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		<id>https://www.wiki.synfig.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlockedUser</id>
		<title>Synfig Studio :: Documentation - User contributions [en]</title>
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		<updated>2026-04-24T19:15:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=User_talk:BlockedUser&amp;diff=16124</id>
		<title>User talk:BlockedUser</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=User_talk:BlockedUser&amp;diff=16124"/>
				<updated>2012-05-15T14:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;BlockedUser: Created page with &amp;quot;As a mom regarding 2 little children, I am aware exactly how difficult it is to get high quality shoes  which are healthful for all those valuable small feet and at the same  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a mom regarding 2 little children, I am aware exactly how difficult it is to get high quality shoes &lt;br /&gt;
which are healthful for all those valuable small feet and at the same &lt;br /&gt;
time elegant. Along with the first child, I did not understand how essential &lt;br /&gt;
it was to find not just a adorable looking shoe however &lt;br /&gt;
the one that was age group correctly created for his / her increasing foot.&lt;br /&gt;
For any early years of his lifestyle I did not pay any focus regarding just how his foot &lt;br /&gt;
had been developing. Still as he was getting older I suspected &lt;br /&gt;
that some thing wasn't correct. He'd operate and fall a great deal whenever other kids his or her age group did not. Choice to consider him for the podiatrist. The doctor told me which our youngster had flat foot. This individual told me that even though some people may experience toned ft with no complaints, a few do grow the problem which is severe sufficient in order to result in continuous discomfort and physical tension.&lt;br /&gt;
When our own 2nd kid was born Choice not to replicate exactly the same error and buy her just high quality sneakers that were fashioned with little one's needs in your mind. I was unable to discover a excellent choice of shoes and boots which were created for the appropriate development and improvement little one's ft. Shops possibly did not possess anything at all within the girl dimension or perhaps did not provide shoes or boots that might be appropriate for creating feet of the understanding walker. The problem had not been simply with discovering infant footwear, I also ongoing to handle the same problem searching for the best shoes and boots together with great mid-foot support for my child.&lt;br /&gt;
Talking to some other moms who also were not happy with their own purchasing experiences, We noticed that Therefore i'm not by yourself. He was elevated in Europe I knew a great deal regarding European manufacturers specializing in kids footwear that have been close to for decades. I started our analysis and that's exactly how we was born. I discovered that European countries had not been the only destination to manufacture top quality sneakers. Additional nations like Canada, USA, Down under, Brand new Zealand, The japanese, etc . in addition offer remarkable high quality products. In our shop you will find shoes and boots from this kind of top manufacturers because Umi, Primigi, Observe Kai Operate, Pediped, Rileyroos, Skeanie, Bobux, Jack port and Lily, Beeko, Garvalin, Pablosky, Vincent, and many others. Much more our Brand names section to find out more on each of your brand. All of us only offer top quality items that are good for the development of your little one's foot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My Webpage: [http://www.shoesforlittlefeet.com/pediped pediped toddler shoes]&lt;/div&gt;</summary>
		<author><name>BlockedUser</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=News/Draft&amp;diff=15678</id>
		<title>News/Draft</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=News/Draft&amp;diff=15678"/>
