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		<id>https://www.wiki.synfig.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darco</id>
		<title>Synfig Studio :: Documentation - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.wiki.synfig.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darco"/>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/Special:Contributions/Darco"/>
		<updated>2026-05-03T21:58:13Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=History&amp;diff=12546</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=History&amp;diff=12546"/>
				<updated>2010-06-03T17:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TranslationBar|CONTENT={{l|History|English}} · {{l|History.fr|Français}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Professional Bio ==&lt;br /&gt;
&lt;br /&gt;
''The following is a rather old professional bio of Synfig's lead engineer, but it is a good overview of how Synfig came to be. &lt;br /&gt;
&lt;br /&gt;
[http://www.deepdarc.com/resume.pdf Robert Quattlebaum] (darco) was Synfig's lead software engineer. He has invested three years of his life and a substantial portion of his net worth into the software and the company he founded, [http://synfig.org/files/voria/voria_info.pdf Voria Studios].&lt;br /&gt;
&lt;br /&gt;
Robert has always had a passion for computers and a talent for engineering. While in middle school, Robert taught himself not only how to use them effectively but also how to program them. In high school, Robert purchased the Sony&amp;amp;reg; [http://en.wikipedia.org/wiki/Net_Yaroze Net Yaroze] hobbyist PlayStation&amp;amp;reg; development kit, and began developing a handful of PlayStation&amp;amp;reg; games, including a multi-player 3D mech battle game called [http://www.deepdarc.com/blaze Blaze of Glory].&lt;br /&gt;
&lt;br /&gt;
After he graduated high school he attended the [http://www.digipen.edu/ DigiPen Institute of Technology], a video game programming and design school located in Redmond, Washington. During his attendance, he was widely considered to be one of the best engineers of his class by his peers and was widely respected for his ability to engineer strong, clean code.&lt;br /&gt;
&lt;br /&gt;
DigiPen exposed Robert to a multitude of new ideas and experiences, not all of which were directly related to software engineering or video games. Watching and enjoying [http://en.wikipedia.org/wiki/Anime anime] became an enjoyable pastime.&lt;br /&gt;
&lt;br /&gt;
Toward the end of his sophomore year, Robert began to ponder what kind of animation software would be used for the production of anime, and 2D animation in general. When he asked some of his animator friends how such software actually worked, he was surprised to find out how clumsy it was. This got him to thinking about how he would do it differently.&lt;br /&gt;
&lt;br /&gt;
Robert came up with an idea for how he thought such software should work&amp;amp;mdash;the ideal solution. After [http://synfig.org/files/voria/original_voria_email.pdf explaining the concepts] to his animator friends and a handful of teachers, he concluded that the development of the software might be a worthwhile venture. Having already completed his requirements for his Associates degree, Robert left DigiPen to begin full-time development on what would later become Synfig. &lt;br /&gt;
&lt;br /&gt;
After a year and a half of full-time software development, Robert founded [http://voria.com/ Voria Studios, LLC], an animation studio that would utilize the tools he had created to give it a competitive edge in animation production. The company's first production, [http://prologue.voria.com/ Prologue], was demonstrated at [http://en.wikipedia.org/wiki/AnimeExpo AnimeExpo 2004] and [http://en.wikipedia.org/wiki/San_Diego_Comic_Con ComicCon 2004]. Even though Prologue was a fairly primitive animation, the response received was quite positive. &lt;br /&gt;
&lt;br /&gt;
However, burdened with the tasks of software development, business management, marketing, and business networking, Robert was stretched thin. Despite some valiant attempts to get clients, [http://web.archive.org/web/20060511213950/http://voria.com/index.php?module=ContentExpress&amp;amp;func=display&amp;amp;ceid=11 Voria Studios, LLC shut down it's full time operations] on December 10th, 2004. Nevertheless, this was not the end of Voria nor Synfig.&lt;br /&gt;
&lt;br /&gt;
Unlike many other companies in similar positions, Robert realized that Voria was unique in that it had a product&amp;amp;mdash;the animation software which he had been developing over the past two and a half years. It has really been the company's strongest asset all along.&lt;br /&gt;
&lt;br /&gt;
Robert has few regrets over the past 3 years, and considers it to have been an extensive real-world education which far exceeds what he would have received if he had continued working on his bachelors degree.&lt;br /&gt;
&lt;br /&gt;
Robert ended up licensing Synfig under the GNU GPL and turning it over to the free software community to develop and use.&lt;br /&gt;
&lt;br /&gt;
== Origins of the Synfig Logo ==&lt;br /&gt;
&lt;br /&gt;
For information about how the Synfig logo (previously the Voria logo) was created, please read darco's blog entry entitled &amp;quot;[http://www.deepdarc.com/2005/12/22/making-the-voria-logo/ Making the Voria Logo]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Origins of the Name ==&lt;br /&gt;
&lt;br /&gt;
It was originally called SINFG, a recursive acronym for &amp;quot;SINFG Is Not A Fractal Generator&amp;quot;, referring to the fact that the software was capable of generating some stunning fractal imagery in addition to animation. I named it this obscure name because I find it exceedingly difficult to work on a project without a name, and I really wanted to just get started—it was the first thing that came to mind. In late 2004 it was starting to become obvious that our company was running out of runway. I came to grips with the fact that our most valuable asset wasn't our animation production capabilities but rather our software,  so I started trying to come up with a new more marketable name. My favorite name I came up was &amp;quot;Revolic&amp;quot;, but this was effectively vetoed by our lead animator, who insisted that it sounded like the name of a libido drug. She was always very adamant about liking the name it had always had, so I came up with a compromise: I'll make it sound the same and only change the spelling. She agreed that this was acceptable, and that's why it's now known as Synfig Studio instead of Revolic Studio. As for all of you who thought it stood for &amp;quot;Synthetic Figure&amp;quot;, well, now you know better.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=User:Darco&amp;diff=7689</id>
		<title>User:Darco</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=User:Darco&amp;diff=7689"/>
				<updated>2008-08-25T19:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. I'm the guy who started this whole mess. I'm no longer actively involved in Synfig development. &lt;br /&gt;
&lt;br /&gt;
You should go to http://www.deepdarc.com/ if you want to find out about what I am up to lately.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=User:Darco&amp;diff=7688</id>
		<title>User:Darco</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=User:Darco&amp;diff=7688"/>
				<updated>2008-08-25T19:20:09Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: New page: Hi. I'm the guy who started this whole mess. I'm no longer actively involved in Synfig development.   You should go to &amp;lt;http://www.deepdarc.com/&amp;gt; if you want to find out about what I am up...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. I'm the guy who started this whole mess. I'm no longer actively involved in Synfig development. &lt;br /&gt;
&lt;br /&gt;
You should go to &amp;lt;http://www.deepdarc.com/&amp;gt; if you want to find out about what I am up to lately.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=File:Darco.png&amp;diff=7687</id>
		<title>File:Darco.png</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=File:Darco.png&amp;diff=7687"/>
				<updated>2008-08-25T19:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: Benevolent Dictator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Benevolent Dictator&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=People&amp;diff=7686</id>
		<title>People</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=People&amp;diff=7686"/>
				<updated>2008-08-25T19:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: /* Community */ Isn't darco important?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALPHABTICAL ORDER PLEASEE!!! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Akagogo --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Akagogo.JPG|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User: Akagogo | Akagogo]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He's 19 years. He love Strawberry Gelatin. FaberCastell user.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- AkhIL --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:AkhIL small.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User: AkhIL | AkhIL]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Synfiger from Union of Soviet Socialist Republics and [http://www.banco.co.uk/forum/1/1080 &amp;quot;a case for the hairdresserpolice&amp;quot;].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- DARCO --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:darco.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User: darco | darco]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The guy who wrote most of Synfig. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- DOOGLUS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Dooglus2.jpg|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User: dooglus | dooglus]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He's an alien, a legal alien, he's an Englishman in New York.  Or Czechoslovakia.  Or some such.  Dooglus is the resident chief programmer and greatest contributer to Synfig since its release to GPL (1500+ commits and going strong).  He favours Linux as an OS, but has been known to run Windows on occasion.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- DYLOXYN --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Diloxyn.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[http://synfig.org/FAQ#Why_doesn.27t_dyloxin_talk_on_the_Synfig_IRC_channel.3F Dyloxin]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
dyloxin is a bot that sits in the [[Communication|Synfig IRC channel]] and stores the [[Communication|IRC logs]], not a human. It has no commands, so you won't get any response out of it either.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- GENETE --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Genete-2.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Genete|Genete]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Open source enthusiast interested in animation and computer graphics in general. Always glad to help others and to learn new things. Favourite phrase: ''dooglus: guess what? ... it opens a new world!!!''. Spanish translator of synfig and synfigstudio, sparse icon designer and rare ocassional coder. Wrote some wiki tutorials. Ubuntu user. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- ICARUS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Factor.gif|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:factor|Icarus Factor]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Tangents, green lines and ducks. Likes 2d and 3d animation, not to good at the 2d animation yet, but working on it. Debian GNU/Linux user  &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- KIBI --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:KiBi.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiBi&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He's a cat. Or a least he thinks he is. Eats meats at breakfast and all. Also a Debian packager. Has a random sleeping timezone. Seems to enjoy playing with Git more than doing art.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- PABS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pabs3.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:PaulWise|pabs]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Helping out with synfig since it was GPLed. Debian packager, sysadmin, occasional coder, wiki editor, not much of an artist.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- PIXELGEEK --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pixelgeek-2.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:pxegeek|Pixelgeek]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He's an alien, a legal alien, he's an Englishman in New York.  Or Oregon.  Or some such. Ask him questions about how Synfig works under Windows.  &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- RORE --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Avatar_rore.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:rore|Rore]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
She's not an alien, just a French person that hates wine (and love cheese). Better at doing still images than animations. Help a bit with the wiki. Debian user.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ulrikboden --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Magnifiedulrik.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Ulrik|Ulrikboden]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''This is just an example, someone EDIT THIS!!'''. A great person, helps a lot with the project. Love fishing. Use to make sandwiches. Try not to cry.Try not to cry.Try not to cry.Try not to cry.Try not to cry.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- YACO --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Yaco.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Yaco|Yaco]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He never sleep. Legend told that he has a twin brother that works on Synfig in the night. He is guilty for making this wiki a nasty thing if you use low screen resolutions. GNU hacker and GNU user :-).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Yoyobuae --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:yoyobuae.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Yoyobuae|Yoyobuae]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
