{L|Doc:Svg2synfig|SVGファイルのインポート}}<br />
** {{L|Doc:ListImporter|リストを使ったインポート}} (画像シーケンスのインポート)<br />
* '''描画ツール'''<br />
** {{L|BLine Tool|ベジェ曲線ツール}}<br />
** {{L|Outline Layer|アウトラインレイヤー}}<br />
** {{L|Region Layer}}<br />
** {{L|Color_Editor_Dialog|カラーエディタ}}<br />
** {{L|Draw Tool|描画ツール}}<br />
** {{L|Width Tool}}<br />
** {{L|Paste Canvas Layer}}<br />
** {{L|Children Lock}}<br />
** {{L|Gradient Tool|グラデーションツール}}<br />
** {{L|Gradient_Editor_Dialog|Gradient Editor}}<br />
** {{L|Blend Method}} ???<br />
** {{L|Doc:Basic Masking|マスク}}<br />
* '''Data Linking'''<br />
** {{L|Linking}}<br />
** {{L|Export}}<br />
** {{L|Convert}}<br />
** {{L|Sewing_BLines}}<br />
** {{L|Link to BLine}}<br />
** {{L|ValueNodes}}<br />
** {{L|Reuse_Exported_ValueNodes}}<br />
** {{L|Switching_Scenes}}<br />
* '''Advanced ...'''<br />
** {{L|Slideshow_Tutorial|Slideshows}}<br />
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}<br />
** {{L|Doc:Brushes}}<br />
* '''Animation'''<br />
** {{L|Keyframe}}<br />
** {{L|Timetrack_Panel}}<br />
** {{L|Waypoint}}<br />
** {{L|Doc:Reuse Animations}}<br />
** {{L|Lock_Keyframes}}<br />
** {{L|Toggle_Onion_Skin|Onion Skin}}<br />
** {{L|Doc:Following a BLine}}<br />
** {{L|Z_Depth_Parameter|Z-Depth}}<br />
** {{L|Time_Loop_Layer}}<br />
** {{L|Doc:Rescale Animations}}<br />
** {{L|Time_Offset_Parameter}}<br />
* '''Animation Techniques'''<br />
** {{L|Walk_Cycle|Morphing}}<br />
** {{L|Doc:Cut-out Animation|Cut-out}}<br />
* '''Output'''<br />
** {{L|Preview}}<br />
** {{L|Render_options}}<br />
** {{L|Render dialog}}<br />
** {{L|Sif2svg|SVG export}}<br />
* '''Configuring Synfig'''<br />
** {{L|Setup_Dialog}}<br />
** {{L|Unit System}}<br />
** {{L|Image_Dimensions}}<br />
** {{L|Canvas_Properties_Dialog|Canvas Properties}}<br />
** {{L|Environment_Variables}}<br />
* '''Appendix'''<br />
** {{L|Doc:Synfig Studio vs Synfig}}<br />
** {{L|Doc:Synfig CLI Syntax}}<br />
** {{L|Doc:Build Instructions}}<br />
** {{L|Doc:How Do I}}<br />
** {{L|FAQ}}<br />
** {{L|Window_Manager_Hints}} (merge to FAQ?)<br />
** {{L|Keyboard Shortcuts}}<br />
** {{L|Mouse_Shortcuts}}<br />
** {{L|Doc:Examples}}</div>Turkoisyuhttps://www.wiki.synfig.org/index.php?title=Category:Manual/ja&diff=13920Category:Manual/ja2011-02-25T04:48:42Z<p>Turkoisyu: Created page with '{{Title|マニュアル}} <!-- Pages in this category should be listed in specific order. So let's place them here manually: --> * '''はじめに''' ** {{L|Doc:Overview|概要}…'</p>
<hr />
<div>{{Title|マニュアル}}<br />
<br />
<!-- Pages in this category should be listed in specific order. So let's place them here manually: --><br />
* '''はじめに'''<br />
** {{L|Doc:Overview|概要}}<br />
<!-- ** {{L|Doc:Installation}} --><br />
* '''Diving In'''<br />
** {{L|Doc:Getting Started|はじめに}}<br />
** {{L|Doc:Animation Basics|アニメーションの基礎}}<br />
** {{L|Doc:Adding Layers|レイヤーを追加する}}<br />
** {{L|Doc:Creating Shapes|図形を作成する}}<br />
** {{L|Doc:Flower Animation|花のアニメーション}}<br />
* '''インターフェイス'''<br />
** {{L|Doc:Quick Overview|簡単な概要}}<br />
** {{L|Doc:Interface|インターフェイス}}<br />
* '''画像データのインポート'''<br />
** {{L|Doc:Gimp2synfig|GIMPからのインポート}}<br />
** {{L|Doc:Svg2synfig|SVGファイルのインポート}}<br />
** {{L|Doc:ListImporter|リストを使ったインポート}} (Image sequence import)<br />
* '''描画ツール'''<br />