				<updated>2012-04-04T08:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;BlockedUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We use this page to draft irregular news items to post on the website. If you have some synfig news that happened since the last update, please add it here. To do an update, just copy this page to News/200X-XX-XX, adjust to suit the date, add to the {{l|News}} and {{l|Main Page|Home}} pages, then please change the topic in {{l|Contact|the IRC channel}}, post them to {{l|Contact|the forums}}, [https://sourceforge.net/news/?group_id=144022 SF.net] and send an email to lwn@lwn.net (CCed to {{l|Contact|the mailing lists}}) asking for them to be posted to LWN.net. Once that is done, delete the news items that were here and get ready to add more news items.&lt;br /&gt;
&lt;br /&gt;
== Synfig Irregular News (Draft) ==&lt;br /&gt;
&lt;br /&gt;
Add your news at the bottom!&lt;br /&gt;
&lt;br /&gt;
* New features for next release:&lt;br /&gt;
** Curve warp Layer.&lt;br /&gt;
** New convert types. &lt;br /&gt;
** Improve some tools options panels.&lt;br /&gt;
** More options on the Setup Dialog.&lt;br /&gt;
** Improved Timeline - now you can drag keyframes with mouse!&lt;br /&gt;
** Scale convert type is reverse manipulable now.&lt;br /&gt;
** Bug fixes.&lt;br /&gt;
* Git migration is done.&lt;br /&gt;
* Gerco started to look at opengl branch.&lt;br /&gt;
* Genete has improved Canvas Window.&lt;br /&gt;
* Editing wiki now required {{l|Special:Confirmemail|confirmed e-mail address}}.&lt;br /&gt;
* New release 0.61.10 [http://synfig.org/forums/viewtopic.php?f=2&amp;amp;t=705&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a is planned] for September.&lt;br /&gt;
* Akagogo have submitted a patch for basic SVG import.&lt;br /&gt;
[http://custom-paper-writing.com/buy-term-paper buy term papers]&lt;/div&gt;</summary>
		<author><name>BlockedUser</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Blend_Method/ja&amp;diff=15677</id>
		<title>Blend Method/ja</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Blend_Method/ja&amp;diff=15677"/>
				<updated>2012-04-04T08:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;BlockedUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|合成方法のパラメータ}}&lt;br /&gt;
{{Category|Parameters}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
The various compositing methods available for Layers in Synfig. (''What compositing/blending is.'')&lt;br /&gt;
&lt;br /&gt;
In the following descriptions, 'A' refers to the color on the layer with the blend method setting, and 'B' refers to the color on the layers beneath it.  Note that in almost all layers, the alpha channel of the colors will have a scaling effect on the blending.  The 'amount' parameter will also have a scaling effect.  In most descriptions these 2 details have been glossed over.&lt;br /&gt;
&lt;br /&gt;
In the examples that follow a gradient ranging from black to white to transparent (A) is blended on the layer above an {{l|Paste Canvas|inline canvas}} of Tux on a transparent background (B).&lt;br /&gt;
&lt;br /&gt;
A) http://home.comcast.net/~pxegeek/synfig/straight.png &amp;amp; B) http://home.comcast.net/~pxegeek/synfig/synfigtux.png &lt;br /&gt;
&lt;br /&gt;
The currently available blend methods are:&lt;br /&gt;
&lt;br /&gt;
==コンポジット==&lt;br /&gt;
&lt;br /&gt;
This blend method is the default option, it simply displays the content of the layer. This blend mode is similar the layer blend mode '''Normal Mode''' often found in 2D programs.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/composite.png&lt;br /&gt;
&lt;br /&gt;
==ストレート==&lt;br /&gt;
&lt;br /&gt;
This blend method looks similar to the previous one, except that the objects under a ''straight''-object will be invisible. So if there is a more or less transparent object on the ''Straight mode'' layer, the objects on the layers underneath won't show through it.&lt;br /&gt;
&lt;br /&gt;
More precisely, the resulting color is &amp;quot;(A-B)*amount + B&amp;quot;.  So if amount is 1 the result is A and if amount is 0 the result is B.  In particular, if amount is 1 and A is a very transparent color, the resulting color will also be A; despite the fact that A is very transparent, none of B's color is used.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/straight.png&lt;br /&gt;
&lt;br /&gt;
==Onto==&lt;br /&gt;
&lt;br /&gt;
If a layer is set to the ''Onto'' blend method, only the parts of the layer that are over a not transparent area will be visible.&lt;br /&gt;
&lt;br /&gt;
Precisely:  this is the same as the Composite blend method except that the transparency of the resulting color is set to be the same as the transparency level of layer B.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/onto.png&lt;br /&gt;