An occasional contributer with a couple of submitted patches here and there.  Still learning to handle himself with the code, but willing to answer any questions to the best of his knowledge. Also a novice artist, mainly interested dragons, birds and furry art in general.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- ZELGADIS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:zelgadis.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Zelgadis|Zelgadis]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Kidadult, freak and outsider. By nature. Have a dream to make full-length anime movie with open source software (guess which? ^_^). Likes do animation, roller-skating and paint graffiti. Contribute mostly by editing the wiki, submitting bugs and requesting new features. :) Fedora user.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- You! --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:none.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Your name here!&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''You. Yes, you, my dear reader.''' If you contribute to the project, please join with us into making this possible. We do need your help.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;note&amp;quot;&amp;gt;&lt;br /&gt;
Also semi-frequent visitors - [[User:Zelig|Zelig]],[[User:Atrus|Atrus]],[[User:Madsen|Madsen]], [[User:Bombe |Bombe]], TMM, Tokyo, Zipola, [[User:zotz|zotz]], [[User:Omry|Omry]], [[User:Riggzy|Riggzy]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== WorldWide Synfig Users Map ===&lt;br /&gt;
[http://maps.google.com/maps/ms?ie=UTF8&amp;amp;msa=0&amp;amp;msid=116057364030688865576.000450207c46f5e375936&amp;amp;ll=38.548165,10.898438&amp;amp;spn=145.708249,350.15625&amp;amp;z=2 Here] is a map of people who uses Synfig.&lt;br /&gt;
'''Join us!'''&lt;br /&gt;
&lt;br /&gt;
== Software Credits ==&lt;br /&gt;
&lt;br /&gt;
=== Original developers ===&lt;br /&gt;
&lt;br /&gt;
*Robert B. Quattlebaum Jr (darco)&lt;br /&gt;
*Adrian Bentley&lt;br /&gt;
&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
&lt;br /&gt;
*Adrian Winchell (SnapSilverlight)&lt;br /&gt;
*Andreas Jochens&lt;br /&gt;
*Carlos López González (genete)&lt;br /&gt;
*Chris Moore (dooglus)&lt;br /&gt;
*Chris Norman (pixelgeek)&lt;br /&gt;
*Daniel Fort&lt;br /&gt;
*David Roden (Bombe)&lt;br /&gt;
*Dmitriy Pomerantsev (Atrus)&lt;br /&gt;
*Douglas Lau&lt;br /&gt;
*Gerald Young (Yoyobuae)&lt;br /&gt;
*IL'dar AKHmetgaleev (AkhIL)&lt;br /&gt;
*Luka Pravica&lt;br /&gt;
*Martin Michlmayr (tbm)&lt;br /&gt;
*Miguel Gea Milvaques (xerakko)&lt;br /&gt;
*Paul Wise (pabs)&lt;br /&gt;
*Ralf Corsepius&lt;br /&gt;
*Yue Shi Lai&lt;br /&gt;
&lt;br /&gt;
=== Translators ===&lt;br /&gt;
&lt;br /&gt;
*Catalan: Miguel Gea Milvaques (xerakko)&lt;br /&gt;
*Français: Aurore D (rore)&lt;br /&gt;
*Español: Carlos López González (genete) and Franco Iacomella (Yaco)&lt;br /&gt;
&lt;br /&gt;
=== Artists ===&lt;br /&gt;
&lt;br /&gt;
*Chris Norman (pixelgeek)&lt;br /&gt;
*Carlos López González (genete)&lt;br /&gt;
*Aurore D (rore)&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=FAQ&amp;diff=2144</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=FAQ&amp;diff=2144"/>
				<updated>2007-08-27T22:14:22Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= FAQs relating to the current Synfig release (0.61.06)=&lt;br /&gt;
&lt;br /&gt;
Many issues are documented in the [http://sf.net/tracker/?group_id=144022&amp;amp;atid=757416 bug tracker] and on the [http://www.synfig.com/download/ download] page.&lt;br /&gt;
&lt;br /&gt;
* '''Can I do anything to improve the stability of the Windows version of Synfig?'''  If you're running on a Hyperthreading or multi-core CPU (e.g Pentium 4 with Hyperthreading or Intel Core2 Duo or Quadcore, etc.) then you may find Synfig is more stable if you restrict it to run on only one processor.  To do this, start Synfig Studio, then Ctrl-Alt-Del and choose Task Manager.  Select the processes tab, find synfigstudio.exe in the processes list and right click on it.  Choose 'Set Affinity' and make sure only one CPU is checked.  Unfortunately, this setting isn't preserved so you either have to do this manually each time you start Synfig Studio or use a tool such as the [http://www.tomshardware.com/2004/05/28/getting_more_bang_out_of_your_dual_processing_buck/index.html Tom's Hardware Guide Task Assignment Manager].  &lt;br /&gt;
&lt;br /&gt;
* '''Why doesn't dyloxin talk on the [http://www.synfig.com/2005/12/29/synfig-irc-freenode-net/ synfig irc channel]'''? dyloxin is a bot that stores the [http://www.synfig.com/2005/12/29/synfig-irc-freenode-net/ synfig irc logs], not a human. It has no commands, so you won't get any response out of it either.&lt;br /&gt;
* '''I have a weird problem building from src, what's up?''' Your copy of pkg-config probably doesn't look in the right places for .pc files. If you are installing to /usr/local, try running &amp;quot;export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig&amp;quot; before building or installing anything.&lt;br /&gt;
* '''Where'd the polygon, draw, sketch, and width tools go?''' They are disabled by default due to problems. Instead of the polygon tool, you should use the bline tool. Instead of the width tool, you should just modify the width ducks directly. The draw tool was never completed, is very buggy, and frustrating to use. Since the draw tool is being disabled, then we might as well disable the sketch tool too. You can re-enable them without recompiling by setting some environment variables (you can [http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/environment_variables.mspx set environment variables on windows] too). Set SYNFIG_ENABLE_POLYGON, SYNFIG_ENABLE_DRAW, SYNFIG_ENABLE_SKETCH and SYNFIG_ENABLE_WIDTH to 1. On Linux/Unix/MacOSX this is as simple as running these commands in a terminal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
export SYNFIG_ENABLE_POLYGON=1&lt;br /&gt;
export SYNFIG_ENABLE_DRAW=1&lt;br /&gt;
export SYNFIG_ENABLE_SKETCH=1&lt;br /&gt;
export SYNFIG_ENABLE_WIDTH=1&lt;br /&gt;
.../synfigstudio&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Why doesn't walk.sif work?''' It's a known bug.  If you can look at the code and figure out what's broken, we'd love to have a fix.&lt;br /&gt;
* '''The plant layer doesn't work/displays erratically/doesn't render.  What's up with that?''' The plant layer should allow pictures [http://home.comcast.net/~pxegeek/synfig/plant11.JPG like this one] to be drawn, but again it has one or more bugs that prevent if from working correctly.  Again, patches are welcome.  &lt;br /&gt;
* '''Why does only the first frame of my animation render?''' You probably have '''Use current frame''' checked in the render dialog box.&lt;br /&gt;
&lt;br /&gt;
= FAQs relating to earlier Synfig versions =&lt;br /&gt;
* '''Missing icons'''? '''synfig/studio doesn't render anything'''? You probably compiled synfig with g++ 4.1 using optimisation level 2 or higher. g++ has a bug that prevents synfig from compositing the images properly. Please recompile synfig using ./configure --enable-optimization=0 or disable optimisation and then rebuild the the synfigstudio images. The binary packages for some GNU/Linux distributions are affected by this. [http://sf.net/tracker/?group_id=144022&amp;amp;atid=757416 Bug] #[http://sf.net/support/tracker.php?aid=1509627 1509627]&lt;br /&gt;
* '''synfigstudio can't find icons?''' '''I know they rendered fine, but they show up with red crosses everywhere''' This is #[http://sf.net/support/tracker.php?aid=1568925 1568925]  that was introduced in SVN 180. Workaround is to set an environment variable at runtime like this: export SYNFIG_ROOT=/usr (or similar) or just install into /usr/local instead.  Fixed in SVN r486.&lt;br /&gt;
* '''I'm using synfigstudio on a laptop, can't draw anything using my mouse. What gives?''' Try disabling the the touchpad from the input devices dialog. Unfortunately synfigstudio will not remember this setting so you have to do it every time you start synfigstudio.&lt;br /&gt;
* '''Why is everything yellow? / Why are all the colors wrong?''' This can happen when you switch between locales, due to a bug in version 0.61.05.  It's fixed in the subversion repository (r228).  To work around the problem, do the following: from the main window, choose File &amp;gt; Setup &amp;gt; Gamma and set all 3 sliders back to the default value of 2.2.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Doc:How_Do_I&amp;diff=2163</id>
		<title>Doc:How Do I</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Doc:How_Do_I&amp;diff=2163"/>
				<updated>2007-08-27T22:13:24Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feel free to add your own questions here. Or put them on the [[Wiki Wish List]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Apply a gradient to an object instead of the entire canvas? ==&lt;br /&gt;
&lt;br /&gt;
# Create the region you want to fill with a gradient, and the gradient layer, if you haven't already.&lt;br /&gt;
# Make sure that the gradient layer is above the region layer in the [[Layers Dialog]].&lt;br /&gt;
# Select both layers, right click, and select [[Encapsulate]].&lt;br /&gt;
# Expand the new [[Inline Canvas]] layer if it's not already, and select your gradient layer.&lt;br /&gt;
# In the [[Params Dialog]] select the [[Blend Method]] parameter, and choose [[Blend Method#Onto|Onto]] from the drop-down menu.&lt;br /&gt;
&lt;br /&gt;
The gradient will clip to the visible area of the region below it inside the [[Inline Canvas]]. (and any other layers in that section).&lt;br /&gt;
&lt;br /&gt;
==Show or hide a layer, or fade the effect of a blur?==&lt;br /&gt;
In the [[Params Dialog]], look for an option labeled [[Amount Parameter|Amount]] - this controls how much of the blended result of the layer is composited with the blend of the layers beneath it.&lt;br /&gt;
&lt;br /&gt;
In other words, for a typical layer, this will 'fade it out'. For a [[Blur Layer]] set to &amp;quot;[[Blend Method#Straight|Straight]]&amp;quot;, this will fade ''between'' the blurred version and the unblurred version of the canvas. If you want it to become less blurry, adjust the [[Blur Layer#Size|Blur Layer's 'size' parameter]].&lt;br /&gt;
&lt;br /&gt;
== Fill an outline? == (Requested by [[User:Karlb|Karlb]])&lt;br /&gt;
&lt;br /&gt;
There are several options:&lt;br /&gt;
* The easiest way is to link a new region layer to the outline's shape.&lt;br /&gt;
*# Create the [[Outline Layer|outline]] you want to fill.&lt;br /&gt;
*# From the [[Layer Menu]] (either context-click on the [[Layers Dialog]] or use the [[Canvas Menu Caret]]) create a new [[Region Layer]]&lt;br /&gt;
*# Make '''sure''' that the [[Region Layer]] is above the [[Outline Layer]] in the [[Layers Dialog]] - this affects which layer's shape remains after the link.&lt;br /&gt;
*# Select both layers in the [[Layers Dialog]] This will display only the parameters shared by both layers in the [[Params Dialog]].&lt;br /&gt;
*# Context-click on the [[Vertices Parameter]], and select [[Linking|Link]].&lt;br /&gt;
*# The [[Region Layer]] will snap to the shape of the [[Outline Layer]].&lt;br /&gt;
* When you create an [[Outline Layer|outline]] with the [[bline tool]] that you intend to be a filled area as well, make sure you select the Fill checkbox in the [[bline tool#Options|tool options dialog]]. Obviously, this doesn't help much if you realise later that you needed a fill here.&lt;br /&gt;
* If you are using the [[draw tool]], there is a button at the bottom of the [[draw tool#Options|tool options dialog]] labeled &amp;quot;Fill Last Stroke&amp;quot;, which creates a new [[Region Layer]] and links its shape to the previously drawn outline. Unfortunately, it doesn't work as of Synfig Studio v0.61.04&lt;br /&gt;
* Create a [[Region Layer|region]] with the same number of ducks, and manually link each duck. If you want a region that depends on multiple outline layers, this is really your only choice for now.&lt;br /&gt;
&lt;br /&gt;
==Dock Together Windows?==&lt;br /&gt;
&lt;br /&gt;
*To dock (join) separate windows into one you must drag the tab ''icons'' for each of the tools into another window. &lt;br /&gt;
*You can create subdivisions inside the windows by dragging the icons into the side tabs (located around the edges, the look like rectangles). &lt;br /&gt;
*Tool tabs inside the window can be arranged by dragging them on top of one another, therefore changing the order.&lt;br /&gt;
&lt;br /&gt;
==Use an external Bitmap?==&lt;br /&gt;
&lt;br /&gt;
* In the image menu (&amp;gt;) choose file--&amp;gt;import. PNG with alpha channel works fine.&lt;br /&gt;
* To animate it without accidental stretching, right-click on the layer and choose encapsulate. You can then animate the position of the new &amp;quot;Inline Canvas&amp;quot; layer instead of the bbox.&lt;br /&gt;
&lt;br /&gt;
== Close a bline? ==&lt;br /&gt;
&lt;br /&gt;
* Right click on the starting point and then click on loop bline.&lt;br /&gt;
&lt;br /&gt;
Note: It doesn't work unless the initial point has a tangent - ie the first segment is curved.&lt;br /&gt;
&lt;br /&gt;
== How do I transform encapsulated objects? ==&lt;br /&gt;
&lt;br /&gt;