** {{L|BLine Tool|ベジェ曲線ツール}}<br />
** {{L|Outline Layer}}<br />
** {{L|Region Layer}}<br />
** {{L|Color_Editor_Dialog|Color Editor}}<br />
** {{L|Draw Tool}}<br />
** {{L|Width Tool}}<br />
** {{L|Paste Canvas Layer}}<br />
** {{L|Children Lock}}<br />
** {{L|Gradient Tool}}<br />
** {{L|Gradient_Editor_Dialog|Gradient Editor}}<br />
** {{L|Blend Method}} ???<br />
** {{L|Doc:Basic Masking|Masking}}<br />
* '''Data Linking'''<br />
** {{L|Linking}}<br />
** {{L|Export}}<br />
** {{L|Convert}}<br />
** {{L|Sewing_BLines}}<br />
** {{L|Link to BLine}}<br />
** {{L|ValueNodes}}<br />
** {{L|Reuse_Exported_ValueNodes}}<br />
** {{L|Switching_Scenes}}<br />
* '''Advanced ...'''<br />
** {{L|Slideshow_Tutorial|Slideshows}}<br />
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}<br />
** {{L|Doc:Brushes}}<br />
* '''Animation'''<br />
** {{L|Keyframe}}<br />
** {{L|Timetrack_Panel}}<br />
** {{L|Waypoint}}<br />
** {{L|Doc:Reuse Animations}}<br />
** {{L|Lock_Keyframes}}<br />
** {{L|Toggle_Onion_Skin|Onion Skin}}<br />
** {{L|Doc:Following a BLine}}<br />
** {{L|Z_Depth_Parameter|Z-Depth}}<br />
** {{L|Time_Loop_Layer}}<br />
** {{L|Doc:Rescale Animations}}<br />
** {{L|Time_Offset_Parameter}}<br />
* '''Animation Techniques'''<br />
** {{L|Walk_Cycle|Morphing}}<br />
** {{L|Doc:Cut-out Animation|Cut-out}}<br />
* '''Output'''<br />
** {{L|Preview}}<br />
** {{L|Render_options}}<br />
** {{L|Render dialog}}<br />
** {{L|Sif2svg|SVG export}}<br />
* '''Configuring Synfig'''<br />
** {{L|Setup_Dialog}}<br />
** {{L|Unit System}}<br />
** {{L|Image_Dimensions}}<br />
** {{L|Canvas_Properties_Dialog|Canvas Properties}}<br />
** {{L|Environment_Variables}}<br />
* '''Appendix'''<br />
** {{L|Doc:Synfig Studio vs Synfig}}<br />
** {{L|Doc:Synfig CLI Syntax}}<br />
** {{L|Doc:Build Instructions}}<br />
** {{L|Doc:How Do I}}<br />
** {{L|FAQ}}<br />
** {{L|Window_Manager_Hints}} (merge to FAQ?)<br />
** {{L|Keyboard Shortcuts}}<br />
** {{L|Mouse_Shortcuts}}<br />
** {{L|Doc:Examples}}</div>Turkoisyuhttps://www.wiki.synfig.org/index.php?title=User_Documentation/ja&diff=13919User Documentation/ja2011-02-25T04:18:24Z<p>Turkoisyu: Created page with 'NOTE: The rule is simple: EVERY documentation page should be listed here. * '''{{l|Category:Manual|マニュアル}}''' <DPL> titlematch=Manual namespace=Category includepage = …'</p>
<hr />
<div>NOTE: The rule is simple: EVERY documentation page should be listed here.<br />
<br />
* '''{{l|Category:Manual|マニュアル}}'''<br />
<DPL><br />
titlematch=Manual<br />
namespace=Category<br />
includepage = *<br />
format = <ul>\n,,,<ul><br />
</DPL><br />
* '''{{l|Category:Tutorials|チュートリアル}}'''<br />
<DPL><br />
titlematch=Tutorials<br />
namespace=Category<br />
includepage = *<br />
format = <ul>\n,,,<ul><br />
</DPL><br />
* '''{{l|Category:Reference|リファレンス}}'''<br />
<DPL><br />
titlematch=Reference<br />
namespace=Category<br />
includepage = *<br />
format = <ul>\n,,,<ul><br />
</DPL><br />
* '''{{l|Category:Glossary|用語集}}'''<br />
<DPL><br />
titlematch=Glossary<br />
namespace=Category<br />
includepage = *<br />
format = <ul>\n,,,<ul><br />
</DPL><br />
<br />
<br />
{{Title|User Documentation}}</div>Turkoisyu