&lt;br /&gt;
==Straight Onto==&lt;br /&gt;
This method is a combination of the two methods above. E.g. if an half-transparent object is set to ''Straight Onto'', it will only be visible over a non-transparent area, and the non-transparent part under that object won't be visible.&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting color is &amp;quot;(X-B)*amount + B&amp;quot; where X is A but with its transparency set to A's transparency times B's transparency.&lt;br /&gt;
&lt;br /&gt;
So if amount is 1 the result is A, but with its transparency multiplied by that of B, and if amount is 0 the result is B. In particular, if amount is 1 and A is a very transparent color, the resulting color will be a possibly more transparent version of A; despite the fact that A is very transparent, none of B's color is used in the result.&lt;br /&gt;
&lt;br /&gt;
(Yuck.  Are these 'precisely' comments useful?)[Yes!]&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/straightonto.png&lt;br /&gt;
&lt;br /&gt;
==Behind==&lt;br /&gt;
&lt;br /&gt;
This blend method makes the layer visible over transparent areas, and invisible over non-transparent areas, giving the impression that the layer is behind the other layers. It is often used for the &amp;quot;Shade&amp;quot; effect layer, to make a drop-shadow effect.&lt;br /&gt;
&lt;br /&gt;
Precisely: this is the same as the composite blend method, but with A and B swapped.  B is composited onto A instead of A being composited onto B.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/behind.png&lt;br /&gt;
&lt;br /&gt;
==スクリーン==&lt;br /&gt;
&lt;br /&gt;
This blend method is similar to the '''Screen Mode''' often found in 2D programs. It combines the colors of the ''screen mode layer'' and the ones behind it, and gives a lighter result in general.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/screen.png&lt;br /&gt;
&lt;br /&gt;
==オーバーレイ==&lt;br /&gt;
This is similar to '''PhotoShop''' - layer blend mode '''Overlay Mode'''&lt;br /&gt;
&lt;br /&gt;
Precisely: define 3 new colours: RM = A * B; RS = 1-(1-A)*(1-B); RET = A*RS + (1-A)*RM then blend RET onto B as in the Onto method above(!)&lt;br /&gt;
&lt;br /&gt;
Any idea what that is aiming to do?  Or what the layer does in this '''PhotoShop''' program?&lt;br /&gt;
This appears to emulate the effect of a cross-fade between the two layers if they are set to equal amounts - i.e like 'add', but maintaining the overall brightness of the image&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/overlay.png&lt;br /&gt;
&lt;br /&gt;
==ハードライト==&lt;br /&gt;
&lt;br /&gt;
This is similar to '''PhotoShop''' - layer blend mode '''Hard Light Mode'''&lt;br /&gt;
&lt;br /&gt;
For each of red, green and blue, if the component is in the top half of its range then calculate X=1-(1-(2A-1))*(1-B), otherwise calculate X=2AB, then blend X onto B as in the Onto method above.&lt;br /&gt;
&lt;br /&gt;
Is this aiming to make bright colours brighter and dark colours darker?&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/hardlight.png&lt;br /&gt;
&lt;br /&gt;
==乗算 Multiply==&lt;br /&gt;
This is similar to '''PhotoShop''' - layer blend mode '''Multiply Mode'''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting colour is (((A*B)-B)*amount+B). The calculation is performed independently on red, green, and blue components.  When amount is 0, this simplifies to B.  When amount is 1 it simplifies to A*B.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/multiply.png&lt;br /&gt;
&lt;br /&gt;
==Divide==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting color is (((B/A)-B)*amount)+B.&lt;br /&gt;
&lt;br /&gt;
When amount is 0, this becomes simply B.&lt;br /&gt;
&lt;br /&gt;
When amount is 1, this becomes B/A.&lt;br /&gt;
&lt;br /&gt;
A very small quantity is added to A before dividing by it to avoid a divide-by-zero condition.  This causes the divide blend method to bias toward positive values, but the effect is really negligible.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/divide.png&lt;br /&gt;
&lt;br /&gt;
==Add==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting color is (B + A*A.alpha*amount). The calculation is performed independently on red, green, and blue components.  The resulting color's alpha is B.alpha.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/add.png&lt;br /&gt;