* Right click on the Encapsulated object in the Layer dialog and choose &amp;quot;select all child layers&amp;quot;. Then you select the ducks you want to transform (usually just all of them, like for rotating the object), and the rotate or scale tool and do the work.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=2151</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=2151"/>
				<updated>2007-08-27T22:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]]. See the [[Roadmap]] page for a list of defined goals for each release.&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that we plan to implement. Also see the  [http://sf.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker], the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files and the [[Wish list]] page for more ideas.&lt;br /&gt;
&lt;br /&gt;
== Roadmap ==&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fix the rest of the crashes&lt;br /&gt;
* Portability fixes&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* new import/export formats (mng, svg, swf, etc)&lt;br /&gt;
* sif format documentation&lt;br /&gt;
&lt;br /&gt;
=== Under-the-hood changes ===&lt;br /&gt;
&lt;br /&gt;
* Redesign the render target class&lt;br /&gt;
** current implementation doesn't handle large images very well&lt;br /&gt;
* migrate API to be more language agnostic&lt;br /&gt;
* Add support for arbitrary multiple color channels&lt;br /&gt;
* Add support for customizable mixing gamma per canvas&lt;br /&gt;
* Start migrating toward a script-friendly API&lt;br /&gt;
* Implement garbage collection of synfig nodes&lt;br /&gt;
* Re-write or replace the &amp;quot;Simple Text&amp;quot; layer for proper font support. Current implementation is gnarly. &lt;br /&gt;
&lt;br /&gt;
=== Optimizations ===&lt;br /&gt;
&lt;br /&gt;
* Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for future hardware optimization. (like Apple's new [http://www.apple.com/macosx/tiger/coreimage.html CoreImage])&lt;br /&gt;
* Support for arbitrary [[color channels]]&lt;br /&gt;
* Support for customizable [[color mixing gamma]]&lt;br /&gt;
&lt;br /&gt;
=== User Interface ===&lt;br /&gt;
&lt;br /&gt;
* [[UI_Reloaded|UI overhaul]]&lt;br /&gt;
* Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
* Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
* Rewrite state_draw to handle simultaneous creation of region/bline/curve gradient, like state_region. ([[User:SnapSilverlight|Snap]])&lt;br /&gt;
** Since that's basically recopying code, try to refactor this functionality into its own module somewhere? ([[User:SnapSilverlight|Snap]])&lt;br /&gt;
&lt;br /&gt;
== TO-DO ==&lt;br /&gt;
&lt;br /&gt;
'''''(Synfig-Studio)'''''&lt;br /&gt;
&lt;br /&gt;
* Objectify Synfig-Studio's representation of Synfig-Core's types&lt;br /&gt;
** Build datatypes for Studio visualisations&lt;br /&gt;
*** Implement 'shell' datatypes for existing Synfig types.&lt;br /&gt;
**** Studio Layer datatype&lt;br /&gt;
***** Create initial definition of this datatype and add to project&lt;br /&gt;
***** Insert code into selection functions to store references to ducks on &amp;quot;studio layer&amp;quot; type when selected.&lt;br /&gt;
***** Add functions to &amp;quot;studio layer&amp;quot; type to select specific ducks on layer.&lt;br /&gt;
* Rework and extend layer-search system.&lt;br /&gt;
** &amp;quot;The layer should provide a virtual function for determining if the layer is clickable at the given point or not -- a bool. This will allow you to implement different types of traversals/filtering&amp;quot; -- darco, on IRC&lt;br /&gt;
** &amp;quot;Actually, I think there will still need to be a virtual function which handles the traversal case, and have it use the bool function... Things can get complicated if you had a layer that had two canvas parameters&amp;quot; -- darco, on IRC&lt;br /&gt;
* Build a public interface for DuckMap (duckmatic.cpp/208)&lt;br /&gt;
(From the code)&lt;br /&gt;
;'''src/gtkmm/cellrenderer_timetrack.cpp''' (161)&lt;br /&gt;
:Add in RangeGet so it's not so damn hard to click on points&lt;br /&gt;
;'''src/gtkmm/cellrenderer_timetrack.h''' (104)&lt;br /&gt;
:Make multiple... on both time and value select...&lt;br /&gt;
;'''src/gtkmm/duckmatick.h''' (208)&lt;br /&gt;
:need a public interface for DuckMap&lt;br /&gt;
;'''src/gtkmm/widget_timeslider.h''' (78)&lt;br /&gt;
:Fill out blue pill stuff&lt;br /&gt;
;'''src/synfigapp/blineconvert.cpp''' (496)&lt;br /&gt;
:Tolerance should be set based upon digitization resolution (length dependent index selection)&lt;br /&gt;
;'''src/synfigapp/blineconvert.cpp''' (584)&lt;br /&gt;
:Must be sure that the break points are 3 or more apart then must also store the breaks which are not smooth, etc. and figure out tangents between there&lt;br /&gt;
&lt;br /&gt;
== Needs //Comment// Doc ==&lt;br /&gt;
&lt;br /&gt;
;'''src/gtkmm/app.h''' (file header brief)&lt;br /&gt;
;'''src/gtkmm/canvasview.h''' (546)&lt;br /&gt;
:rebuild_ducks()&lt;br /&gt;
;'''src/gtkmm/cellrenderer_timetrack.h''' (142)&lt;br /&gt;
:property_enable_timing_info_;&lt;br /&gt;
;'''src/gtkmm/duck.h''' (79)&lt;br /&gt;
:class Duck&lt;br /&gt;
;'''src/gtkmm/duck.h''' (155)&lt;br /&gt;
:set_tangent(bool x)&lt;br /&gt;
;'''src/gtkmm/duck.h''' (158)&lt;br /&gt;
:get_tangent()&lt;br /&gt;
;'''src/gtkmm/duck.h''' (175)&lt;br /&gt;
:set_type(Type x)&lt;br /&gt;
;'''src/gtkmm/duck.h''' (178)&lt;br /&gt;
:get_type()&lt;br /&gt;
;'''src/gtkmm/duckmatic.h''' (367)&lt;br /&gt;
:set_type_mask(Type x)&lt;br /&gt;
;'''src/gtkmm/duckmatic.h''' (370)&lt;br /&gt;
:get_type_mask()&lt;br /&gt;
;'''src/gtkmm/duckmatic.h''' (388)&lt;br /&gt;
:Duckmatic::Push&lt;br /&gt;
;'''src/gtkmm/duckmatic.h''' (407)&lt;br /&gt;
:Duckmatic::Bezier&lt;br /&gt;
;'''src/gtkmm/duckmatic.h''' (421)&lt;br /&gt;
:Duckmatic::Stroke&lt;br /&gt;
;'''src/gtkmm/instance.h''' (file header brief)&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=2147</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=2147"/>
				<updated>2007-08-27T22:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: despam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Got a great idea for a new feature, just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
&lt;br /&gt;
#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
* '''Bones with FK &amp;amp; IK + grouping of objects into folders''' (1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
&lt;br /&gt;
* '''Copy &amp;amp; Paste/Image Importing''' (4) I sometimes make graphics in other programs, or use clipart and other images. Would it be possible for Synfig to be able to import images and/or copy and paste them?--Khlieeq 2007-07-19&lt;br /&gt;
Well, it doesn't support Copy &amp;amp; paste from the clipboard, but you can import images using &amp;quot;New Layer -&amp;gt; Other -&amp;gt; Import&amp;quot;.  This will create an Import layer, for which you can then edit the properties to point to the file containing your image.  PXEGeek.  2007-07-19&lt;br /&gt;
&lt;br /&gt;
* '''Animated sketch''' (1) it would be great, if the tool Sketch will return and it will be animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&lt;br /&gt;
* '''Recursive Waypoint Manipulation''' (4) it is really tiresome to revert changes to waypoints created by manipulating tangent/position ducks or change their interpolation functions. making it possible to right-click-modify the waypoint shown for objects that have some waypoint in a referenced sub-object would be great! -- timonator 2007-06-01&lt;br /&gt;
&lt;br /&gt;
* '''Automatic colour palette optimisation''' (0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
&lt;br /&gt;
* '''Tweening for images developed in other imaging programs'''. It's obvious I am a beginner at image movement, but morphing is not enough: movement across the page is needed.  Thanks for listening. [[User:Comwell@bellsouth.net|Comwell]]&lt;br /&gt;
&lt;br /&gt;
* '''Auto-link option in [[Draw tool]]''' (4) so that you can draw a line, and have its endpoint automatically link to a duck - or if Auto-connect is off, you can get a line object linked to the end of another line object. / I missed this too, it even should be like that by default I think. [[User:Maxy|Maxy]] 13:22, 25 Apr 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
* '''Arbitrary Color Channels''' &amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
* '''Autorecover History''' &amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
&lt;br /&gt;
* '''[[Render Settings Dialog#Target|Render target filetype]] (could be a bit of 3, and much more of 4)''' &amp;amp;mdash; the ability to save as/in the Free/Open MNG (.mng) format [http://libpng.org/pub/mng/]&lt;br /&gt;
** A partial implementation was committed in SVN r470.&lt;br /&gt;
&lt;br /&gt;
* '''Layer Convert''' &amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
&lt;br /&gt;
* '''Layer hide boolean parameter''' (3) &amp;amp;mdash; An animatable way to remove a layer from visibility and consideration in tools. And as an option, to hide the layer in the layer list while it is invisible. This crosses over functionality from the [[Amount Parameter]], the Show/Hide checkbox in the [[Layers Dialog]], and builds upon it as well, allowing the [[Layers Dialog]] to dynamically unclutter. ''(This feature request is a refactoring of the [[Amount Parameter]])''&lt;br /&gt;
&lt;br /&gt;
* '''Vector fill bucket''' (3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
&lt;br /&gt;
* '''[[redraw tool]]''' (4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
&lt;br /&gt;
* '''Restore Default Layout''' (3) &amp;amp;mdash; It's very difficult to put all the dialogs back where they were when you started the program, if you've closed them. In addition, with many programs, if you've done something with your window manager to take a window's position off screen, this command is sometimes the only way to bring them back.&lt;br /&gt;
-&amp;gt; I'd like to second this one - especially with the bug where dialog boxes sometime shrink to nothing or offscreen, and no amount of maximizing or minimizing restores them.  The only solution is to kill the windows, and none of the combo options in the dialog menu match the default configuration.  4/4/07 PXEGeek&lt;br /&gt;
&lt;br /&gt;
* '''[http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance]''' &amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
&lt;br /&gt;
* '''Feedback for [[Smooth Move Tool]]''' (3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
&lt;br /&gt;
* '''Networkability''' (2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
&lt;br /&gt;
* '''Riding ducks''' (2) &amp;amp;mdash; Not chocobos. The ability to link a duck from one shape to an arbitrary position on another path, without creating an extra shape duck on that path.&lt;br /&gt;
&lt;br /&gt;
* '''Intuitive tangent modification''' (3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
&lt;br /&gt;
* '''Plugin API''' (1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* '''Python support''' (1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
&lt;br /&gt;
* '''mod_synfig''' (1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
&lt;br /&gt;
* '''synfig nsplugin''' (1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
&lt;br /&gt;
* '''Image filmstrip import''' (2) &amp;amp;mdash; Allow import of a series of images (TGA, etc) as frames of an animation, on a layer.&lt;br /&gt;
&lt;br /&gt;
* '''Bitmap Objects and Backgrounds''' &amp;lt;s&amp;gt;(5)&amp;lt;/s&amp;gt;(0) &amp;amp;mdash; Simmilar to the above but for more than for just purely bitmap based animations. I feel that the to do production quality animations you need production quality backgrounds, foregrounds, and effects. Many of which are very difficult or even impossible to achieve with vector based graphics. I suggest support for alpha transparencies as well to make this truely useful. An example of how this could be used would be a bitmap background and a bitmap foreground that can be panned as the scene moves.&lt;br /&gt;
::''Static bitmaps with alpha are possible already, if that is what you mean. I have just documented it in [[How do I]]. [[User:Maxy|Maxy]] 06:35, 9 Apr 2006 (PDT)''&lt;br /&gt;
&lt;br /&gt;
* '''Align function''' (3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
&lt;br /&gt;
* '''Improved SVG import''' (4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* '''Gradient Paint Tool'''  How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
* '''Character Animation Tools'''  I have seen some interesting methods for helping character design/animation in different 2d/3d software.  Hash's animation master has 'poses' which are extremes of a model, for example smiling and frowning, once you add these extremes ot a set you can use slider to create a pose that somewhere inbetween.  The real power of this is when you have serveral different poses on the same object, a face say,  you can easily come up with new facial expressions. Maybe something similar could be done with synfig using layers and groups, the implementation could something similar to Moho's switch layers. --[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Another character Animation Tools''' Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
&lt;br /&gt;
*'''AVI Backgrounds''' - Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
* '''Character tool on Tool Options Dialog''' I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
*'''Collect for Publication''' (3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
*'''Object Library''' (3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
*'''Flash Export''' (3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
*'''Single window''' (2/4)why does Synfig generate so many separate windows? just starting it clutters my desktop, I think it would be useful if they were atleast displayed as one in the start bar. [[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
&lt;br /&gt;
* '''Optionally display RGB in Hex in Color dialog''' (3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal, divide by 255, multiply by 100 to get a number to type into the dialog box.  It's painful to match color schemes for example, with the [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango Icon Theme style guidelines].  [[User:pxegeek|PXEGeek]] 3/16/07&lt;br /&gt;
** Added in svn r354.  You can type 3 or 6 digit hex codes and hit return to use.  3 digit code 36a gives colour 3366aa (each digit is duplicated) [[User:Dooglus|dooglus]] 3/18/07  Many thanks - already used many times! PXEGeek.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Doc:Animation_Basics&amp;diff=2165</id>
		<title>Doc:Animation Basics</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Doc:Animation_Basics&amp;diff=2165"/>
				<updated>2007-08-27T22:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Creating an animation in Synfig is really easy: It basically means to change a drawing - you just need to create the first state and the last state of a change, and Synfig will take care of the steps in between.&lt;br /&gt;
&lt;br /&gt;
Let's have a look at a simple example. Consider a moving light similar to the one in front of the KnightRider car. Drop the realism and you get a circle that is moving from the left to the right, and back. In other words, you need to create three 'steps' or 'stages': &lt;br /&gt;
# The circle is on the left. &lt;br /&gt;
# The circle is on the right. &lt;br /&gt;
# The circle is back on the left. &lt;br /&gt;
&lt;br /&gt;
Let's do it.&lt;br /&gt;
&lt;br /&gt;
== Setting up the workspace ==&lt;br /&gt;
&lt;br /&gt;
Start Synfig Studio, and create a new file. A dialog called 'Properties' will appear.  Give your new file a name and a description, and then click &amp;quot;Apply&amp;quot; (don't click &amp;quot;Save&amp;quot; yet -- we're not quite done with the 'Properties' dialog).  Make sure to edit 'End Time'. The strange looking '0f' will change to a more familiar presentation as soon as you click it. Set this to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
http://www.mondojohnson.com/Synfig/synfig_tut_1.png&lt;br /&gt;
&lt;br /&gt;
Now create a simple black rectangle that will serve as our background. It's not necessary to make it cover the whole canvas.&lt;br /&gt;
&lt;br /&gt;
http://www.mondojohnson.com/Synfig/synfig_tut_2.png&lt;br /&gt;
&lt;br /&gt;
We now need a circle. Change the painting color to red, and draw a circle. It doesn't matter if it's not perfect: You can edit it. Activate the 'Normal' tool, and click the circle. It will go into a sort of editing mode which is easy to detect by the small green dot in the middle and the white rectangle around it. You can move the red circle by grapping it on its green dot in the middle.&lt;br /&gt;
&lt;br /&gt;
http://www.mondojohnson.com/Synfig/synfig_tut_3.png&lt;br /&gt;
&lt;br /&gt;
This are the first steps to draw an object and to move it, but not yet an animation, you may say. Indeed. Let's have a look how this works.&lt;br /&gt;
&lt;br /&gt;
== Adding movement ==&lt;br /&gt;
&lt;br /&gt;
In the beginning, you entered a value of 2 seconds in the 'Properties' dialog. Due to this, your canvas window (the one where you draw) got additional capabilities. There's a grey time slider, for instance. You can click on it, and a small orange indicator will appear but nothing changes. This is because you need to switch to 'Animate Editing Mode' first by clicking the green dot just to the right of the grey time slider. You will note that your canvas gets a red outline; it reminds you that changes to your objects now affect your animation.&lt;br /&gt;
&lt;br /&gt;
http://www.mondojohnson.com/Synfig/synfig_tut_4.png&lt;br /&gt;
&lt;br /&gt;
Previously, three 'steps' or 'stages' were mentioned. These are represented by so-called 'keyframes' (Just in case you're familiar with video encoding: No, that's not the same!). A keyframe is an image in time where something important happens with your objects.&lt;br /&gt;
&lt;br /&gt;
Click the keyframe tab -- this is the one with the small key in the 'Params, etc.' window -- to be able to edit keyframes. Now click the small 'plus' sign and you should get a new entry in the list displaying '0f, 0f, (JMP)'.&lt;br /&gt;
&lt;br /&gt;
http://www.mondojohnson.com/Synfig/params.png&lt;br /&gt;
&lt;br /&gt;
If this didn't happen, you made something not mentioned so far. Close your file and start again.&lt;br /&gt;
&lt;br /&gt;
If the entry appears, go to the '1s 0f' mark in the timeslider. The small orange indicator should move there. Then add another keyframe by clicking the small plus sign. Repeat the process with the time slider indicator set to '2s of'. You should have three keyframes in the list, now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The s's and f's: Understanding the Timeline ==&lt;br /&gt;
By now, you may have figured out what those mysterious '1s 0f'-type marks represent.  They indicate a specific point on the timeline, expressing a location in terms of seconds (s) and frames (f).&lt;br /&gt;
&lt;br /&gt;
Each second is divided into 24 frames, much like a meter on a measuring tape is divided into 100 centimeters.  The frame markings begin at zero (0) and go up to 24, whereupon a new second is entered and the framecount returns to zero.&lt;br /&gt;
&lt;br /&gt;
For example: &amp;quot;three frames into the sixth second&amp;quot; of an animation using this timeline notation would be &amp;quot;5s 3f.&amp;quot;  Why &amp;quot;5s&amp;quot; instead of &amp;quot;6s&amp;quot;?  Because we always begin counting ''from zero''.&lt;br /&gt;
&lt;br /&gt;
== The Keyframe List ==&lt;br /&gt;
&lt;br /&gt;
The keyframe list is rather easy to understand: It displays 'Time' which is basically the start time, 'Length' which is self-explanatory, 'Jump' which we'll cover next, and 'Description' which is, again, self-explanatory. &lt;br /&gt;
&lt;br /&gt;
Now what the hell are the entries called '(JMP)'? In fact, these are links just like web links: Click them, and the indicator in your timeslider will jump to the correct time.&lt;br /&gt;
&lt;br /&gt;
You can use this to edit your image for a given moment in time. For instance, you can now jump to the first second, and move the red circle to the right. There! You made your first movement; your first animation with Synfig!&lt;br /&gt;
&lt;br /&gt;
http://www.mondojohnson.com/Synfig/synfig_tut_5.png&lt;br /&gt;
&lt;br /&gt;
You wonder where the animation is? Just click to arbitray position on the timeslider: You will note that the red circle is in positions where you didn't move it to! What happen? Snyfig figured out what you would like to do, namely move the circle, and draw all the images between these states. Each image will later make a frame in your animation; and the circle will appear to be moving.&lt;br /&gt;
&lt;br /&gt;
== Rendering your animation ==&lt;br /&gt;
&lt;br /&gt;
Before you can see your animation, you need to process (or render) your work. There are two ways to do so; using the synfigstudio (what you have been using so far), or the command-line program synfig.&lt;br /&gt;
&lt;br /&gt;
To do so, close the animate editing mode by clicking on the red dot in the timeline editing widget, and save your file; for instance under the name BasicKnightRider.sif. Then press on the &amp;gt; symbol in the upper left corner of the image window to open the menu, open the File menu and click on the Render item. Change the target filename to BasicKnightRider.gif in the same location you saved BasicKnightRider.sif and choose your render settings, then click Render. Depending on your processor speed it should take a few moments, but finally the image window status bar should say &amp;quot;File rendered successfully&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Open BasicKnightRider.gif in Firefox or another application that is able to show animated gif's. However, Firefox will replay the GIF all the time which makes your short animation a rather long one. If you're now seeing a red circle moving from the left to the right and back: Congratulations! You just made your first animation!&lt;br /&gt;
&lt;br /&gt;
''Note: you can also preview your animation. Press on the &amp;gt; symbol in the upper left corner of the image window to open the menu. There choose File-&amp;gt;Preview.''&lt;br /&gt;
&lt;br /&gt;
http://www.mondojohnson.com/Synfig/synfig_tut_6.png&lt;br /&gt;
&lt;br /&gt;
If you would rather use the command line instead of the menu to render your animation, then open a terminal (On Windows, go Start -&amp;gt; Run -&amp;gt;  type cmd&amp;lt;enter&amp;gt;), change to the directory you saved the file, and type something like&lt;br /&gt;
&lt;br /&gt;
 synfig -t gif BasicKnightRider.sif&lt;br /&gt;
&lt;br /&gt;
WARNING: The version you are using may not support the GIF output format at the moment, it depends on the version and compilation settings.&lt;br /&gt;
&lt;br /&gt;
A few messages appear that don't matter right now. Depending on your processor speed it should take a few moments, but finally a line like&lt;br /&gt;
&lt;br /&gt;
BasicKnightRider.sif ==&amp;gt; BasicKnightRider.gif: DONE&lt;br /&gt;
&lt;br /&gt;
should appear, then you are done and can view your animated gif using firefox or another program as mentioned above.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
Of course, the position of an object is not the only thing you can change with Synfig Studio. Other possibilities incude its size, its outline, its color, etc. Synfig comes with several example files that should let you dig deeper into the possibilities.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Roadmap&amp;diff=306</id>
		<title>Roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Roadmap&amp;diff=306"/>
				<updated>2006-08-27T23:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: /* must be fixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains a roadmap with defined goals for each release. See [[Software_roadmap]] for things we want to do with synfig at some point.&lt;br /&gt;
&lt;br /&gt;
I want to post this next bit on the website.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As an open source project, synfig is relatively young. As a result, it has lots of creases that need to be ironed out. The copyright is sorted, the code compiles fine, but there are warts when running the code. To smooth out those warts, we need people do investigate and fix the following. We cannot do everything ourselves, WE NEED YOUR HELP!!&lt;br /&gt;
&lt;br /&gt;
= synfig 0.61.06 =&lt;br /&gt;
&lt;br /&gt;
== must be fixed ==&lt;br /&gt;
&lt;br /&gt;
* create better builds for Windows and MacOS X.&amp;lt;br&amp;gt;Bugs: [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1377974&amp;amp;group_id=144022&amp;amp;atid=757416 1377974], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1384799&amp;amp;group_id=144022&amp;amp;atid=757416 1384799], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1391866&amp;amp;group_id=144022&amp;amp;atid=757416 1391866], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1448282&amp;amp;group_id=144022&amp;amp;atid=757416 1448282], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1449869&amp;amp;group_id=144022&amp;amp;atid=757416 1449869], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1475303&amp;amp;group_id=144022&amp;amp;atid=757416 1475303], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1478305&amp;amp;group_id=144022&amp;amp;atid=757416 1478305], ...&amp;lt;br&amp;gt;Solution:&lt;br /&gt;
** make synfig installation relocatable and more robust&lt;br /&gt;
** come up with a solution for the gtk stuff.&lt;br /&gt;
* fix synfig crashes when rendering the synfigstudio images on Linux ppc, m68k, alpha &amp;amp; mipsel.&amp;lt;br&amp;gt;Bugs: [http://bugs.debian.org/367048 DEB367048]&amp;lt;br&amp;gt;Solution:&lt;br /&gt;
** Render the synfigstudio images with synfig running under a debugger. The most common platform here would be Linux on a Mac (not an intel one)&lt;br /&gt;
* fix the synfig rendering targets that crash (gif, dv, ffmpeg, imagemagick).&amp;lt;br&amp;gt;Bugs: [http://sf.net/tracker/?func=detail&amp;amp;aid=1346746&amp;amp;group_id=144022&amp;amp;atid=757416 1346746], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1480722&amp;amp;group_id=144022&amp;amp;atid=757416 1480722], ...&amp;lt;br&amp;gt;Solution:&lt;br /&gt;
** Try to render the buggy targets, investigating crashes using a debugger.&lt;br /&gt;
&lt;br /&gt;
== also accepted ==&lt;br /&gt;
&lt;br /&gt;
* fix make check in etl, synfig, synfigstudio.&lt;br /&gt;
* fix the rest of the crashes, freezes and compile errors.&amp;lt;br&amp;gt;Bugs: [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1356376&amp;amp;group_id=144022&amp;amp;atid=757416 1356376], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1356449&amp;amp;group_id=144022&amp;amp;atid=757416 1356449], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1380227&amp;amp;group_id=144022&amp;amp;atid=757416 1380227], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1383736&amp;amp;group_id=144022&amp;amp;atid=757416 1383736], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1389954&amp;amp;group_id=144022&amp;amp;atid=757416 1389954], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1420091&amp;amp;group_id=144022&amp;amp;atid=757416 1420091], [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1425155&amp;amp;group_id=144022&amp;amp;atid=757416 1425155], ...&amp;lt;br&amp;gt;Solution:&lt;br /&gt;
** more debugging&lt;br /&gt;
* fix synfigstudio so that the toolbox window is shown on the taskbar/panel when no image is open.&amp;lt;br&amp;gt;Bugs: [http://bugs.debian.org/366731 DEB366731]&amp;lt;br&amp;gt;Solution:&lt;br /&gt;
** change the window manager hint between normal and utility when the number of open images goes from 0 -&amp;gt; 1 and vice versa&lt;br /&gt;
* fixes for any of the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757416 open bugs].&lt;br /&gt;