&lt;br /&gt;
==減算 Subtract==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting colour is (B-A).  The calculation is performed independently on red, green, and blue components.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/subtract.png&lt;br /&gt;
&lt;br /&gt;
==Difference==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting colour is the absolute value of (B-A).  The calculation is performed independently on red, green, and blue components.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/difference.png&lt;br /&gt;
&lt;br /&gt;
==Brighten==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: for each of the red, green, and blue components, compare A's value with B's value and use the higher of the pair.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/brighten.png&lt;br /&gt;
&lt;br /&gt;
==Darken==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: for each of the red, green, and blue components, compare A's value with B's value and use the lower of the pair.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/darken.png&lt;br /&gt;
&lt;br /&gt;
==Color==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting colour is obtained by adjusting B to have the same U and V values as A, while keeping Y the same.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/color.png&lt;br /&gt;
&lt;br /&gt;
As this example looks just like the saturation one, perhaps a yellow gradient instead of a white one would be more illustrative&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/yellowgradient.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png =&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/coloryg.png&lt;br /&gt;
&lt;br /&gt;
==色相 Hue==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting colour is obtained by adjusting B to have the same hue as A.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/hue.png&lt;br /&gt;
&lt;br /&gt;
==彩度 Saturation==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting colour is obtained by adjusting B to have the same saturation as A.  Saturation is the magnitude of the [http://en.wikipedia.org/wiki/YUV UV vector].&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/saturation.png&lt;br /&gt;
&lt;br /&gt;
As this example is so similar to the 'Color' blend example, here it is with a yellow gradient - &lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/yellowgradient.png +&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/synfigtux.png =&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/saturationyg.png&lt;br /&gt;
&lt;br /&gt;
==輝度 Luminance==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
Precisely: the resulting colour is obtained by adjusting B to have the same Y (luma) value as A, while keeping U and V the same.&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/luminance.png&lt;br /&gt;
&lt;br /&gt;
==Alpha over==&lt;br /&gt;
&lt;br /&gt;
''Describe me''&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/straight.png + http://home.comcast.net/~pxegeek/synfig/synfigtux.png = http://home.comcast.net/~pxegeek/synfig/alphaover.png&lt;br /&gt;
[http://custom-essay.ws/custom_essay.php buy essays online]&lt;/div&gt;</summary>
		<author><name>BlockedUser</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=User_talk:Genete&amp;diff=14011</id>
		<title>User talk:Genete</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=User_talk:Genete&amp;diff=14011"/>
				<updated>2011-05-19T03:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;BlockedUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Always walking?  &lt;br /&gt;
&lt;br /&gt;
http://genetita.googlepages.com/avatar.gif/avatar-full.jpg I found him taking a rest!  :)  [[User:Dooglus|dooglus]] 15:35, 24 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: http://www.ojodigital.com/foro/images/smilies/laugh.gif &lt;br /&gt;
: You got me trapped! you know now my secret!!! http://www.ojodigital.com/foro/images/smilies/wink.gif... So you finally visited my Anime Studio web page... Ha ha ha... I'm a fan of Anime Studio also... But synfig is much better!!!!  (I hope my friends from AS forum don't head this) ... I love Synfig!!... I only miss bones on it... http://www.ojodigital.com/foro/images/smilies/frown.gif. --[[User:Genete|Genete]] 16:00, 24 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: I heard that Genete!! / [[User:Ulrik|Ulrik]]&lt;br /&gt;