* embedded source code documentation&lt;br /&gt;
&lt;br /&gt;
For more information about future goals, please see the Roadmap page on the wiki. In future, each release will be accompanied with things to do for the next release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Completed =&lt;br /&gt;
&lt;br /&gt;
Move releases here when they are done.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Doc:ListImporter&amp;diff=322</id>
		<title>Doc:ListImporter</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Doc:ListImporter&amp;diff=322"/>
				<updated>2006-03-07T06:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list importer allows you to import a text file containing a list of still images and have it be treated as a single animated layer.&lt;br /&gt;
&lt;br /&gt;
To use it, simply create a text file with the filename of each still frame listed per-line. Save this text file with the extension &amp;lt;code&amp;gt;lst&amp;lt;/code&amp;gt;(That is &amp;lt;code&amp;gt;LST&amp;lt;/code&amp;gt; in lowercase). Import it into Synfig like you would any other image and you are done!&lt;br /&gt;
&lt;br /&gt;
The default framerate is 15 frames per second. If you would like to use a different frame-rate, add a line to the file like this:&lt;br /&gt;
&lt;br /&gt;
 FPS 24&lt;br /&gt;
&lt;br /&gt;
Now the frame-rate will be 24 frames per second.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=222</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=222"/>
				<updated>2006-02-28T02:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]].&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that I plan to implement:&lt;br /&gt;
&lt;br /&gt;
* '''Under-the-hood changes'''&lt;br /&gt;
** Redesign the render target class&lt;br /&gt;
*** current implementation doesn't handle large images very well&lt;br /&gt;
** migrate API to be more language agnostic&lt;br /&gt;
** Add support for arbitrary multiple color channels&lt;br /&gt;
** Add support for customizable mixing gamma per canvas&lt;br /&gt;
** Start migrating toward a script-friendly API&lt;br /&gt;
** Implement garbage collection of synfig nodes&lt;br /&gt;
** Re-write or replace the &amp;quot;Simple Text&amp;quot; layer for proper font support. Current implementation is gnarly. &lt;br /&gt;
&lt;br /&gt;
* '''Optimizations'''&lt;br /&gt;
** Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for future hardware optimization. (like Apple's new [http://www.apple.com/macosx/tiger/coreimage.html CoreImage])&lt;br /&gt;
** Support for arbitrary [[color channels]]&lt;br /&gt;
** Support for customizable [[color mixing gamma]]&lt;br /&gt;
&lt;br /&gt;
* '''User Interface'''&lt;br /&gt;
** Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
** Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
&lt;br /&gt;
There is certainly much more that I haven't mentioned, but it's a start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Timeline Test ==&lt;br /&gt;
This is just me testing out the [http://meta.wikimedia.org/wiki/EasyTimeline timeline feature] in mediawiki.&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize  = width:160 height:550&lt;br /&gt;
PlotArea   = width:50 height:530 left:50 bottom:10&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:1910 till:1965&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:5 start:1920&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  color:red fontsize:S                               # set defaults&lt;br /&gt;
  bar:USSR from:1919 till:1922 text:Lenin            # red bar&lt;br /&gt;
  bar:USSR from:1922 till:1953 text:Stalin           # red bar&lt;br /&gt;
  bar:USSR from:1939 till:1945 text:WWII color:green # green bar&lt;br /&gt;
  bar:USSR from:1953 till:1964 text:Krushchev        # red bar&lt;br /&gt;
   &lt;br /&gt;
  color:blue                                         # change default color&lt;br /&gt;
  bar:US from:1913 till:1921 text:Wilson             # blue bar&lt;br /&gt;
  bar:US from:1917 till:1918 text:WWI color:green    # green bar&lt;br /&gt;
  bar:US from:1921 till:1923 text:Harding            # blue bar&lt;br /&gt;
&lt;br /&gt;
#&amp;gt; this multiline comment does not end command PlotData,&lt;br /&gt;
   even when the previous line does not start with a space&amp;lt;#&lt;br /&gt;
&lt;br /&gt;
   bar:US from:1923 till:1929 text:Coolidge           # blue bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=176</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=176"/>
				<updated>2006-02-18T23:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]].&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that I plan to implement:&lt;br /&gt;
&lt;br /&gt;
* '''Under-the-hood changes'''&lt;br /&gt;
** Redesign the render target class&lt;br /&gt;
*** current implementation doesn't handle large images very well&lt;br /&gt;
** migrate API to be more language agnostic&lt;br /&gt;
** Add support for arbitrary multiple color channels&lt;br /&gt;
** Add support for customizable mixing gamma per canvas&lt;br /&gt;
** Start migrating toward a script-friendly API&lt;br /&gt;
** Implement garbage collection of synfig nodes&lt;br /&gt;
&lt;br /&gt;
* '''Optimizations'''&lt;br /&gt;
** Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for future hardware optimization. (like Apple's new [http://www.apple.com/macosx/tiger/coreimage.html CoreImage])&lt;br /&gt;
** Support for arbitrary [[color channels]]&lt;br /&gt;
** Support for customizable [[color mixing gamma]]&lt;br /&gt;
* '''User Interface'''&lt;br /&gt;
** Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
** Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
&lt;br /&gt;
There is certainly much more that I haven't mentioned, but it's a start.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Timeline Test ==&lt;br /&gt;
This is just me testing out the [http://meta.wikimedia.org/wiki/EasyTimeline timeline feature] in mediawiki.&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize  = width:160 height:550&lt;br /&gt;
PlotArea   = width:50 height:530 left:50 bottom:10&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:1910 till:1965&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:5 start:1920&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  color:red fontsize:S                               # set defaults&lt;br /&gt;
  bar:USSR from:1919 till:1922 text:Lenin            # red bar&lt;br /&gt;
  bar:USSR from:1922 till:1953 text:Stalin           # red bar&lt;br /&gt;
  bar:USSR from:1939 till:1945 text:WWII color:green # green bar&lt;br /&gt;
  bar:USSR from:1953 till:1964 text:Krushchev        # red bar&lt;br /&gt;
   &lt;br /&gt;
  color:blue                                         # change default color&lt;br /&gt;
  bar:US from:1913 till:1921 text:Wilson             # blue bar&lt;br /&gt;
  bar:US from:1917 till:1918 text:WWI color:green    # green bar&lt;br /&gt;
  bar:US from:1921 till:1923 text:Harding            # blue bar&lt;br /&gt;
&lt;br /&gt;
#&amp;gt; this multiline comment does not end command PlotData,&lt;br /&gt;
   even when the previous line does not start with a space&amp;lt;#&lt;br /&gt;
&lt;br /&gt;
   bar:US from:1923 till:1929 text:Coolidge           # blue bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Bugs&amp;diff=250</id>
		<title>Dev:Bugs</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Bugs&amp;diff=250"/>
				<updated>2005-11-30T20:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757416 Click here to goto the bug tracker]&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Keyboard_Shortcuts&amp;diff=156</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Keyboard_Shortcuts&amp;diff=156"/>
				<updated>2005-01-20T22:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of some of the keyboard sortcuts you currently have at your disposal. These are the defaults. There is a way to customize these, but it is currently not intuitive. I'll write an explanation of that later.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|'''Keystroke'''||'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-x || Cut currently selected layer(s) and put them in clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-c || Copy currently selected layer(s) and put them in the clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-p || Paste the contents of the clipboard above the currently selected layer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-z || Undo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-r || Redo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-a || Select all ducks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-d || Deselect all layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-s || Save&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-g || Toggle grid show&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-l || Toggle grid snap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-` || Toggle low/high-resolution (defaults to low resolution)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-0...9 || Change the current rendering quality (lower is better, but 0==10)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-1 || Toggle display of &amp;quot;Position&amp;quot; ducks &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-2 || Toggle display of &amp;quot;Vertex&amp;quot; ducks &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-3 || Toggle display of &amp;quot;Tangent&amp;quot; ducks &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-4 || Toggle display of &amp;quot;Radius&amp;quot; ducks &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-5 || Toggle display of &amp;quot;Width&amp;quot; ducks (DEFAULTS TO OFF)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'=' || Zoom in on canvas (spacial zoom)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'-' || Zoom out of canvas (spacial zoom)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-&amp;lt;shift&amp;gt;-'=' || Zoom in on timeline (temporal zoom)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'-' || Zoom out of timeline (temporal zoom)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'&amp;gt;' || Move forward one frame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'&amp;lt;' || Move backward one frame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-&amp;lt;Shift&amp;gt;-'&amp;gt;' || Move forward one second&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-&amp;lt;Shift&amp;gt;-'&amp;lt;' || Move backward one second&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-']' || Move forward to next keyframe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'[' || Move backward to previous keyframe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Shift&amp;gt;-PgUp || Raise currently selected layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Shift&amp;gt;-PgDn || Lower currently selected layers&lt;br /&gt;
|-&lt;br /&gt;
| F8 || Canvas Properties&lt;br /&gt;
|-&lt;br /&gt;
| F9 || Render&lt;br /&gt;
|-&lt;br /&gt;
| F11 || Preview&lt;br /&gt;
|-&lt;br /&gt;
| F12 || Canvas Options (Grid size, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Delete&amp;gt; || Deletes the currently selected canvas. (CAREFUL! There is currently a bug which makes this work in just about any context! ie: if you are editing a parameter and press the delete key, it will delete the layer! this can be easily undone, but just keep it in mind)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Keyboard_Shortcuts&amp;diff=26</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Keyboard_Shortcuts&amp;diff=26"/>
				<updated>2005-01-20T22:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|'''Keystroke'''||'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-x || Cut currently selected layer(s) and put them in clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-c || Copy currently selected layer(s) and put them in the clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-p || Paste the contents of the clipboard above the currently selected layer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-z || Undo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-r || Redo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-a || Select all ducks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-d || Deselect all layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-s || Save&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-g || Toggle grid show&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-l || Toggle grid snap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-` || Toggle low/high-resolution (defaults to low resolution)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-0...9 || Change the current rendering quality (lower is better, but 0==10)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-1 || Toggle display of &amp;quot;Position&amp;quot; ducks &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-2 || Toggle display of &amp;quot;Vertex&amp;quot; ducks &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-3 || Toggle display of &amp;quot;Tangent&amp;quot; ducks &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-4 || Toggle display of &amp;quot;Radius&amp;quot; ducks &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Alt&amp;gt;-5 || Toggle display of &amp;quot;Width&amp;quot; ducks (DEFAULTS TO OFF)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'=' || Zoom in on canvas (spacial zoom)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'-' || Zoom out of canvas (spacial zoom)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-&amp;lt;shift&amp;gt;-'=' || Zoom in on timeline (temporal zoom)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'-' || Zoom out of timeline (temporal zoom)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'&amp;gt;' || Move forward one frame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-'&amp;lt;' || Move backward one frame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-&amp;lt;Shift&amp;gt;-'&amp;gt;' || Move forward one second&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Control&amp;gt;-&amp;lt;Shift&amp;gt;-'&amp;lt;' || Move backward one second&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Tutorials&amp;diff=54</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Tutorials&amp;diff=54"/>
				<updated>2005-01-20T21:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an index of all of the tutorials for Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|'''Tutorial Name'''||'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Getting Started]] || New to Synfig Studio? This tutorial will help you get the gist of things&lt;br /&gt;
|-&lt;br /&gt;
| [[Animation Basics]] || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=37</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=37"/>
				<updated>2005-01-18T10:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Got a great idea for a new feature, just add it here.&lt;br /&gt;
&lt;br /&gt;
* '''Arbitrary Color Channels''' &amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
* '''Autorecover History''' &amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=164</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=164"/>
				<updated>2005-01-18T10:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantum|quantize]] it into specific discrete steps. This way everyone should know when to expect specific types of functionality. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that I plan to implement:&lt;br /&gt;
&lt;br /&gt;
* '''Optimizations'''&lt;br /&gt;
** Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for future hardware optimization. (like Apple's new [http://www.apple.com/macosx/tiger/coreimage.html CoreImage])&lt;br /&gt;
** Support for arbitrary [[color channels]]&lt;br /&gt;
** Support for customizable [[color mixing gamma]]&lt;br /&gt;
* '''User Interface'''&lt;br /&gt;
** Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
** Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
&lt;br /&gt;
There is certainly much more that I haven't mentioned, but it's a start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline Test ==&lt;br /&gt;
This is just me testing out the [http://meta.wikimedia.org/wiki/EasyTimeline timeline feature] in mediawiki.&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize  = width:160 height:550&lt;br /&gt;
PlotArea   = width:50 height:530 left:50 bottom:10&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:1910 till:1965&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:5 start:1920&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  color:red fontsize:S                               # set defaults&lt;br /&gt;
  bar:USSR from:1919 till:1922 text:Lenin            # red bar&lt;br /&gt;
  bar:USSR from:1922 till:1953 text:Stalin           # red bar&lt;br /&gt;
  bar:USSR from:1939 till:1945 text:WWII color:green # green bar&lt;br /&gt;
  bar:USSR from:1953 till:1964 text:Krushchev        # red bar&lt;br /&gt;
   &lt;br /&gt;
  color:blue                                         # change default color&lt;br /&gt;
  bar:US from:1913 till:1921 text:Wilson             # blue bar&lt;br /&gt;
  bar:US from:1917 till:1918 text:WWI color:green    # green bar&lt;br /&gt;
  bar:US from:1921 till:1923 text:Harding            # blue bar&lt;br /&gt;
&lt;br /&gt;
#&amp;gt; this multiline comment does not end command PlotData,&lt;br /&gt;
   even when the previous line does not start with a space&amp;lt;#&lt;br /&gt;
&lt;br /&gt;
   bar:US from:1923 till:1929 text:Coolidge           # blue bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=23</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=23"/>
				<updated>2005-01-18T10:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantum|quantize]] it into specific discrete steps. This way everyone should know when to expect specific types of functionality. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that I plan to implement:&lt;br /&gt;
&lt;br /&gt;
* '''Optimizations'''&lt;br /&gt;
** Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for future hardware optimization. (like Apple's new [[http://www.apple.com/macosx/tiger/coreimage.html CoreImage]])&lt;br /&gt;
** Support for arbitrary [[color channels]]&lt;br /&gt;
** Support for customizable [[color mixing gamma]]&lt;br /&gt;
* '''User Interface'''&lt;br /&gt;
** Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
** Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
&lt;br /&gt;
There is certainly much more that I haven't mentioned, but it's a start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline Test ==&lt;br /&gt;
This is just me testing out the [http://meta.wikimedia.org/wiki/EasyTimeline timeline feature] in mediawiki.&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize  = width:160 height:550&lt;br /&gt;
PlotArea   = width:50 height:530 left:50 bottom:10&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:1910 till:1965&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:5 start:1920&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  color:red fontsize:S                               # set defaults&lt;br /&gt;
  bar:USSR from:1919 till:1922 text:Lenin            # red bar&lt;br /&gt;
  bar:USSR from:1922 till:1953 text:Stalin           # red bar&lt;br /&gt;
  bar:USSR from:1939 till:1945 text:WWII color:green # green bar&lt;br /&gt;
  bar:USSR from:1953 till:1964 text:Krushchev        # red bar&lt;br /&gt;
   &lt;br /&gt;
  color:blue                                         # change default color&lt;br /&gt;
  bar:US from:1913 till:1921 text:Wilson             # blue bar&lt;br /&gt;
  bar:US from:1917 till:1918 text:WWI color:green    # green bar&lt;br /&gt;
  bar:US from:1921 till:1923 text:Harding            # blue bar&lt;br /&gt;
&lt;br /&gt;
#&amp;gt; this multiline comment does not end command PlotData,&lt;br /&gt;
   even when the previous line does not start with a space&amp;lt;#&lt;br /&gt;
&lt;br /&gt;
   bar:US from:1923 till:1929 text:Coolidge           # blue bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=22</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=22"/>
				<updated>2005-01-18T10:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantum|quantize]] it into specific discrete steps. This way everyone should know when to expect specific types of functionality. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that I plan to implement:&lt;br /&gt;
&lt;br /&gt;
* '''Optimizations'''&lt;br /&gt;
** Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for future hardware optimization. (like Apple's new [[wikipedia:CoreImage|CoreImage]])&lt;br /&gt;
** Support for arbitrary [[color channels]]&lt;br /&gt;
** Support for customizable [[color mixing gamma]]&lt;br /&gt;
* '''User Interface'''&lt;br /&gt;
** Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
** Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
&lt;br /&gt;
There is certainly much more that I haven't mentioned, but it's a start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline Test ==&lt;br /&gt;
This is just me testing out the [http://meta.wikimedia.org/wiki/EasyTimeline timeline feature] in mediawiki.&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize  = width:160 height:550&lt;br /&gt;
PlotArea   = width:50 height:530 left:50 bottom:10&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:1910 till:1965&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:5 start:1920&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  color:red fontsize:S                               # set defaults&lt;br /&gt;
  bar:USSR from:1919 till:1922 text:Lenin            # red bar&lt;br /&gt;
  bar:USSR from:1922 till:1953 text:Stalin           # red bar&lt;br /&gt;
  bar:USSR from:1939 till:1945 text:WWII color:green # green bar&lt;br /&gt;
  bar:USSR from:1953 till:1964 text:Krushchev        # red bar&lt;br /&gt;
   &lt;br /&gt;
  color:blue                                         # change default color&lt;br /&gt;
  bar:US from:1913 till:1921 text:Wilson             # blue bar&lt;br /&gt;
  bar:US from:1917 till:1918 text:WWI color:green    # green bar&lt;br /&gt;
  bar:US from:1921 till:1923 text:Harding            # blue bar&lt;br /&gt;
&lt;br /&gt;
#&amp;gt; this multiline comment does not end command PlotData,&lt;br /&gt;
   even when the previous line does not start with a space&amp;lt;#&lt;br /&gt;
&lt;br /&gt;
   bar:US from:1923 till:1929 text:Coolidge           # blue bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=21</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=21"/>
				<updated>2005-01-18T09:59:37Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantum|quantize]] it into specific discrete steps. This way everyone should know when to expect specific types of functionality. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that I plan to implement:&lt;br /&gt;
&lt;br /&gt;
* '''Optimizations'''&lt;br /&gt;
** Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for future hardware optimization. (like Apple's new [[CoreGraphics]])&lt;br /&gt;
** Support for arbitrary [[color channels]]&lt;br /&gt;
** Support for customizable [[color mixing gamma]]&lt;br /&gt;
* '''User Interface'''&lt;br /&gt;
** Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
** Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
&lt;br /&gt;
There is certainly much more that I haven't mentioned, but it's a start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline Test ==&lt;br /&gt;
This is just me testing out the [http://meta.wikimedia.org/wiki/EasyTimeline timeline feature] in mediawiki.&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize  = width:160 height:550&lt;br /&gt;
PlotArea   = width:50 height:530 left:50 bottom:10&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:1910 till:1965&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:5 start:1920&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  color:red fontsize:S                               # set defaults&lt;br /&gt;
  bar:USSR from:1919 till:1922 text:Lenin            # red bar&lt;br /&gt;
  bar:USSR from:1922 till:1953 text:Stalin           # red bar&lt;br /&gt;
  bar:USSR from:1939 till:1945 text:WWII color:green # green bar&lt;br /&gt;
  bar:USSR from:1953 till:1964 text:Krushchev        # red bar&lt;br /&gt;
   &lt;br /&gt;
  color:blue                                         # change default color&lt;br /&gt;
  bar:US from:1913 till:1921 text:Wilson             # blue bar&lt;br /&gt;
  bar:US from:1917 till:1918 text:WWI color:green    # green bar&lt;br /&gt;
  bar:US from:1921 till:1923 text:Harding            # blue bar&lt;br /&gt;
&lt;br /&gt;
#&amp;gt; this multiline comment does not end command PlotData,&lt;br /&gt;
   even when the previous line does not start with a space&amp;lt;#&lt;br /&gt;
&lt;br /&gt;
   bar:US from:1923 till:1929 text:Coolidge           # blue bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=20</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=20"/>
				<updated>2005-01-18T09:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantum|quantize]] it into specific discrete steps. This way everyone should know when to expect specific types of functionality. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that I plan to implement:&lt;br /&gt;
&lt;br /&gt;
* '''Optimizations'''&lt;br /&gt;
** Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for hardware optimization.&lt;br /&gt;
** Support for arbitrary [[color channels]]&lt;br /&gt;
** Support for customizable [[color mixing gamma]]&lt;br /&gt;
* '''User Interface'''&lt;br /&gt;
** Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
** Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
&lt;br /&gt;
There is certainly much more that I haven't mentioned, but it's a start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline Test ==&lt;br /&gt;
This is just me testing out the [http://meta.wikimedia.org/wiki/EasyTimeline timeline feature] in mediawiki.&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize  = width:160 height:550&lt;br /&gt;
PlotArea   = width:50 height:530 left:50 bottom:10&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:1910 till:1965&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:5 start:1920&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  color:red fontsize:S                               # set defaults&lt;br /&gt;
  bar:USSR from:1919 till:1922 text:Lenin            # red bar&lt;br /&gt;
  bar:USSR from:1922 till:1953 text:Stalin           # red bar&lt;br /&gt;
  bar:USSR from:1939 till:1945 text:WWII color:green # green bar&lt;br /&gt;
  bar:USSR from:1953 till:1964 text:Krushchev        # red bar&lt;br /&gt;
   &lt;br /&gt;
  color:blue                                         # change default color&lt;br /&gt;
  bar:US from:1913 till:1921 text:Wilson             # blue bar&lt;br /&gt;
  bar:US from:1917 till:1918 text:WWI color:green    # green bar&lt;br /&gt;
  bar:US from:1921 till:1923 text:Harding            # blue bar&lt;br /&gt;
&lt;br /&gt;
#&amp;gt; this multiline comment does not end command PlotData,&lt;br /&gt;
   even when the previous line does not start with a space&amp;lt;#&lt;br /&gt;
&lt;br /&gt;
   bar:US from:1923 till:1929 text:Coolidge           # blue bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=19</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=19"/>
				<updated>2005-01-18T08:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantum|quantize]] it into specific discrete steps. This way everyone should know when to expect specific types of functionality. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the roadmap isn't finished yet, here is an unsorted list of things that I plan to implement:&lt;br /&gt;
&lt;br /&gt;
* '''Optimizations'''&lt;br /&gt;