&lt;br /&gt;
::: You'll never squeal on me! Because you're a dissident also!!! ;) --[[User:Genete|Genete]] 17:14, 24 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
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		<author><name>BlockedUser</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=FAQ&amp;diff=3536</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=FAQ&amp;diff=3536"/>
				<updated>2007-09-21T09:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;BlockedUser: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
== FAQs relating to the current Synfig release (0.61.06) ==&lt;br /&gt;
&lt;br /&gt;
Many issues are documented in the [http://sf.net/tracker/?group_id=144022&amp;amp;atid=757416 bug tracker] and on the [http://www.synfig.com/download/ download] page.&lt;br /&gt;
&lt;br /&gt;
=== Can I do anything to improve the stability of the Windows version of Synfig? ===&lt;br /&gt;
&lt;br /&gt;
If you're running on a Hyperthreading or multi-core CPU (e.g Pentium 4 with Hyperthreading or Intel Core2 Duo or Quadcore, etc.) then you may find Synfig is more stable if you restrict it to run on only one processor.  To do this, start Synfig Studio, then Ctrl-Alt-Del and choose Task Manager.  Select the processes tab, find synfigstudio.exe in the processes list and right click on it.  Choose 'Set Affinity' and make sure only one CPU is checked.  Unfortunately, this setting isn't preserved so you either have to do this manually each time you start Synfig Studio or use a tool such as the [http://www.tomshardware.com/2004/05/28/getting_more_bang_out_of_your_dual_processing_buck/index.html Tom's Hardware Guide Task Assignment Manager].&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't dyloxin talk on the Synfig IRC channel]? ===&lt;br /&gt;
&lt;br /&gt;
dyloxin is a bot that sits in the [http://www.synfig.com/2005/12/29/synfig-irc-freenode-net/ Synfig IRC channel] and stores the [http://www.synfig.com/2005/12/29/synfig-irc-freenode-net/ IRC logs], not a human. It has no commands, so you won't get any response out of it either.&lt;br /&gt;
&lt;br /&gt;
=== I have a weird problem building from source. What's up? ===&lt;br /&gt;
&lt;br /&gt;
Your copy of pkg-config probably doesn't look in the right places for .pc files. If you are installing to /usr/local, try running &amp;quot;export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig&amp;quot; before building or installing anything.&lt;br /&gt;
&lt;br /&gt;
=== Where did the polygon, draw, sketch, and width tools go? ===&lt;br /&gt;
&lt;br /&gt;
They are disabled by default due to problems. Instead of the polygon tool, you should use the bline tool. Instead of the width tool, you should just modify the width ducks directly. The draw tool was never completed, is very buggy, and frustrating to use. Since the draw tool is being disabled, then we might as well disable the sketch tool too. You can re-enable them without recompiling by setting some environment variables (you can [http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/environment_variables.mspx set environment variables on windows] too). Set SYNFIG_ENABLE_POLYGON, SYNFIG_ENABLE_DRAW, SYNFIG_ENABLE_SKETCH and SYNFIG_ENABLE_WIDTH to 1. On Linux/Unix/MacOSX this is as simple as running these commands in a terminal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
export SYNFIG_ENABLE_POLYGON=1&lt;br /&gt;
export SYNFIG_ENABLE_DRAW=1&lt;br /&gt;
export SYNFIG_ENABLE_SKETCH=1&lt;br /&gt;
export SYNFIG_ENABLE_WIDTH=1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then run synfigstudio from the same terminal.  You can probably find some way of getting these variables set automatically when you log in, but it depends on the distro.  In Ubuntu you can put them in ~/.xprofile for example.&lt;br /&gt;
&lt;br /&gt;
The polygon, draw, and sketch tools will be on by default in future releases of Synfig, from 0.61.07 onwards.  They can be disabled by replacing 'ENABLE' with 'DISABLE' in the above lines.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't walk.sif work? ===&lt;br /&gt;
&lt;br /&gt;
It's a known bug.  If you can look at the code and figure out what's broken, we'd love to have a fix.&lt;br /&gt;
&lt;br /&gt;