** Change the way surfaces are stored in memory from chunky to planar. This alone should provide significant speed improvements, as well as pave the way for hardware optimization.&lt;br /&gt;
** Support for arbitrary [[color channels]]&lt;br /&gt;
** Support for customizable [[color mixing gamma]]&lt;br /&gt;
* '''User Interface'''&lt;br /&gt;
** Re-write the canvas properties dialog, as it is currently too awkward and confusing&lt;br /&gt;
** Reimplement the [[draw tool]] so that it is actually useful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is certainly much more that I haven't mentioned, but it's a start.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=18</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=18"/>
				<updated>2005-01-18T08:44:30Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantum|quantize]] it into specific discrete steps. This way everyone should know when to expect specific types of functionality. If you would like to lobby for specific functionality to be implemented sooner than what is stated, please discuss it in the [[Talk:Software roadmap|talk page]]&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=17</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=17"/>
				<updated>2005-01-18T08:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantum|quantize]] it into specific discrete steps. This way everyone should know when to expect specific types of functionality.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=16</id>
		<title>Dev:Software roadmap</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Software_roadmap&amp;diff=16"/>
				<updated>2005-01-18T08:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A software roadmap is in the process of being developed. My task at the moment is figuring out what all I will be implementing over the next 4-6 months and [[wiktionary:quantize|quantize]] it into steps. This will make it easy to see my progress and when to expect specific types of functionality.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=License&amp;diff=167</id>
		<title>License</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=License&amp;diff=167"/>
				<updated>2005-01-18T07:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alpha Test License Agreement]]&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=License&amp;diff=7</id>
		<title>License</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=License&amp;diff=7"/>
				<updated>2005-01-18T07:22:50Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;!REDIRECT [[Alpha Test License Agreement]]&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=License&amp;diff=6</id>
		<title>License</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=License&amp;diff=6"/>
				<updated>2005-01-18T07:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alpha Test License Agreement]]&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Alpha_Test_License_Agreement&amp;diff=165</id>
		<title>Alpha Test License Agreement</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Alpha_Test_License_Agreement&amp;diff=165"/>
				<updated>2005-01-18T07:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* By continuing to install or use this software (Synfig Core/Synfig Studio), you agree to be bound by the terms of this agreement. READ IT CAREFULLY.&lt;br /&gt;
&lt;br /&gt;
* This software is owned by Voria Software, hereafter known as &amp;quot;the Company&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* This software is a part of a closed alpha test, and is licensed for use only to those who are participating in the alpha test (Hereafter referred to as &amp;quot;testers&amp;quot;). Use of this software by anyone who is not a tester is strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
* At the end of the alpha test, testers must cease the use and discard of all copies of this software and associated materials (ie: software documentation)&lt;br /&gt;
&lt;br /&gt;
* The tester maintains full ownership of any still images and/or animations that has been created by the tester with this software.&lt;br /&gt;
&lt;br /&gt;
* Copies of the software, screenshots of the software, and all documentation associated with this software and this alpha test should be considered confidential. Do not distribute any of these materials to anyone not participating in this alpha test without written authorization.&lt;br /&gt;
&lt;br /&gt;
* DISCLAIMER: THIS SOFTWARE COMES WITH NO WARRANTY OF ANY KIND. THE TESTER AGREES THAT THE COMPANY WILL NOT BE HELD LIABLE FOR ANY DAMAGES, DIRECT OR INDIRECT, RESULTING FROM THE USE, MISUSE, OR MALFUNCTION OF THIS SOFTWARE.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=24</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=24"/>
				<updated>2005-01-18T06:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Got a great idea for a new feature, just add it here.&lt;br /&gt;
&lt;br /&gt;
== Arbitrary Color Channels ==&lt;br /&gt;
The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
== Autorecover History ==&lt;br /&gt;
It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Bugs&amp;diff=35</id>
		<title>Dev:Bugs</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Bugs&amp;diff=35"/>
				<updated>2005-01-18T06:01:17Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the bug index page for Synfig Studio. If something is not working correctly in Synfig and you want it to be fixed, you are at the right place. Alternatively, if you have an idea for a new feature, you should check out the [[wish list]]. &lt;br /&gt;
&lt;br /&gt;
== New Bugs ==&lt;br /&gt;
If you would like to add a new bug, simply hit the edit link at the top of this page and add it to the table. After you've added it to the table and saved the page, you should then see your bug in this list. Then click on the name of your bug to get to the page for your bug. Then you type whatever information you think is important about the bug on that page.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|'''Bug Description'''||'''Submitted By'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Example Bug]] || [[User:Darco|darco@voria.com]] 21:56, 17 Jan 2005 (PST)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Example Bug 2]] || [[User:Darco|darco@voria.com]] 22:01, 17 Jan 2005 (PST)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Confirmed Bugs ==&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Dev:Bugs&amp;diff=3</id>
		<title>Dev:Bugs</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Dev:Bugs&amp;diff=3"/>
				<updated>2005-01-18T05:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the bug index page for Synfig Studio. If something is not working correctly in Synfig and you want it to be fixed, you are at the right place. Alternatively, if you have an idea for a new feature, you should check out the [[wish list]]. &lt;br /&gt;
&lt;br /&gt;
== New Bugs ==&lt;br /&gt;
If you would like to add a new bug, simply hit the edit link at the top of this page and add it to the table. After you've added it to the table and saved the page, you should then see your bug in this list. Then click on the name of your bug to get to the page for your bug. Then you type whatever information you think is important about the bug on that page.&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|'''Bug Description'''||'''Submitted By'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Example Bug]] || [[User:Darco|darco@voria.com]] 21:56, 17 Jan 2005 (PST)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Confirmed Bugs ==&lt;br /&gt;
&lt;br /&gt;
== Fixed Bugs ==&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Doc:Getting_Started&amp;diff=74</id>
		<title>Doc:Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Doc:Getting_Started&amp;diff=74"/>
				<updated>2005-01-18T05:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: Initial post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the user interface ==&lt;br /&gt;
&lt;br /&gt;
When you start Synfig Studio, it will display a splash graphic and boot itself up. After it finishes loading, you should see three windows. The window in the upper left is the [[toolbox]]. This is where you can open files, change [[tools]], etc. You'll notice that most of the buttons are greyed out--because there is no file open yet.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable [[dock dialogs]]. You can rearrange the contents of these however you wish by simply dragging the tab to where you want it. You can even create a new dock dialog by dragging a [[dock tab|tab]] out of the dock dialog it was inside of.&lt;br /&gt;
&lt;br /&gt;
If you ever accidently close a [[dock tab]]s (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply goto the toolbox and goto &amp;quot;File-&amp;gt;Dialogs&amp;quot;, and then click on the name of the dialog you need.&lt;br /&gt;
&lt;br /&gt;
There are a lot of [[dock tab]]s. If you have no idea what a dock tab does, simply hold your mouse over its icon and a tooltip will pop up describing the name of the tab.&lt;br /&gt;
&lt;br /&gt;
Here are some of the more important ones:&lt;br /&gt;
&lt;br /&gt;
* [[Layers Tab|Layers]] - This tab shows you the layer hierarchy for the currently selected canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* [[Paramss Tab|Params]] - This tab will show you the parameters of the currently selected layer, (OR, if multiple layers are selected, it shows you only the parameters that the selected layers have in common)&lt;br /&gt;
* [[Tool Options Tab|Tool Options]] - Shows you any options specific to the currently selected tool&lt;br /&gt;
* [[Navigator Tab|Navigator]] - Shows you a thumbnail of what the currently selected Canvas looks like. You can also zoom in and move the focus around with this tab.&lt;br /&gt;
* [[History Tab||History]] - Shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
If you click the &amp;quot;new composition&amp;quot; button in the toolbox, a new [[composition]] will be opened and the [[canvas properties dialog]] will appear.&lt;br /&gt;
&lt;br /&gt;
The canvas properties dialog is a mess, I know. I'll have it re-designed into something much more comprehendible in the next few days. For now, ignore the &amp;quot;Image Area&amp;quot; and &amp;quot;Locks and Links&amp;quot; sections. &lt;br /&gt;
&lt;br /&gt;
If you click OK, the canvas properties dialog will disappear and you will see the [[Canvas window]]. This window represents the [[Root Canvas]], not that that means much to you at the moment, but that's OK--I'm just trying to show you around.&lt;br /&gt;
&lt;br /&gt;
In the upper left corner of the Canvas Window, you'll see a button with an arrow. If you click on this button, the canvas window menu will pop up. (As an aside, if you right click in the canvas area and there is not a [[layer]] under the mouse position, this menu will also appear) So now you know where the menu is in the Canvas Window. Good. Everything else should be pretty self-explanatory in the Canvas Window. (Explanations on the menu stuff is to come in a sec)&lt;br /&gt;
&lt;br /&gt;
== Synfig Concepts ==&lt;br /&gt;
&lt;br /&gt;
Synfig, like most every other competent graphics program, breaks down individual elements of a [[Canvas]] into [[Layer]]s. However, we differ from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. ie: A single region, an outline of a region, an imported JPEG, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers(organized into a hierarchy for artist sanity of course).&lt;br /&gt;
# A layer can not only composite information on top of the image below it, but also distort and/or modify it in some other way. In this sense, Synfig Layers can act much like Filters would in PhotoShop. For example, we have a [[Blur layer]], [[Radial blur layer]], [[Spherical Distortion layer]], [[color-correct layer]], [[bevel layer]], etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the [[layer tab]]), you will see its parameters in the param tab.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
Lets create something so that we can tweak with it. Now that you have a new composition open and the properties dialog is out of the way, go over to the toolbox and click on the [[circle tool]](If you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;circle&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The second you click on the circle tool, you should notice that the [[tool options tab]] changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
With the circle tool selected, you can now create circles in the [[canvas window]]. This pretty much works exactly as you might expect it to. Go ahead and create two (or more, if you fancy) circles.&lt;br /&gt;
&lt;br /&gt;
Now go back to the toolbox and click on the [[normal tool]] (the blue circle with the arrow on it). After you do this, click on one of your circles. You will then see a [[bounding box]](which is kinda useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called ''[[duck]]s''. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
So you can select a [[layer]] by clicking on it. If you want to select more than one layer, hold down CONTROL while you are clicking--this works in both the [[canvas window]] and the [[layer tab]]. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down CONTROL and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method--just create a [[selection box]] by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead and select two circles, and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks. This behavior is dependent on the [[normal tool]]. Thus, a more descriptive name for this tool might have been the &amp;quot;move&amp;quot; or &amp;quot;translate&amp;quot; tool. &lt;br /&gt;
&lt;br /&gt;
The [[rotate tool|Rotate]] and [[Scale tool]]s work much like the [[Normal tool]], except in the case where you have multiple ducks selected. It is much easier to just try it than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools. &lt;br /&gt;