=== The plant layer doesn't work/displays erratically/doesn't render.  Why? ===&lt;br /&gt;
&lt;br /&gt;
The plant layer should allow pictures [http://home.comcast.net/~pxegeek/synfig/plant11.JPG like this one] to be drawn, but again it had a bug that prevented if from working correctly in Synfig 0.61.06 and earlier.  The bug was fixed in svn r620 and will be fixed in the next release.&lt;br /&gt;
&lt;br /&gt;
Further fixes were layer added to stop it crashing when 'stem size' or 'splits' were set too high.  They'll be in the next release (0.61.07).&lt;br /&gt;
&lt;br /&gt;
=== Why does only the first frame of my animation render? ===&lt;br /&gt;
&lt;br /&gt;
You probably have '''Use current frame''' checked in the render dialog box.&lt;br /&gt;
&lt;br /&gt;
== FAQs relating to earlier Synfig versions ==&lt;br /&gt;
&lt;br /&gt;
These issues have been addressed in the current version of Synfig.&lt;br /&gt;
&lt;br /&gt;
=== Missing icons? synfig/studio doesn't render anything? ===&lt;br /&gt;
&lt;br /&gt;
You probably compiled synfig with g++ 4.1 using optimisation level 2 or higher. g++ has a bug that prevents synfig from compositing the images properly. Please recompile synfig using ./configure --enable-optimization=0 or disable optimisation and then rebuild the the synfigstudio images. The binary packages for some GNU/Linux distributions are affected by this. [http://sf.net/tracker/?group_id=144022&amp;amp;atid=757416 Bug] #[http://sf.net/support/tracker.php?aid=1509627 1509627]&lt;br /&gt;
&lt;br /&gt;
=== synfigstudio can't find icons? ===&lt;br /&gt;
&lt;br /&gt;
(I know they rendered fine, but they show up with red crosses everywhere).&lt;br /&gt;
&lt;br /&gt;
This is #[http://sf.net/support/tracker.php?aid=1568925 1568925]  that was introduced in SVN 180. Workaround is to set an environment variable at runtime like this: export SYNFIG_ROOT=/usr (or similar) or just install into /usr/local instead.  Fixed in SVN r486.&lt;br /&gt;
&lt;br /&gt;
=== I'm using synfigstudio on a laptop but can't draw anything using my mouse. What gives? ===&lt;br /&gt;
&lt;br /&gt;
Try disabling the the touchpad from the input devices dialog. Unfortunately synfigstudio will not remember this setting so you have to do it every time you start synfigstudio.&lt;br /&gt;
&lt;br /&gt;
=== Why is everything yellow? / Why are all the colors wrong? ===&lt;br /&gt;
&lt;br /&gt;
This can happen when you switch between locales, due to a bug in version 0.61.05.  It's fixed in the subversion repository (r228).  To work around the problem, do the following: from the main window, choose File &amp;gt; Setup &amp;gt; Gamma and set all 3 sliders back to the default value of 2.2.&lt;/div&gt;</summary>
		<author><name>BlockedUser</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Gallery&amp;diff=3535</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Gallery&amp;diff=3535"/>
				<updated>2007-09-21T09:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;BlockedUser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are encouraged to distribute your source files (.sif and so on) so others can learn from your work. Obviously this is only if you have permission to distribute all of it. You can find more videos and images on [http://www.synfig.com/gallery synfig.com], [http://youtube.com/results?search_query=synfig&amp;amp;search_sort=video_date_uploaded youtube], [http://www.flickr.com/photos/tags/synfig/ flickr], [http://video.google.com/videosearch?q=synfig&amp;amp;so=1 google video], maybe [http://images.google.com/images?q=synfig google images] and maybe on some [[Press|blogs or articles about synfig]].  In particular, all of [http://youtube.com/profile_videos?user=ullebulle ullebulle]'s youtube videos have links to the [http://www.musikboden.se/synfigfiles/ corresponding .sif files].&lt;br /&gt;
&lt;br /&gt;
http://pxegeek.home.comcast.net/eyes.png &amp;lt;br&amp;gt;[http://lillesvin.googlepages.com/eyes.mp4 &amp;quot;Eyes&amp;quot; animation (mp4) by Anders K. Madsen]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://lillesvin.googlepages.com/eyes.sif Download &amp;quot;Eyes&amp;quot; source file]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
http://graphics.birt.at/synfig/efect.jpg &amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect.avi &amp;quot;Simple Efect&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect.zip Download &amp;quot;Simple Efect&amp;quot; source file]&lt;br /&gt;
test&lt;br /&gt;
http://graphics.birt.at/synfig/efect2.jpg &amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect2.avi &amp;quot;Simple Efect 2&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect2.zip Download &amp;quot;Simple Efect 2&amp;quot; source file]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/plant12.png&lt;br /&gt;
&amp;lt;br&amp;gt;An example of what the plant layer can do (note - plant layer is broken in all versions of Synfig prior to svn build 620.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/Sanddunes.png&lt;br /&gt;
&amp;lt;br&amp;gt;A synfig version of the &amp;quot;Wind&amp;quot; Windows XP wallpaper. [http://www.mediafire.com/?8ve7ytzfuxs Animated version].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://storage.canalblog.com/26/75/234960/15357482.png&lt;br /&gt;
&amp;lt;br&amp;gt;Synfig cat, by Rore. With a heavy use of width-ducks on blines.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/SynfigTux.png&lt;br /&gt;
&amp;lt;br&amp;gt;Tux, with a Synfig logo.  [http://home.comcast.net/~pxegeek/synfig/synfigtux.sif SIF file].  (With acknowledgment to Larry Ewing and the Gimp.)&lt;/div&gt;</summary>
		<author><name>BlockedUser</name></author>	</entry>

	<entry>
		<id>https://www.wiki.synfig.org/index.php?title=Gallery&amp;diff=3533</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.synfig.org/index.php?title=Gallery&amp;diff=3533"/>
				<updated>2007-09-21T09:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;BlockedUser: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test&lt;br /&gt;
You are encouraged to distribute your source files (.sif and so on) so others can learn from your work. Obviously this is only if you have permission to distribute all of it. You can find more videos and images on [http://www.synfig.com/gallery synfig.com], [http://youtube.com/results?search_query=synfig&amp;amp;search_sort=video_date_uploaded youtube], [http://www.flickr.com/photos/tags/synfig/ flickr], [http://video.google.com/videosearch?q=synfig&amp;amp;so=1 google video], maybe [http://images.google.com/images?q=synfig google images] and maybe on some [[Press|blogs or articles about synfig]].  In particular, all of [http://youtube.com/profile_videos?user=ullebulle ullebulle]'s youtube videos have links to the [http://www.musikboden.se/synfigfiles/ corresponding .sif files].&lt;br /&gt;
&lt;br /&gt;
http://pxegeek.home.comcast.net/eyes.png &amp;lt;br&amp;gt;[http://lillesvin.googlepages.com/eyes.mp4 &amp;quot;Eyes&amp;quot; animation (mp4) by Anders K. Madsen]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://lillesvin.googlepages.com/eyes.sif Download &amp;quot;Eyes&amp;quot; source file]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
http://graphics.birt.at/synfig/efect.jpg &amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect.avi &amp;quot;Simple Efect&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect.zip Download &amp;quot;Simple Efect&amp;quot; source file]&lt;br /&gt;
&lt;br /&gt;
http://graphics.birt.at/synfig/efect2.jpg &amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect2.avi &amp;quot;Simple Efect 2&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect2.zip Download &amp;quot;Simple Efect 2&amp;quot; source file]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/plant12.png&lt;br /&gt;
&amp;lt;br&amp;gt;An example of what the plant layer can do (note - plant layer is broken in all versions of Synfig prior to svn build 620.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/Sanddunes.png&lt;br /&gt;
&amp;lt;br&amp;gt;A synfig version of the &amp;quot;Wind&amp;quot; Windows XP wallpaper. [http://www.mediafire.com/?8ve7ytzfuxs Animated version].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://storage.canalblog.com/26/75/234960/15357482.png&lt;br /&gt;
&amp;lt;br&amp;gt;Synfig cat, by Rore. With a heavy use of width-ducks on blines.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/SynfigTux.png&lt;br /&gt;
&amp;lt;br&amp;gt;Tux, with a Synfig logo.  [http://home.comcast.net/~pxegeek/synfig/synfigtux.sif SIF file].  (With acknowledgment to Larry Ewing and the Gimp.)&lt;/div&gt;</summary>
		<author><name>BlockedUser</name></author>	</entry>

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