&lt;br /&gt;
Note that, unlike the normal tool, the other duck manipulation tools DO have options associated with them. If a particular tool isn't doing what you want, take a look in the [[tool options tab]] to see if it is set up like you want it. &lt;br /&gt;
&lt;br /&gt;
Now lets try [[linking]]. Lets say we always want these two circles to be the same size. Select two circles, and then select both of their Radius ducks(the cyan dot). Then right click on either duck and a menu will pop up. Click on &amp;quot;Link&amp;quot;. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius--the other one will change as well. Neat stuff, eh?&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the param tab, and selecting &amp;quot;Link&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;DIGRESSION: This is how [[outline layer|outlines]] are attached to their [[region layer|regions]]&amp;amp;mdash;but I'm getting ahead of myself. At the moment, the fundamental power and flexibility of linking in Synfig Core is beyond what Synfig Studio currently allows for. This will change in the future. Anyway, back on track...&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lets say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the foreground/background color selector, the outline width selector, and some other stuff like the default blend method and gradient. The foreground/background color widget works exactly as you might expect--you can click on the foreground color, and a modest color chooser will appear. Now to can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. It's functionality isn't quite 100% yet (ie: saving and loading custom palettes hasn't been implemented yet), but the default palette is pretty decent. Click on the Palette editor tab and have a look--it's the one with the palette-ish looking icon. Clicking on colors in here will immediately change the default foreground color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are two ways to do this. The first way is that you select the circle layer you want to modify, goto the params tab and double click on the color parameter--a color selector dialog shows up and you just tweak away. But lets say you already got the color you wanted selected as the default foreground color. Easy. Just click on the &amp;quot;Fill tool&amp;quot; from the toolbox, and then click on the circle in the canvas window. Boom. Circle changes color. This works with more than just circles, but we'll get to that in a sec.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, play around with feather a bit.&lt;br /&gt;
&lt;br /&gt;
Ok, circles are all great and stuff, but they are pretty much geometrically inflexible. What about shapes? To do this, we use the Bline tool.&lt;br /&gt;
&lt;br /&gt;
When you click on the Bline tool, you will see that the ducks from your currently selected layer(if there was one) will disappear, but the layer(s) will still remain selected in the layer tab. This is normal. Anything you create in the Bline tool will be inserted above the currently selected layer. Keep in mind that if you want to insert a shape somewhere, you should select where you want to insert it before you go into the Bline tool--changing the selection afterward will automaticly swap you back to the normal tool. &lt;br /&gt;
&lt;br /&gt;
But anyway... Shapes. In Synfig, the construct for describing shapes is called a Bline. This is roughly analogous to a &amp;quot;path&amp;quot; in other programs, except that it is strictly a hermite spline.&lt;br /&gt;
&lt;br /&gt;
If you take a look at the tool options tab, you'll notice that the first things you see are three checkboxes. Make sure that only &amp;quot;Fill&amp;quot; AND &amp;quot;Outline&amp;quot; are checked. &lt;br /&gt;
&lt;br /&gt;
First, go ahead and click on the &amp;quot;R&amp;quot; button in the lower left corner of the FG/BG color widget in the toolbox. This will reset us back to black and white. Also, go ahead and set the default line width (right next to the FG/BG widget) to something nice and thick--10pt should do the trick.&lt;br /&gt;
&lt;br /&gt;
Clicking with your mouse in the canvas will place vertices. While you are placing a vertex, you can drag out its tangent by dragging the mouse. Do this over and over, and you construct a Bline.&lt;br /&gt;
&lt;br /&gt;
KEEP IN MIND that during this construction, if you don't like where you placed a vertex or a tangent, there is nothing stopping you from just moving it. Honest! If you want to remove a vertex, right click on it and delete it. Want to split the tangents? Right click on the tangent and hit &amp;quot;split tangents&amp;quot;. Want to loop the bline? right click on the first vertex and select &amp;quot;loop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So I assume you got your first Bline laid out like you want it. That's great. But we are still in construction mode--the layers haven't been created yet. There are two ways to create the layers, 1) just switch to another tool. 2) press the &amp;quot;create&amp;quot; button at the bottom of the tool options tab(it's the icon that looks like a gear).&lt;br /&gt;
&lt;br /&gt;
For now, just go ahead and click on the Normal tool because we are done with the Bline tool.&lt;br /&gt;
&lt;br /&gt;
Ok, we now have a nice pretty white region with a thick black outline. Notice that there are two layers that we have created--the Outline and the Region. Despite the fact that they are two separate layers, their vertices parameter has already been linked--so you can select either one and move its ducks around and the other one will also change.&lt;br /&gt;
&lt;br /&gt;
If you want to manipulate the vertices after you have created the layers, it is very easy to do so. Just click on one of the layers and have at it. If you want to remove a vertex, right click on it and hit &amp;quot;Remove Item (smart)&amp;quot;. Want to insert a point somewhere? Right click on the segment where you want to insert something and his &amp;quot;Insert item (smart)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
NOTE: The only major difference between this normal editing mode and the construction mode is in how you split the tangents--in construction mode you right click on the tangent itself. In normal duck editing mode, you must right click on the vertex that the tangents are attached to.  This could be considered a usability bug, and it will be resolved at some point.&lt;br /&gt;
&lt;br /&gt;
I know what you are thinking. This is going to lead to a mess of layers. And yes, if you aren't using the software properly, that is exactly what you will get. But there is a way to make this more sane.&lt;br /&gt;
&lt;br /&gt;
We can logically think of the Outline and it's Region as a single &amp;quot;object&amp;quot;. Referring to it with separate layers is clumsy. What we really want to do is refer to this as a single layer that we can move around a bit easier--perhaps give it a name.&lt;br /&gt;
&lt;br /&gt;
To do this, we select both the outline and the region layer and then right click on them in the layer tab. A menu will pop up--select encapsulate. You will then see that the two layers have been replaced by a new layer with a &amp;quot;box&amp;quot; as an icon called &amp;quot;inline canvas&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
We can then treat this layer like any other layer--we can move it around, duplicate it, copy and paste it. You'll notice an arrow next to the icon of the box. By clicking on this arrow, you can expand the inline canvas to see its contents. &lt;br /&gt;
&lt;br /&gt;
If you want to change the name of it to something more descriptive, just select the layer in the layer tab and click on its label. Then you just edit it in place. You can do this for ANY layer, and are strongly encouraged to do so. &lt;br /&gt;
&lt;br /&gt;
If only for it's organizational capability, encapsulating canvases into inline canvases dramatically improves the usability and usefulness of Synfig Studio. But lots of programs can do this. What sets Synfig apart from other programs with layer hierarchies is the concept of locality. Remember how some layers can muck with what is under them, like blur? Well, a layer can only modify the data that it gets from directly below it. In other words, if you were to throw a blur layer at the top of that inline canvas we just created, the only thing it would blur would be the region and outline that are inside of the inline canvas--the circles under it would not be blurred!&lt;br /&gt;
&lt;br /&gt;
Lets try it. Make sure all the circles are under the inline canvas we just created. Expand the inline canvas to show its contents, and select the top layer inside of it (should be the &amp;quot;Outline&amp;quot; layer). This is where we want to insert the blur. Right click on the selected layer and a popup menu will appear. The first item in that popup is &amp;quot;New Layer&amp;quot;. Inside of the &amp;quot;New Layer&amp;quot; menu, you'll see several categories of layers you could create, but what we want is a blur, so goto the Blur category and select the &amp;quot;Blur&amp;quot; layer. (so that would be &amp;quot;New Layer-&amp;gt;Blurs-&amp;gt;Blur&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Well, it blurred... but something is not quite right--the inside edge of the outline is now all soft, but it still kinda looks like there is a hard edge on the outside. It is doing this because the blend method of the blur defaulted to &amp;quot;composite&amp;quot; (you can change the default blend method for new layers from the toolbox). What we want is a blend method of &amp;quot;Straight&amp;quot;. Just select the blur layer, and change the blend method to &amp;quot;straight&amp;quot; in the params tab. &lt;br /&gt;
&lt;br /&gt;
(NOTE: I will probably change the way that default blend methods are handled in the future--as the way it is currently handled seems to only create hassles like this)&lt;br /&gt;
&lt;br /&gt;
Ok, now we have all of the contents of the inline canvas blurred, but everything under it is sharp! &lt;br /&gt;
&lt;br /&gt;
One quick thing to mention before I finish up. You can change the width of an outline at each vertex. You do this by selecting the outline layer (NOTE: selecting the region layer won't work, you must select the outline layer) and tweaking with the width ducks. The only problem is, where are the width ducks? by default, they are masked. To toggle width ducks, press ALT-5. You can also see other things to mask via the CanvasWindow-&amp;gt;View-&amp;gt;MaskDucks menu.&lt;br /&gt;
&lt;br /&gt;
That should give you enough of a grasp of the software to be able to figure out more stuff on your own.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
Synfig Studio has an autorecover feature. If you are working on something that you haven't saved for a while and the program crashes, you will not loose more than 5 minutes of work. Simply restart Synfig studio and it will recover the unsaved changes. Unfortunately history isn't recovered yet. That feature comes later.&lt;br /&gt;
&lt;br /&gt;
One thing you may notice is that Synfig Studio is SLOW, making it practically unusable on hardware that is over 3 years old. The biggest reason for this is that all of the color calculations are done in floating point--because Synfig Studio was built from the ground up with High-Dynamic-Range Imaging in mind. HOWEVER, this will not be the case forever. &lt;br /&gt;
&lt;br /&gt;
I have some fairly major re-implementations and optimizations that I am about to implement that should quite dramatically improve the performance of Synfig on all platforms. My goal is not a 200% speed increase, my goal is at least a 2000% speed increase. With the optimizations that I plan to implement, I will be able to pipeline operations in such a way that this performance improvement can be realized. It should also pave the way to hardware acceleration using todays powerful graphics processors, which should yield further performance improvements measurable in orders of magnitude.&lt;br /&gt;
&lt;br /&gt;
I think that about does it for now. There is TONS more stuff, and I haven't even talked about animation yet. More to follow...&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Synfig_Studio_::_Documentation:Copyrights&amp;diff=3325</id>
		<title>Synfig Studio :: Documentation:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Synfig_Studio_::_Documentation:Copyrights&amp;diff=3325"/>
				<updated>2005-01-18T05:04:54Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;all your submission are belong to us&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Tutorials&amp;diff=25</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Tutorials&amp;diff=25"/>
				<updated>2005-01-18T05:03:56Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an index of all of the tutorials for Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|'''Tutorial Name'''||'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Getting Started]] || New to Synfig Studio? This tutorial will help you get the gist of things&lt;br /&gt;
|-&lt;br /&gt;
| [[Animation Basics]] || ...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Tutorials&amp;diff=1</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Tutorials&amp;diff=1"/>
				<updated>2005-01-18T05:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;Darco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is an index of all of the tutorials for Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|''Tutorial Name'''||'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Getting Started]] || New to Synfig Studio? This tutorial will help you get the gist of things&lt;br /&gt;
|-&lt;br /&gt;
| [[Animation Basics]] || ...&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darco</name></author>	</entry>

	</feed>